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Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!
https://giant.gfycat.com/FondAffectionateDwarfrabbit.gif
L'interface de navigation a été completement revu. Les planetes, lunes et vaisseaux sont desormais tous visible en meme temps. Il y auras aussi des stations de pnj. Il y auras aussi des vaisseau de pnj amicale ou hostile et des anomalies spaciale a visiter.
Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!
https://giant.gfycat.com/om/UnrealisticVainHoverfly.gif
Explorez de nouveaux endroits dans l'espace grace a des mechas customisable ! Traversez des endroits hostiles dans l'espace en gravité zéro, Affrontez de nouveaux et puissants monstres de l'espace, et collectez des recompenses unique pour augmenter votre mécha et le faire progresser a travers des dangers plus difficile (pas vraiment sur de la trad). Les méchas peuvent aussi etre deployé sur les planetes, pour ecraser vos enemies avec une puissance de feu accablante !
Modular Space Stations
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.
https://giant.gfycat.com/UnsteadyHonestCivet.gif
Faites vous une maison permanente parmi les etoiles avec les stations possédé par le joueur ! Utilisez le transpondeur de station pour placer votre station en orbit, puis l'etendre avec des modules de pieces pour subvenir a vos besoin.
Minor Changes / Bug Fixes
Gameplay now pauses while menu is open (single player only)
Non-piercing projectiles (e.g.) rockets now stop at the edge of the entity they hit, correcting knockback direction from explosions
Adjusted player and other physics to behave better in zero gravity
Remove gravity from asteroid fields
Asteroid fields now ring their stars and can be entered at any position
Add rail tram vehicles and tram stop objects
When opening inventory, first tab will be selected by default
Auto-sorting inventory will also stack items
Add visual novel engine
Fix threat level of player ships to always be 1 for colonist purposes
Cheese is now considered produce and players will be paid to launch it into space
Made several block types permeable to liquids
Perfect armor set now slightly weaker than tier 6 crafted armors
Fix several issues with NPC pathfinding
Various performance improvements
Changements mineurs :
-Le jeu va désormais se mettre en pause quand le menu est ouvert (seulement en solo)
-Les projectiles non perforants (ex : roquettes) vont s’arrêter au bord de l'entité qu'ils touchent et ajuster le recul donné par les explosions
- Ajustement des joueurs et autres physiques afin de mieux se comporter en gravité zero
-Suppression de la gravité dans les champs d'asteroides
- Les champs d'asteroides entourent desormais leurs etoiles et peuvent etre entré depuis n'importe quel position
-Ajout d'un rail tram vehicle et d'un tram stop object
-Quand l'inventaire s'ouvre, il affiche désormais le premier onglet.
-le triage automatique de l'inventaire stack désormais les objets.
-Add visual novel engine (???)
- Fixe le niveau de difficulté des vaisseaux des joueurs a 1 pour des but coloniales
-Le fromage peut maintenant etre produit par le joueur et le joueur va etre payé pour le lancer dans l'espace
-Changement de nombreux type de blocks perméable aux liquides
-L'amure parfaite et désormais un peu plus faible que les armures tier 6 fabriqué
-Fixe de nombreux problemes avec le pathfinding des pnj
-Divers ameliorations des performances.
Je ne m'occupe pas des moddings API, je ne m'y connais pas du tout et j'ai des difficultés a traduire.
Modding API Changes
Support script panes opening and closing with inventory (like containers)
Item slots / grids in script panes now display tooltips for contained items
Special keys are now passed separately to techs as special1, special2, and special3. If a player is lounging, they will be suppressed and instead passed to the active vehicle (if applicable)
Support rectangular force regions with a linear force gradient
Support setting gravity for specific dungeon IDs in dungeon files
Rework canvas widget bindings. Canvas widgets can now be bound to a Lua object and controlled directly
Support damage sources for vehicles
Behavior nodes must now be explicitly defined in .nodes files. This includes specifying node parameters and outputs, with associated types. (Supported types: json, entity, position, vec2, number, bool, list, table, string)
Behavior trees (.behavior) now explicitly specify whether a parameter is a blackboard key or a raw value. This includes parameters passed into module (sub-tree) nodes.
Behavior node Lua implementations no longer directly perform blackboard lookups (BData methods). Lookups are performed before running the function, and the raw values are directly available in the “args” argument.
Behavior node Lua implementations no longer directly set blackboard values. Node output is set by returning or yielding a second value. This second value is a table of output key to output values.
Added Lua bindings:
world.environmentStatusEffects
world.materialHueShift
world.modHueShift
world.materialColor
world.setMaterialColor
world.entityTypeName
world.setDungeonGravity
world.setDungeonBreathable
mcontroller.zeroG
mcontroller.atWorldLimit
physics.setCollisionEnabled
player.blueprintKnown
player.unequipTech
player.swapSlotItem
player.setSwapSlotItem
player.loungingIn
player.worldHasOrbitBookmark
player.orbitBookmarks
player.systemBookmarks
player.addOrbitBookmark
player.removeOrbitBookmark
player.addTeleportBookmark
player.isMapped
player.mappedObjects
root.materialConfig
root.modConfig
root.liquidConfig
root.elementalResistance
root.dungeonMetadata
vehicle.setForceRegionEnabled
vehicle.setDamageSourceEnabled
pane.setTitle
widget.active
widget.hasFocus
widget.registerMemberCallback
widget.itemSlotItem
widget.setItemSlotProgress
widget.bindCanvas
Removed Lua bindings:
activeItem.giveOwnerItem (now available via player)
activeItem.ownerHasItem (now available via player)
activeItem.takeOwnerItem (now available via player)
player.addBookmark (use addTeleportBookmark / addOrbitBookmark instead)
root.materialPath (use materialConfig instead)
root.getConfiguration (removed for security)
root.setConfiguration (removed for security)
root.getConfigurationPath (removed for security)
root.setConfigurationPath (removed for security)