Pour info ils ont sorti un premier patch pour optimiser les performances du jeu
CPU optimization and utilization Optimized a number of CPU heavy processes within the game that would lead to Hunt being CPU bound (especially on lower end hardware) Optimized rendering cost when particle effects are filling the screen space Optimized off-screen particle updates in most cases Optimized interior lighting volumes significantly Optimized a number of expensive engine calls (e.g GetWaterLevel) Reduced particle overdraw when many large particles in view First round of optimizations on CPU job manager (improves efficiency of thread queues)
Memory optimization Reduced Hunt’s overall memory footprint Enabled animation DB streaming to reduce memory usage Improved object streaming to reduce memory usage Fixed a memory leak in the AI proximity grid Reduced memory usage in various Hunt subsystems
Je test des que j'ai un peu de temps.
Message édité le 13 avril 2018 à 14:45:38 par Lamoup
vladvodk
Niveau 8
16 avril 2018 à 00:13:45
perso a pars avoir des bugs que j'avais pas avant je vois pas trop la différence..... les temps de chargement moins long peut etre ?