patch 1.12
Changelog
13th December 2017
GENERAL
- New item graphics
- Heroes are preselected when entering a new map
BUG FIXES
- Fixed a questlog bug in Aonir's Blade when the player did not choose any side
- Fixed a dialogue bug that would stop an intro dialogue in the final mission
- Fixed a dialogue bug that would stop an important dialogue in The Nexus
- Fixed a dialogue bug that would stop the player from completing The Golden Road
- Fixed player not being able to talk to some NPCs for Corrupted Hearts quest
- Fixed essential NPCs for the Corrupted Hearts quest not being immortal
- Fixed player not being able to turn in Fragments of the Phoenix after collecting all of them
- Fixed player not being able to talk to Undergast for the "The World Within" quest
- Fixed player being permanently uncontrollable after talking to Angar after making certain story choices
- Fixed several issues causing your companion's personal quests to become stuck
- Fixed workers having issues approaching fish resource deposits after loading a savegame
- Fixed selection frame remaining visible when casting spell while dragging
- Fixed incorrect directions being displayed when trying to turn certain pillars
- Fixed savegames in Iskander Wilds where Angar is missing
- Fixed item "Noria's Command" to now apply its bonus to all weapons
- Fixed rare bug that could lead to factions not being correctly restored after loading a game
- Fixed possible memory corrupting bug that could lead to crashed or desyncs
- Fixed players being able to travel directly from Unknown Island to Iskander Wilds (unfortunately you will have to load a savegame from the Unknown Island or before if you were affected by this bug)
- T3 Enemy RTS units damage in campaign scales properly to difficulty levels now
- Fixed an issue that would cause the game to crash immediately on startup on certain systems
BALANCING
- Reworked most enemy RTS heroes in campaign
- Efficiency of Leadership Auras reduced
- Clarity: Reduced amount of focus gained when the effect triggers. The effect can now also only trigger every 2 seconds.
- Avatar: Cooldown increased to 30 seconds from 15 seconds
C'est jusque que cette succession de mises à jour n'est pas normal et indique une sortie prématurée.
Ca aurait été une sortie prématurée si le jeu avait quasi injouable ou avec des problèmes graphiques par exemple. Ce n'est pas le cas. Et les patchs sont sortis vitesse grands V, 1.12 !?
Quand un jeu n'a pas de patch les joueurs ne sont pas content et disent que c'est trop long les patchs et quand il y en a rapidement ils sont pas content non plus, prétextant que le jeu n'est pas fini. On se demande même s'ils ont le jeu où sont la uniquement pour critiquer.
Mais où sont passées nos deux mises à jour quotidiennes ? Que se passe-t-il ? lol
Plus besoin de patchs il est parfait.
1.13
Changelog
14th December 2017
GENERAL
- Late game enemy RTS heroes in campaign reworked
BUG FIXES
- Fixed several issues related to "The Legacy of Destruction" quest
- Fixed an issue where a dialogue for "The Final Test" would not trigger
- Fixed "The Engineer" quest not updating upon acquiring a certain item
- Fixed an issue that would cause the main quest to get stuck in the Old-Haalayash Elves Mission
- Fixed an issue that would not allow the player to leave to Monastery Ruins
- Fixed issue with a repeating cutscene on The Eye
- Fixed some RTS related issues on The Eye
- Fixed some achievements not triggering correctly
- Fixed crash bug because of faulty faction manager
- Fixed rare crash regarding creature conditions
- Fixed a bug where spell consequences were not applied in the right order leading to wrong spell outcomes
- Newly added creep spells and perks are now correctly transfered to older savegames
1.13 ? Encore plus plus parfait.
faut vite une nouvelle MAJ, bloqué a l histoire principale,impossible de mettre la 2 eme pierre au nexus
Nouvelle MAJ dispo
Jattend qu'ils corrigent le plus gros avant de jouer moi ;) Surtout une question de equilibrage.
on n'est à 1.14 ?
oui
Ok merci.
Nous allons peut-être connaitre le premier jour sans patch...
Au fait nous sommes en 1.15 !
Samedi il y a bien eu un patch.
C'est peut-être en ce dimanche 17 décembre que nous allons connaitre le premier jour sans mise à jour.
C'est normal ils se reposent. Demain on n'aura le 1.16
Sinon le jeu il est faisable quand même ou c'est pété de partout pour le moment ? Au moins la campagne.
En ce moment je rencontre un sérieux problème (celui avec l'archéologue mendiant) et impossible de continuer la campagne. Donc je recommande la patience.
1.16
Changelog
18th December 2017
GENERAL
- New backend for online system
- One-handed weapons can now be equipped to both hands directly via right click
BUG FIXES
- Fixed infinite loop in a certain dialogue with Yria
- Fixed a problem where an essential NPC could die during the final boss fight under some circumstances
- Fixed a possible crash when ownership of an RTS base is transferred to a non-RTS-enabled faction
- Fixed exploit when summoning two different creatures at the same location
- Fixed "Solarplexus Strike II" damage not being calculated correctly
http://steamcommunity.com/games/311290/announcements/detail/3065128041454722571
Qu'est ce que je disais. Au moins ils sont très rapides. Demain le 1.17