Le 28 octobre 2015 à 10:20:52 REVElLLERE a écrit :
Difficulté explorateur :
Effets sur les joueurs :
+60% santé
+20% Chance de toucher
Effets sur l'IA :
-50% santé
-20% Chance de toucher
-Seuls quelques bosses utiliseront des CC
Les ajustements de difficulté auxquels tu te réfères sont ceux de l'édition de base. Voici ce qui est dit pour l'EE :
The player gets +80% HP & +30% boost to Chances to Hit.
NPCs get -50% HP & -25% penalty to Chances to Hit.
Regular creatures don't have any crowd control spells (Charm, Mute, Freeze, Petrify etc.): only bosses have them.
The player gets +15% HP.
Creatures have all of their regular spells.
NPCs get +20% HP.
Currently known as Hardcore Mode, this mode gives most creatures in the game additional skills & abilities, including bosses.
NPCs get +20% HP.
The user has only 1 save slot, so every time they save / quicksave / autosave, the savegame is overwritten. If a character dies (PC, companion, henchman) the game autosaves.
If the whole party days, the game cannot be recovered
PS4 cloud saves can be re-downloaded to circumvent this.
Supposedly drops better loot
Donc effectivement, le mode Explorer doit être assez ennuyant...
Source : http://divinityoriginalsin.wiki.fextralife.com/Difficulty+Modes
Linos.