Le 14 septembre 2022 à 10:19:04 :
J'imagine que t'es un expert analyste en modding pour prophétiser ce que les moddeurs en feront 
"I've been modding CP77 for quite some time having built a couple mods that have a few thousand downloads. I thought I'd give a bit of feedback about RedMod and WolvenKit.
CDPR hired the devs of WolvenKit awhile back, and WolvenKit is the open source development environment for making mods for this game. However WolvenKit suffers from not being able do deal with a lot of the proprietary formats like WWise's files. In addition the way the game loads mods: each mod overwrites the data from the previous. So what RedMod is, is a closed source toolset for fixing a lot of these things. You can side-load sounds in a very clean way, you can override assets on a per-asset basis, and they wrote a importer/exporter for Blender for their animation and material formats.
That's all RedMod is, and it relegates all other modding to WolvenKit. So RedMod takes us from 5% of Creation Kit (Skyrim's tools) to 15% of Creation Kit, but it's still a long way off. If, however they keep improving this with future updates, I could see a world where we're able to add a lot more. But what Bethesda does is say : here are the exact tools we used to make Skyrim. While CDPR says "here's a small tool that will help you write your own tools for modding".
As another example, we still can't add Quests to the game, or easily add anything really. Asset replacements are trivial now with RedMod, but adding new items, perks, quests, sounds, features, etc. is still mostly not possible."
Via Reddit.