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ARK : Survival Evolved
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Liste des sujets

CRASH

GEFORCE-1060
GEFORCE-1060
Niveau 10
23 février 2017 à 17:10:31

Pourquoi ... :/

Merci :)

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571]
Array index out of bounds: 4 from an array of size 4

VERSION: 254.944
KERNELBASE.dll!UnknownFunction (0x00007ffccb7d7788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff67491f9d8) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff67491ff75) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!APrimalDinoAIController::GetLandingLocation() (0x00007ff673fa7858) + 78 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinoaicontroller.cpp:1872]
ShooterGame.exe!APrimalDinoAIController::execGetLandingLocation() (0x00007ff674745e78) + 40 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\primaldinoaicontroller.h:34]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6749a4010) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6749effa2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff6749f32ac) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6749f05cf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff6749f03a2) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff6749f05cf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff6749a4010) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff6749f1738) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!UBTTask_BlueprintBase::ReceiveExecute() (0x00007ff674e19ab2) + 0 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergame\inc\aimodule\aimodule.generated.cpp:862]
ShooterGame.exe!UBTTask_BlueprintBase::ExecuteTask() (0x00007ff674dd807a) + 0 bytes [c:\svn_ark\engine\source\runtime\aimodule\private\behaviortree\tasks\bttask_blueprintbase.cpp:43]
ShooterGame.exe!UBehaviorTreeComponent::ExecuteTask() (0x00007ff674dbd3ab) + 48 bytes [c:\svn_ark\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1180]
ShooterGame.exe!UBehaviorTreeComponent::ProcessExecutionRequest() (0x00007ff674dbcdb9) + 0 bytes [c:\svn_ark\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1072]
ShooterGame.exe!UBehaviorTreeComponent::TickComponent() (0x00007ff674dbc442) + 21 bytes [c:\svn_ark\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:835]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff67501841e) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff67537767c) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff67488ef96) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff67488ea7d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff67488fead) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff67493d861) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff67536f0a2) + 269 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff675373a6a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:865]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6751c7f5b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff6751c9436) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1230]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6750f4b0c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff673ebc770) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2411]
ShooterGame.exe!GuardedMain() (0x00007ff673eb6c3c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff673ebdc5a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff673ebdd88) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6763172e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffccdef8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcce4b70d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcce4b70d1) + 0 bytes [UnknownFile:0]

DeeJay19
DeeJay19
Niveau 31
23 février 2017 à 17:51:40

Bouhhh la loose

Array index out of bounds: 4 from an array of size 4

Mouhahaha, c'est vraiment un soucis de taille de tableau? si c'est le cas c'est coidé avec les pieds leurs jeu :'(

GEFORCE-1060
GEFORCE-1060
Niveau 10
23 février 2017 à 18:55:40

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\SVN_Ark\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 571]
Array index out of bounds: 4 from an array of size 4

VERSION: 254.944
KERNELBASE.dll!UnknownFunction (0x00007ffccb7d7788) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff60441f9d8) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff60441ff75) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!APrimalDinoAIController::GetRandomWanderDestination() (0x00007ff603a982dc) + 88 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinoaicontroller.cpp:395]
ShooterGame.exe!UBTTask_GetRandomWanderDestination::ExecuteTask() (0x00007ff6039ddb1e) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\bttask_getrandomwanderdestination.cpp:35]
ShooterGame.exe!UBehaviorTreeComponent::ExecuteTask() (0x00007ff6048bd3ab) + 48 bytes [c:\svn_ark\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1180]
ShooterGame.exe!UBehaviorTreeComponent::ProcessExecutionRequest() (0x00007ff6048bcdb9) + 0 bytes [c:\svn_ark\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:1072]
ShooterGame.exe!UBehaviorTreeComponent::TickComponent() (0x00007ff6048bc442) + 21 bytes [c:\svn_ark\engine\source\runtime\aimodule\private\behaviortree\behaviortreecomponent.cpp:835]
ShooterGame.exe!UActorComponent::ConditionalTickComponent() (0x00007ff604b1841e) + 22 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:970]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff604e7767c) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff60438ef96) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff60438ea7d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff60438fead) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff60443d861) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:187]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff604e6f0a2) + 269 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff604e73a6a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:865]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff604cc7f5b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff604cc9436) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1230]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff604bf4b0c) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6039bc770) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2411]
ShooterGame.exe!GuardedMain() (0x00007ff6039b6c3c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6039bdc5a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6039bdd88) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff605e172e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffccdef8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcce4b70d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcce4b70d1) + 0 bytes [UnknownFile:0]

IceFireNico
IceFireNico
Niveau 1
24 février 2017 à 21:44:37

J'ai exactement le meme message quand je quitte le jeu

tweek1386
tweek1386
Niveau 1
16 février 2018 à 16:43:47

Bonjour, a force d'expérience j'ai rencontré la plupart des problèmes. Pour celui ci je n'ai pas réussi a trouver le fichier auteur de ce crash. La meilleur solution que j'ai pu trouver c'est de copier le dossier ARK situer dans C:\Programmefiles\steamapps\Common, ensuite de désinstaller le jeu et de remettre le dossier en place avant de relancer l'installation. Si cela ne marche pas conservez les dossier les plus lourd: ...steamapps\Common\ARK\ShooterGame\Content et ...\steamapps\Common\ARK\ShooterGame\SeekFreeContent
supprimez le reste. Steam devrais vérifier les fichier existant et ne télécharger que le reste.

La vidéo du moment