C'est sur la page Steam du jeu mais tout le monde n'y a pas forcement prêté attention, donc je vous le partage au cas ou.
EARLY ACCESS ROADMAP
FEATURES IN CURRENT GAME
The following features are available in the game as it is available now. Please continue to check this area and the Steam forums for updates to featuresets and additions through the Early Access period.
- Multiplayer & Single Player Support
- Network Events [Deathmatch, Team Deathmatch, Cargo Assault]
- NPCs [Drones, Sentry Robots, Puppets]
- Domestic and Wild Animals
- Weather + Day Time Simulation
- Three Environment Types [Mediterranean, Continental Europe, Dinaric Alps]
- Advanced Metabolism System
- Inventory System
- RPG Character Customization
- Basic Visual Character Customization [Tattoos]
- Character Leveling System [Experience Points]
- Basic Crafting System [Skill Based]
- Basic Movement System + Vaulting
- Basic Combat System [Unarmed, Melee Weapons, Firearms]
- Fully Realistic Bullet Physics
- Animal Tracking and Hunting System
- Basic Fame Point System
- Basic Team System
- Basic Shelter Respawn System
- Voice Chat
FEATURES PLANNED FOR VERSION 1.0
The following features are not yet in SCUM and are planned as a part of the Early Access period. The timing and depth of these features are subject to change base on community feedback and development realities.
- Metanarrative Gameplay [Primary / Secondary Missions, Side Quests, End Game Content]
- Functional Vehicles + Different Vehicle Types
- Female Characters
- Fortifications/Bases Functional
- Safe Zones Implemented
- Advanced Visual Character Customization
- Advanced Combat System [Martial Arts + Improved Weapons Control and Movement]
- All Soft Skills and Skill Levels Fully Implemented
- Advanced Crafting System
- Rebellion Experience System
- Advanced NPC and Animal AI
- Additional NPC and Wildlife Sets
- Advanced Team Mechanics
- Additional Network Events
- Advanced Fame Point System
- Additional Weapons and Gear
- Larger Urban Areas
- Ongoing Optimization