Le mod ARRC 2170 apporte beaucoup de déco quand meme. La liste des nouveautés de l'update de Mars :
Texture pack & visual efects
New texture pack "Red-Line" has been added.
The texture pack "Black-Line" has been overhauled.
The color of the glas surfaces of the covered city centers in the texture pack "Red-Line" has been changed to red.
All public buildings and research facilities of the texture packs no longer have their own icons in the construction menu. They can now be build when selecting the original building and switching between the different versions with the button "C".
All ornamental building versions of the public buildings and research facilities have been removed from the construction menu.
All ornamental building versions of the residential buildings are now available in "ornaments II" of the respective faction.
All fire stations, hospitals and police stations have been removed from the texture pack but the original textures of those buildings have been overhauled.
The textures of the "Deep ocean-Fishery" have been overhauled.
The lighting effects of the "Deep sea Immunity drug manufacturers" have been overhauled.
The lighting effects of the "Deep sea Warehouse" have been improved.
The following harbor buildings now have a ground texture:
All harbor residential buildings
All public harbor buildings
All harbor catastrophe protection buildings
All harbor research facilities
Harbor Energy transmitter (with additional quay wall parts)
Harbor Missile launch pad
Ornamental buildings
New ornamental building "Eden Initiative Election Advertising Boards" has been added and can be build on land and in the harbor area.
New ornamental building "Global Trust Election Advertising Boards" has been added and can be build on land and in the harbor area.
New ornamental building "Statue 'Twister'" has been added and can be build on land and in the harbor area.
A new category "Water basin" has been added and includes 14 new elements that can be build on land. (Water basins are the open version of the water canal and can be combined with each other)
A new category "Pipelines II" has been added and includes 5 adjusted elements for water canals with pipelines.
(A very special thank you goes to "Wiscora")
The category "Parks and Gardens" of DLC1 has been extended by the elements "Park T-junction" and "Park stretch small".
The element "Shopping Mall Entrance" of the category "Shopping Mall" of DLC2 has been extended by the element called "UNDERGROUND" (switchable with the button "C").
The lighthouse of DLC3 has been extended by a bigger version. (switchable with the button "C").
The category "Factory decoration" of the Tycoons has been extended by bigger scaled objects of this category.
2 new ornamental building kits for large harbor bridges has been added. Ships can move below these bridges.
The categories "Small Harbor Steel bridge" and "Small Wooden harbor bridge" have been extended by the elements "corner" and "T-junction". Furthermore all elements of these categories can also be build as diagonal versions (switchable with the button "C").
"Glass tunnel" can now also be build underwater or on roads.
"Glass bottom" and "Harbor glass bottom" can now also be build on roads.
"Water wall" can now also be build in the harbor area.
"Plaza" now also has got a ground texture similar to the land version.
The larger version of the "Eden Flatscreen gate" can now also be build in the harbor area.
"Wooden fence" of the Ecos can now also be build in the harbor area.
"Security fence" of DLC2 can now also be build in the harbor area and on roads on land.
"Barbed wire fence" of the Tycoons has been adjusted so that it is now possible to build 4 different parts with the size of 1x1. Furthermore the parts can also be build in the harbor area.
"Laser fence" of the Techs has been overhauled so that it is now possible to build 3 different parts with the size of 1x1. Furthermore the lasers can also be seen perfectly from every selected camera angle and are also better displayed in lower settings of lighting quality.
All ornamental buildings now also have additional ornamental objects at its border when next to a road.
All ornamental buildings of the Engineers, Executives and Geniuses now also have links to neighbouring residential buildings of the same version. For each color of the texture packs these links are adjusted.
All ornamental buildings now affect neighbouring residential buildings to increase the tax revenues by 2% (except trees and ornamental residential buildings). The effect is not stackable. The effects of display ornamental buildings can stack once with other ornamental buildings.
The category "Water channel" is improved and extended:
A new end piece is added which flows in the harbor area.
A new T-junction with piplines and rails is added.
The new end piece can also be build as "Water channel end fitting" on land.
The elements of the category "T-junction" now belong to the category "Junction".
The category "T-junction" is replaced by "Water channel end fitting harbor".
The textures of the ground and side surfaces are changed.
(A very special thank you goes to "Wiscora")
All water channels with rails now have metal pillars under the rails.
(A very special thank you goes to "Wiscora")