voila ce que j'ai trouvé pour résoudre le problème sur steam ( par les développeurs) qui ne marche absolument pas chez moi... qui sait? ce sera peut etre mieux chez vous...
Team Cherry [développeur] 15 mai à 4h57
Hollow Knight 1.0.3.1 live on public beta.
Hollow Knight's latest patch is now available on the beta branches!
To access a beta branch, right-click on 'Hollow Knight' in your Steam library, click properties, select the 'Betas' tab, then select one of the following:
Windows PC: public-beta-
OSX: beta-osx-
Linux: beta-linux-
As always, if you encounter a bug, submit it through the form at http://www.hollowknight.com/bugs
1.0.3.1
- Added initial language menu on first game launch
- Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- Fixed issue where in-game timer displayed incorrect playtime.
- Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- Various adjustments to Hollow Shade spawn positions
- Fixed an issue where players could become stuck behind a gate in Greenpath.
- Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- Fixed display issue for Shade Marker on map.
- Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- Fixed Dream Dialogue not displaying correctly in late-game area.
- Fixed issue where quaking down into another scene caused a second loss of Soul.
- Fixed issue where player couldn’t super-dash from the very edge of a platform.
- Fixed issue where players could get stuck behind a gate in White Palace.
- Fixed issue where Shade music could be faintly heard at incorrect times.
- Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- Fixed issue where map screen could be accessed without actually acquiring the map first.
- Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- Fixed issue where footsteps could be heard during cutscenes
- Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- Slight refinements to map room display
- Various enemy fixes
- Various interface/menu fixes
- Various SFX/Music fixes
- Various graphical fixes
- Small optimisations to enemy damage effects.