"''Skill above 10 continues to help
In a test, a worker with 12 strength alone in a room had the room produce at if there was 12 strength, not 10. This is an interesting design decision and if carried over to other parts of the game, like waste wandering and combat, could mean followers with 11-15 luck, endurance or other skills are extremely valuable''."
https://www.reddit.com/r/foshelter/comments/3a0p7v/room_efficiency_data_thread/
On y apprend d'autres trucs très intéressants