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Civilization VI
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Liste des sujets

"Spring Patch" disponible

Jean-culLemoine
Jean-culLemoine
Niveau 21
28 mars 2017 à 19:35:19

Salut, nous avons 1go à télécharger avec le nouveau Spring patch qui vient de sortir, au menu, du gros changement au niveau des pénéalités de béllicisme, ce qui fait plaisir, un changement sur le Port aussi qui est sympa et une amélioration de l'IA.
Attention si vous utilisez des mod d'attendre une mise à jour pour éviter les bug :)

[BALANCE CHANGES]

  • Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.
  • Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost above
  • Royal Navy Dockyard now always provides +1 Trade Route capacity, even if the city already has a Commercial Hub. This makes it more useful, even when England builds it on its home continent.
  • Added “Future Civic” to the end of the Civics Tree, a repeatable Civic to research and add to the player score.
  • Bomber units are now more effective against cities.
  • Swordsman are now reduced to 36 combat strength.
  • Damages now remain on City and Encampments when a city is traded.
  • Siege units with bonus movement (e.g. from Great Generals or Persian surprise war) can still shoot after moving as long as they still have 2 MP.
  • Adjusted Warmonger penalties for Diplomatic status:

When applying a warmonger diplomatic penalty for EITHER declaring war or capturing a city, reduce that penalty if you are enemies with the target of that warmongering as follows:

  1. -20% warmongering if this is against a player you have denounced
  2. -40% warmongering if this is against a player you are at war with

NOTE: This is not used in situations where you are fighting a Joint War against the target power or when Sumeria joins as ally in war (in both those cases the penalty is still zero).
EXAMPLE: Macedon is at war with Persia. If India goes to war with Persia sometime in the middle of this Macedonian/Persian War and captures a Persian city, Macedon will reduce its warmonger penalty against India by 40%.

  • Adjusted Warmonger penalties for City Population:

If the city’s population after conquest is below the average population of all the cities in the game, reduce the warmonger penalty by the percentage that city’s population is below the average.

  1. EXAMPLE: Persepolis is conquered and its population after conquest is 6. But the average size of a city in the game is 8. So this city is 2 / 8 = 25% below the size of the average city in the game. Therefore the warmonger penalty is reduced by 25%.

[AI TUNING]

  • Improved coordination for multiple attacking units.
  • Ranged units better understand how to capture civilian units.
  • AI should now generally accept embassies when neutral, and reject when unfriendly.
  • When asking an AI to equalize a deal that has elements on both sides of the deal, it will consider a gold-only change before looking at other possibilities.
  • Increased AI’s desire to repair pillaged Districts and Buildings.
  • Minor civs will no longer go after policies that give them extra influence they can never use.
  • Made it easier to meet the positive side of the environmentalist agenda
  • AI will now build multiple Neighborhoods.

[BUG FIXES]

  • The Great Works tooltip in the deal now shows extended information.
  • Melee units can no longer attack embarked units.
  • Pillaged improvements no longer provide Pantheon bonuses.
  • Fixed double-counting of Appeal from Improvements.
  • Fixed broken gossip message about Seaside Resorts that made them always mention a "lost city".
  • John Curtin is now referred to as “Prime Minister” and not “President” in the Outback Tycoon scenario.
  • Fixed an issue where previously constructed buildings were not showing up properly on the Production Chooser.
  • The World Tracker now keeps its open/closed state between turns.
  • Additional bug fixes.

[MULTIPLAYER]

  • Updating Global Thermonuclear War scenario's Proxy War victory condition to support team play.
  • Expanded internet games list to show results from additional regions
  • Games list was frequently not showing all available games due to UI bug.

[MISC]

  • Added more civs to the True Start Location Earth map.
  • Separated war/peace notifications into major civs vs. city-state.
  • Added additional information to Defeat/Victory screens, so players will be clearer on why they have lost the game.
  • Added "special ability" stars to techs and civics that unlock new functionality.
  • Added invasion warnings to Poland scenario
  • Added new Capabilities data base table to disable select game systems for scenarios and mods.
  • ARX functionality updates for scenarios.
  • Added text labels differentiating Official and Community content in the Lobby screen.

[ADDITONAL CONTENT]

In Game

  • Fixed issues in the Additional Content menu with mods that contained very long strings.
  • The "ImportFiles" modding action now works as a Frontend action.
  • The "UpdateIcons" action now supports SQL files in addition to XML files.
  • Multiple files can now be specified in the "AddGameplayScripts" Ingame action.
  • Added a "DoNothing" Frontend action and Ingame action. This action is useful as a placeholder or as a container that includes other actions.
  • The localization database is now written out to the cache folder.

Development Tools

  • The SDK launcher will now close after the user has clicked on an application to launch.
  • ModBuddy will no longer display a 'Parameter "escapedValue" cannot be null.' error when the Development Assets are not installed.
  • Added SQL syntax coloring to ModBuddy.

http://steamcommunity.com/games/289070/announcements/detail/562228356583764249

Message édité le 28 mars 2017 à 19:38:11 par Jean-culLemoine
Dr_Evil
Dr_Evil
Niveau 32
28 mars 2017 à 19:54:50

3 trucs importants.
- L'abus des bonus de quartier pour l'Australie a ete reduit !
- Les penalités de conquetes ont ete revue a la baisse, marre d'etre toujours un belliciste meme quand on ne declare jamais de guerre ?
- Plus de Civ sur la map officielle du jeu de la terre avec emplacement des civs

Par contre j'esperais une correction des ralentissements/saccades du jeu apporté avec le dernier patch et ... il n'y a rien la dessus semble t-il

Dr_Evil
Dr_Evil
Niveau 32
28 mars 2017 à 23:23:45

Bon alors, apres test le "Added more civs to the True Start Location Earth map." veut tout simplement dire qu'ils ont rajouté les emplacements de depart des Macedoniens et des Perses. Deception
Ont reste donc bloqué a 8 civs maximum sur la carte officielle de la terre avec les vrais emplacements de depart

Bonne nouvelle par contre, pas eu un seul ralentissement durant la partie
Mais peut-etre est ce du parce que je me suis desabonné de tous les mods que j'avais -en meme temps j'en avais que 2- en attendant des versions compatibles avec le dernier patch

Pseudo supprimé
Pseudo supprimé 29 mars 2017 à 10:41:15

c'est bien qu'ils aient un poil balance l'australie meme si ça reste une civ très avantagée je trouve.
Par contre il y a toujours des trucs à rajouter : un peu plus de maps de base, la possibilité de recommencer la partie (please c'est tout simple!!), et puis nerf les civs moisies du cul genre l'espagne, la norvege..
toujours une balance de l'ia à faire aussi, mais ça c'est normal dans un sens.

Dr_Evil
Dr_Evil
Niveau 32
29 mars 2017 à 13:37:46

Autre petite deception, la ressources de luxe l'OR, apporté par le DLC sur l'Australie... franchement, ils auraient du en faire une ressource du jeu de base. Le DLC sur l'Australie amene une civ et un scenario, C'est dommage de se priver des ressources en Or, ressources o combien importante dans l'histoire de l'humanité pour les parties de base du jeu !

Dr_Evil
Dr_Evil
Niveau 32
02 avril 2017 à 00:41:45

Nouvelle deception
Visiblement leur "warmonger diplomatic penalty" est toujours aussi foireux et rend toujours la diplomatie et les echanges commerciaux completement inutile !
Je n'arrete pas de me faire attaquer, et si je me defend et que je capture meme UNE ville, je deviens un pestiferé. Meme ceux qui m'apprecie me detestent
C'est bien beau les petits visages verts me souriant... de ceux qui pour les echanges, me reclament tout mon fric, mes ressources, ma femme, mon chien et une pipe au miel.... contre leur gratitude !

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