CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Forum
  • Accueil
  • Actus
  • Tests
  • Vidéos
  • Images
  • Soluces
  • Forum
Liste des sujets

Topic des patchs - mises à jour

Piaf222
Piaf222
Niveau 5
07 novembre 2018 à 21:32:24

Je multiplie moi aussi les partis, et c’est un bug que je n’ais pas eu. Je dirais que j’ai vaincu tartuccio 5 fois environ.

arwenai
arwenai
Niveau 57
07 novembre 2018 à 22:42:49

Depuis le 30 septembre il y a eu plusieurs maj depuis qui ont corrigés pas mal de bugs
Il en reste çà c'est certain mais bien moins qu'avant

Sangoku1888
Sangoku1888
Niveau 10
07 novembre 2018 à 22:51:35

Merci pour vos retours, je vais donc pouvoir lancer une nouvelle partie !

Vu que quelqu'un avait demandé page précédente si il pouvait commencer un New Game et qu'on lui a répondu d'attendre la prochaine MAJ, j'ai préféré poser la question. J'ai hâte du coup ! :oui:

a10k
a10k
Niveau 9
09 novembre 2018 à 16:55:28

Hotfix 1.0.16 – November, 9th 2018

Dear pathfinders,
Version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test

The test will be first available for Windows users, with Mac and Linux joining them in about 3 days. As for reporting bugs, you will be able to do that via a special button inside the game. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!

One more thing. We keep receiving a lot of questions and suggestions on the Kingdom Management. True, this is a complicated feature! To clarify it our creative director is preparing the big post describing the kingdom mechanics and some future improvements we are planning to implement in the upcoming releases. This post is under proofreading now and will be available in the beginning of the next week.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
The dialogue with Tristian didn't work correctly at the Capital after the "Betrayer's Flight" quest. Resolution: fixed.
The special event which started the second Tristian's quest "Saving Grace" could not be triggered on the Global Map. Resolution: fixed.
"An Amusement for the Nobles" quest couldn't be completed correctly if players chose Evil or Chaotic options in the dialogue with Jamel Visser. Resolution: fixed.

Areas
Kassil Aldori and Shandra Mervey could disappear if Neutral option (alliance with both Jamandi Aldori and Natala Surtova) was selectged during the "Hour of Rage" quest. They also could disappear in some cases after the Capital was upgraded to the "stone" state. Resolution: fixed.
The final dialogue with the Stag Lord could not be started if the main character was too far away from the place the Stag Lord died at at the "Stag Lord's Fort" area. Resolution: fixed.
The cut-scene where Linzi introduced her book about Pitax Academy could overlap with the cut-scene of Nyrissa's arrival to the Throne room. Resolution: fixed.
The romance with Regongar could get stuck in some cases and players couldn't leave the Capital Square or the Capital Tavern. Resolution: fixed.
In some cases the party could exit to the Global Map while still being in combat mode. Resolution: fixed.
Story events teleporting the main character from the Throne Room could break subsequent cutscenes which led to the game locking up at a later point in some cases. Resolution: fixed.
Certain Athletics check didn't work at the Pitax Royal Palace cellar. Resolution: fixed.
Clicking on the table in the Throne Room at certain specific moments could break a cut-scene. Resolution: fixed.
The dialogue with Hargulka could be missed in some cases in the beginning of the "Troll Lair" area. Resolution: fixed.

Kingdom
Project to increase Relations rank to 8th didn't appear on the Triumph resolution of "The Wrath of Sevenarches" event. Resolution: fixed. Project is available for the players who missed it.
Choosing one of the options in the dialog leading to 9th rank of Arcane led to the broken dialog for 10th rank. Resolution: fixed, players who experienced the broken dialog will be able to replay it.
Upgraded buildings didn't provide the stats they should. Resolution: fixed.
Special buildings like the "Nethys' Library" weren't considered as corresponding basic building in the building requirements. Resolution: fixed.

Classes & Mechanics
Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed.
A companion dialogue could be initiated with the party members under certain control conditions such as "Prismatic Spray". Resolution: fixed.
Madness Domain abilities were multiplied after loading a save. Resolution: fixed.
Improved Unarmed Strike ability disappeared after party participated at the "Drunken Melee" event at the "Rushlight Fields" area. Resolution: fixed.
Cleave, Vital Strikes and other similar abilities still required to go into melee range with the target, even when the wielder was using a reach weapon. Resolution: fixed.
Buffs could stay on the characters forever in some cases. Resolution: fixed.
Effortelss Armor did not work right after casting it and required reequipping the armor to gain the benefits. Resolution: fixed.
Archon's Aura did not work. Resolution: fixed.

Items
Gyronna's Amulet had Mirror Image issue. Resolution: Mirror Image buff is applied on combat start and ends on combat finish.

System
The mass loot UI could make the party get stuck in an area in some rare cases. Resolution: fixed.

All fixes from this list will be applied to Release 1.1.

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1728714563491492908

a10k
a10k
Niveau 9
09 novembre 2018 à 16:58:19

Pour rappel :
La grosse mise à jour appelée 1.1 doit débarquer entre le 12 et le 16 novembre.
Sachez patienter à ceux qui veulent se lancer dans le jeu.

a10k
a10k
Niveau 9
17 novembre 2018 à 12:09:39

:d) Patch 1.1 – November, 16th 2018

  • Patch 1.1 – November, 16th 2018! Part 1

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/3397298957523121144

  • Patch 1.1 – November, 16th 2018! Part 2

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/3397298957523134165

Impossible de copier tous les changements et mettre sous spoil car il y a trop de caractères (16000 max autorisés par message). Chaque partie dépasse ce total.

a10k
a10k
Niveau 9
17 novembre 2018 à 12:10:26

Hotfix 1.1a – November, 16th 2018

Hello Pathfinders!

We have a very small hot-fix to update 1.1, which brings these changes/fixes:

Сut-scene in Pitax could freeze under certain conditions. Resolution: fixed.
Cut-scene with Tristian was triggering every time after players tried to get out of the Capital. Resolution: fixed.
Triggering Rest could make the game freeze in some cases. Resolution: some improvements were applied to prevent this issue

https://steamcommunity.com/app/640820/allnews/

Galaad86
Galaad86
Niveau 50
17 novembre 2018 à 16:08:58

1.1.0 i aujourd'hui !!

a10k
a10k
Niveau 9
22 novembre 2018 à 19:32:28

Hotfix 1.1.1c – November 22nd, 2018

Hello everyone!

A new hot-fix for this week.

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

The party could get stuck at the "Technic League Hideout" area if they entered the location for the first time whilst having failed the "Cruel Justice" quest. Resolution: fixed (affected saves are also corrected).
In some cases, "The Seed of Sorrow" quest could get stuck after leaving the "Old Prison" area. Resolution: fixed. Players need to start saves prior to the Throne Room.
Jaethal couldn't be killed if players chose to attack her in the final dialogue during the "Reveal My Destiny" quest. Resolution: fixed.
Failing the "Burning Bridges" quest could lead to issues with other events in the Throne room in some cases. Resolution: fixed.
The "Talk to Shyka" objective couldn't be completed correctly in "The First Crown" quest at the "Castle of Knives" area if players didn't talk to Salim Ghadafar before. Resolution: the "Talk to Shyka" objective is not available until players talk to Salim Ghadafar.
The "Troll Trouble" quest could not be completed correctly if Hargulka and Tartuk were killed in the same moment. Resolution: fixed.
Ekun's animal companion could lose its name - received in the "Okbo" quest - and change size during the "Conduct the ritual" objective completion (Ekundayo's "Bury the Past" quest). Resolution: fixed (fix is available for saves that are not affected yet).
Ekundayo's "Bury the Past" quest was not considered failed if players refused to take part in the ritual. Resolution: fixed.
All companions could disappear if players loaded a save during the Ekundayo's "A Feast of Feasts" quest at the "Hunting Grounds" area. Resolution: fixed.
Tristian's the "Saving Grace" quest was available even if the "Hour of Rage" quest was completed prior to the "Betrayer's Flight" quest. Resolution: fixed. If players already get the "Saving Grace" quest, they will keep it.
The Read Kesten's note quest would not complete upon reading the corresponding note. Resolution: fixed.
The "A Bard's Calling" quest got stuck uncompleted after Annamede Belavarah's leaving the "Rushlight Fields" area if players didn't talk to her. Resolution: the quest is marked as failed in this case.

Areas

In rare cases, the Pitax Aftermath could finish incorrectly. Resolution: fixed. For players who have already encountered the problem, the event will be re-started in the Throne Room.
Players could not select to leap over the fence at Stag Lord's Fortress repeatedly the same way. Resolution: fixed.
No exit from the "Temple of the Elk" area. Resolution: the area exit marker is moved to a more convenient location.
Companions who were not in the roster could appear at the "Oleg's Trading Post" area after the night visit of Guardian of the Bloom. Resolution: fixed.
Armag remained hostile even if players made peace with him. Resolution: fixed.
Jamandi Aldori and Natala Surtova didn't help players in the last chapter even if they promised to. Resolution: fixed.
Tartuk didn't join the party in the last chapter if all the correspondent requirements were met. Resolution: fixed.
Nyrissa could be hostile to players during the final battle in some cases. Resolution: fixed.
The Lantern King could die because of the Area Effect spells in the final dialogue resulting in an incorrect dialogue exit and proper epilogues missing. Resolution: fixed.
Players couldn't move from the first to the second levels of the "Vordakai's Tomb" area if they got back from the second to the first levels. Resolution: fixed.
Ekun's dialogue didn't work correctly after the "Test of Loyalty" event if one of the options was chosen. Resolution: fixed.
Some players complained that there could be temporary party control issues during the second visit of the "Old Sycamore Caves" area after the Tartuk's quest completion. Resolution: fixed.
One of the "fog barriers" at the "House At The Edge Of Time" area didn't work correctly. Resolution: fixed.
The peasants at the capital came to their senses and don't accuse the baron/ess of hiding the disease when the baron/ess decided to tell them the truth during the Noble Safari event.
The initial enemy positions were too close to the "fog barrier" in some places at the "House At The Edge Of Time" area, resulting in combat issues. Resolution: fixed.
There were no options to talk to Tsanna at the "Shrine of Lamashtu" area in the last chapter. Resolution: fixed.
Allowing Hargulka or Tartuk to keep their kingdom through the Chaotic dialogue option immediately removed the player from the dungeon, missing on possible treasure or resolving the Harrim's companion quest. Resolution: after striking an alliance with Hargulka or Tartuk, they now allow players to finish exploring the dungeon until they leave it on their own.

Kingdom

Using an ultra-wide monitor resulted in cropped UI in kingdom management. Resolution: fixed.

User Interfaces

Companion's portraits could become transparent after their death. Resolution: fixed.
Filters didn't work at loot boxes. Resolution: fixed.
Double click didn't function properly sometimes. Resolution: double click functionality was improved. A special setting (Settings > Controls) was added to control the speed of double click.
An attempt to level up a skill rank caused the modal dialogue to appear with no resulting actions while in the auto-levelup mode. Resolution: fixed.

Classes & Mechanics

Players with specific Operation System settings who played at the "Story mode" and "Normal" levels of difficulty could experience an automatic 10-time increase in monster damage after the release of 1.1. Resolution: fixed.
Medusa's Petrifying Gaze ability worked incorrectly out of combat. Resolution: fixed.
Buff from Cleric's Strength Domain's ability Strength Surge did not show near the portrait. Resolution: fixed.
Extra Performance and Lingering Performance had shown "Deadly Performance" in prerequisites while actually requiring Bardic Performance. Resolution: These feats properly show Bardic Performance as the prerequisite now.
Area effect buffs could get stuck for not active companions. Resolution: fixed.
Characters other than the player character could not use diamond dust to cast spells. Resolution: fixed.
Wild Hunt Scouts no longer drop their scimitars.
Reflex saving throw did not affect the divine damage part of the Flame Strike. Resolution: fixed.
Animal companions would remain petrified even after resting. Resolution: fixed.
Amiri had no visible UI debuff mark while Fatigued. Resolution: fixed.
Dragonkind II had no cooldown for the breath weapon ability. fixed.

Miscellaneous

Hovering over the Cursed Bombs ability when playing with the French localization could freeze the game. Resolution: fixed.
Moving between peaceful areas inside your capital no longer triggers autosaves.
Fixed typo in Renshala's dialogue during the dialogue with Eimar in Pitax.

https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1720834531648559361

a10k
a10k
Niveau 9
22 novembre 2018 à 19:33:42

J'arrête le suivi de ce topic. Je vous laisse.
Amusez-vous bien.
:bye:

Galaad86
Galaad86
Niveau 50
24 novembre 2018 à 13:01:55

3 MAJ en 2 jours !!! C'est sur un jour ce jeu sera fini !!

Piaf222
Piaf222
Niveau 5
24 novembre 2018 à 13:36:36

Je joue à ce jeux depuis J+2, et j’ai rencontré qu’un seul vrais bug. Des barbares hostiles sans raison. Puis avec un autre personnage ( une autre run) les mêmes barbares qui répètent à l’infini le même dialogue, m’obligeant à faire passer mes personnages un par un. Bien sûr, j’ai connu l’equilibrage De l’ours sylvanien, mais j’ai tendance à ne pas l’assimiler a un bug.

A vous lire, tous pas seulement les plus défaitistes d’entre vous, j’ai une chance de cocu? Sur 6 runs ?

Galaad86
Galaad86
Niveau 50
24 novembre 2018 à 17:05:22

Ils sont vraiment cons ces programmeurs de sortir des patchs pour rien non ? 3 patchs en 2 jours et tout ça pour rien curieux non ?

Piaf on a déjà du te proposer d'être béta testeur non ?

arwenai
arwenai
Niveau 57
24 novembre 2018 à 19:11:19

Pas pour rien
Avec l'un des derniers patch lorsqu'on voulait vendre le matos chez un marchand il n'y avait plus moyen de faire les séparations tout était en une seule liste avec tout mélangé
Autant dire que quand tu étais avancé dans le jeu çà devenait compliqué de vendre (pas trop quand même)et acheter (là oui très chiant) quelque chose de précis
Le dernier mini patch à réparer çà très vite

Galaad86
Galaad86
Niveau 50
24 novembre 2018 à 21:08:22

Si ils font des patchs qui corrigent le patch d'avant qui corrige celui d'avant cela devient fort compliqué à suivre !!

Message édité le 24 novembre 2018 à 21:08:41 par Galaad86
arwenai
arwenai
Niveau 57
24 novembre 2018 à 21:25:54

En fait çà a été si rapide que beaucoup de joueurs n'ont même pas du s'apercevoir du pb assez mineur
Il y a eu de bonnes grosses corrections quand même (comme la 1ière quête d'Harrim qui peut se faire quelques soit les choix)

Galaad86
Galaad86
Niveau 50
24 novembre 2018 à 21:51:37

Tu penses qu'ils vont le finir quand ce jeu ?

Galaad86
Galaad86
Niveau 50
28 novembre 2018 à 18:04:13

Hotfix 1.1.2 - November 26th, 2018
26 NOVEMBRE - WOODEN_DRAGON
Dear pathfinders, Version 1.1.2 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a 2-3 days, anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test

As for reporting bugs, you will be able to do that inside the game, using the F11 bug report function. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests
The "Turn the barony into an independent country" objective of the quest "How to Build a Kingdom" could get stuck even after the player fulfilled necessary conditions. Resolution: fixed.
The "How to Build a Kingdom" quest got stuck on the "Reach rank 8 of any kingdom's stats" objective even when the rank of kingdom stat was already 8 or higher. Resolution: fixed.
Added information on where to find Jenna during the "Lost Child" quest to the Journal (she is waiting for the player at the Capital Tavern, as she always was).

Areas
The peasant rebellion at the Capital Square conflicted with the romance event at the Tavern. Resolution: fixed.
Nok-Nok could get stuck in the "Goblin Clearing" area. Resolution: fixed.
For Tristian and Jaethal, incorrect dialogue could be displayed after the "Test of Loyalty" event. Resolution: fixed.
From now on, companions involved in a romantic relationship with the player will gain twice as many affection points for dialogue interactions during the Twice-Born Warlord and the War of the River Kings chapters. This will give the players another chance to properly develop their romances before the game's finale.

Kingdom
The number of new projects shown in the kingdom UI could be incorrect. Resolution: fixed.
The event about Jubilost's article could trigger even after Jhod was not available to present it. Resolution: the event will not happen in this case.
Incorrect visualization for results of Pitax Influence events. Resolution: fixed.

User Interfaces
Many tutorial illustrations have been updated.
Carry weight: there used to be no notification on party overload. Resolution: fixed.
Inspect: the DCs of checks that must be passed to reveal information about enemies were added to the Inspect window.
There was no information on the Favored Enemy bonus with ranged attacks in the Combat Log. Resolution: fixed.

Classes & Mechanics
Some effects from cleric Domain Powers did not provide bonuses. Resolution: fixed.
Some cleric Domain Powers did not show the proper number of charges left on the control panel. Resolution: fixed.
Aldori Defender's ability Defensive Parry was only giving +1 AC regardless of character level. Resolution: fixed.
Wild Hunt Archer's Attack bonus increased every time they attack targets in some specific cases. Resolution: fixed.
Players couldn't level-up Octavia using a premade build. Resolution: fixed for players that haven't had Octavia as their companion yet.
Enhancing your weapon for +2 with Arcane Weapon Enhancement while Enduring Blade was on resulted in only a +1 bonus. Resolution: fixed.
Enabling more expensive Arcane Weapon Enhancements for Magus and Divine Weapon Enhancements for Paladin would not always disable the proper amount of previously used enhancements and did not properly recalculate the enhancement bonus left. Resolution: fixed.
Bonuses to attack and damage from Shield Master feat were not showing up on the character screen. Resolution: fixed.
Shield Master feat did not negate the penalty you suffer on your attack rolls with a shield when fighting with two weapons. Resolution: fixed.
Ranged Legerdemain - the Arcane Trickster's ability - was fixed.
The Lantern King's Curse restricted characters' caster level and didn't impact on outgoing healing. Resolution: fixed.
Balance adjustment: the Dаmage Reduction and Energy Resistance of enemies is halved on Normal difficulty and disabled on Story difficulty.

Misc
Some bow models could make the character model invisible in the Inventory. Resolution: fixed.
Linzi, Tristian and Jaethal could disappear from the party roster in some cases. Resolution: fixed. Affected players can pick up the missing character in the Capital.
Players were confused by the absence of a loading screen after the "baronation" event - there was just a long fade-out instead. Resolution: fixed
Short bows had visual issues while equipped on the back. Resolved: fixed.
Some fixes for death and fainting animations.

arwenai
arwenai
Niveau 57
28 novembre 2018 à 18:58:21

Sympa d'avoir reporter les infos
Merci :ok:

a10k
a10k
Niveau 9
29 novembre 2018 à 17:09:54

https://www.jeuxvideo.comm/a8k/forums/message/967947664

La vidéo du moment