Voici le récap du nouveau patch ! On voit qu'ils bossent mine de rien, ça fait plaisir ! 
Modified: Save system entirely reworked
Known Issue : It may happen that a new character starts immedialty at quest2. It will be fixed in the next update, tomorrow. However, the newly created character can play as normal.
Fix: Several crashes from various gameplay elements
Fix: Several Crashes when leaving a Randomly Generated Dungeon from the entrance
Fix: Crashes when creating a randomly generated dungeon
Fix: Various quest events not sent (templar starting with the player in the begining of quest 1, Father Gernez not giving instruction nor quest reward...)
Fix: Health Icons not removed from a Randomly Generated Dungeon to another, removing useless icons from the screen
Fix : Issue when a character started Quest 2 in the first area of the game, blocking the progression of the game
Fix: Checkpoints not resetting when a new character was loaded, causing quest progression to be blocked
Fix: Luthor no longer disppear when player dies (blocking event for quest 2)
ENVIRONMENT:
We are still working to bring the dynamic grass back. It has been disabled because it caused crashed on the lower configuration.
Fix: rock disappearing in the open world
AI: Invoked Skull Crusher movement speed increased
CHARACTERS:
Fix: Removed Ground Alignement of Charger Knight model causing crashes
Fix: Infernal Dogs flying over the ground without animation
New: Butcher Zombie is now carrying a Cleaver
SOUNDS:
New: Added sounds for Zombie Dogs
ANIMATIONS:
Fix: Butcher Zombie movement animation bug
New: Butcher Zombie spawn animation