Récupérées sous la dernière vidéo de Faraam, donc il n'y a peut-être pas tout mais voilà (et flemme de traduire
) :
Lawbringer
- Decreased Light Riposte damage to 15 (from 20)
- Decreased "Blind Justice" damage to 30 (from 38)
- Decreased "Swift Justice" Finisher damage to 10 (from 12)
- Decreased "Impaling Charge" and "Impaling Riposte" damage 5 (from 10)
- Decreased "Impaling Charge" and "Impaling Riposte" stamina cost to 15 (from 30 stamina)
Gladiator
- Increased "Fuscina Ictus" Revenge gain to 30 Revenge gain (from 10)
- Decreased Haymaker damage to 5 (from 10) (Affects all Haymaker Heroes)
Jormungandr
- Decreased "Jotunn Surge" stamina damage to 35 (from 40)
- Decreased "Jotunn Farewell" stamana damage to 45 (from 55)
- Decreased "Jotunn Gift" stamina damage to 40 (from 45)
- Decreased "Jotunn Grudge" stamina damage to 10 (from 15)
- Decreased "Hamarr's Favor" shield to 40 (from 45)
- Wall Stagger on Throws now occurs 100ms later
- Side Heavy Finisher Wall Stagger occurs 300ms later (allowing Top Heavy on Wall Splat)
Hitokiri
- Decreased "Mangetsu" (Uncharged Opener Heavy) to 28 damge from 30
- Forward, Left, Right Throws now push the opponent 0.25m further than before
Tiandi
- Forward dodge now branches to "Tiger Dodge" from 100ms-400ms (from 100ms-300ms) (Forward light dodge)
- Zone Attack has a stamina cost of 30 on the first strike, 10 on the second attack and 10 for feinting
- This makes the costs the following:
Zone Attack: 40 stamina (from 60)
Zone Attack Feint: 50 stamina (from 60)
Zone Attack Cancel into Dragon Kick: 60 stamina (from 80)
Warlord
- Increased Top Light Opener speed to 500ms (from 600ms)
- Increased Forward, Left and Right Throws duration by 100ms
Increased Forward Movement
- Kensei Nature's Wrath
- Gladiator Dodge Forward Light
- Shaolin Lotus Leap (Qi Stance Top Heavy)
- Balck Prior Tenebris Thrust (Forward Dodge Heavy)
- Conqueror Charged Heavy State forward strafe, Opener Light Attacks, Infinite Light Attacks
Charged Heavy Opener - Parry Option Select Nerfs
- Charged Heavy Openers now have a longer minimum time before they can be cancelled
- This weakens the Parry Option Select of Shinobi, Conqueror, Highlander
Improved Input Comfort for the Parry Flollow-up
- Berserker: Skilled Slash
- Nuxia: Mirror Raid
Notable Bug Fixes
Raider
- [Bug Fix] Raiders' Fury now causes a Heavy Hit Reaction (was medium)
Highlander
- [Bug Fix] Fixed an issue that allowed the Highlander to get his guard back in Offensive Stance for a short time while dodging
Jiang Jun
- [Bug Fix] Fixed multiple issues that caused the JJ's Out of Lock attacks to cause camera shakes during Heavy attacksk and allowed him to slide a large distance during light attacks
Punch Through
- [Bug Fix] Punch Through now proberly causes 100% increased chip damage (was 200%!)
Traps
- [Bug Fix] Now visible on slopes/stairs