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Liste des sujets

Patch

kalmi
kalmi
Niveau 6
24 mars 2016 à 22:58:19

Patch 0.1.1
publié par daniel @ 10:55PM on March 24, 2016
Hello everyone and thanks a lot for being part of Wolcen Alpha !

Please be sure that we are currently working to fix the crashes you guys experienced.

The patch we just released fixes some small gameplay issues :

  • The "Utility Level" for active skills now works normally
  • When clicking on the Active Skill level up button, the Active Skill menu opens and selects the given skill automatically. (clicking on the icon moves your character, this will be fixed real soon)
  • Amarth Waypoint is now automatically unlocked once you reach Amarth (end of the first quest)
  • Fixed waypoints not unlocking when the player quickly jumps ingame once game is started
Seithen
Seithen
Niveau 14
24 mars 2016 à 23:35:45

Merci. Je relance steam pour voir ça.

crystal0109
crystal0109
Niveau 23
24 mars 2016 à 23:42:09

Même après avoir fait la maj en jeu il est toujours affiché version 0.1.0

Seithen
Seithen
Niveau 14
24 mars 2016 à 23:44:38

On est toujours en 0.1.0.

En revanche, maintenant je peux équiper mes objets en faisant clique droit.

WarGetX
WarGetX
Niveau 10
24 mars 2016 à 23:48:58

Moi mon interface à pété un plomb depuis :rire: :
http://images.akamai.steamusercontent.com/ugc/284098101647103559/DDD3EDF08397DF41E29B0DC0E428499B9FDA6D9C/

black-star77
black-star77
Niveau 8
25 mars 2016 à 00:42:05

Moi le jeu freeze au début quand je rentre dans la foret :rire:

kalmi
kalmi
Niveau 6
27 mars 2016 à 20:27:48

Patch 0.1.3 - many crash and bug fixes - more to come !
publié par daniel @ 07:27PM on March 27, 2016
Modified: Save system entirely reworked
Known Issue : It may happen that a new character starts immedialty at quest2. It will be fixed in the next update, tomorrow. However, the newly created character can play as normal.
Fix: Several crashes from various gameplay elements
Fix: Several Crashes when leaving a Randomly Generated Dungeon from the entrance
Fix: Crashes when creating a randomly generated dungeon
Fix: Various quest events not sent (templar starting with the player in the begining of quest 1, Father Gernez not giving instruction nor quest reward...)
Fix: Health Icons not removed from a Randomly Generated Dungeon to another, removing useless icons from the screen
Fix : Issue when a character started Quest 2 in the first area of the game, blocking the progression of the game
Fix: Checkpoints not resetting when a new character was loaded, causing quest progression to be blocked
Fix: Luthor no longer disppear when player dies (blocking event for quest 2)

ENVIRONMENT:
We are still working to bring the dynamic grass back. It has been disabled because it caused crashed on the lower configuration.
Fix: rock disappearing in the open world

AI: Invoked Skull Crusher movement speed increased

CHARACTERS:
Fix: Removed Ground Alignement of Charger Knight model causing crashes
Fix: Infernal Dogs flying over the ground without animation
New: Butcher Zombie is now carrying a Cleaver

SOUNDS:
New: Added sounds for Zombie Dogs

ANIMATIONS:
Fix: Butcher Zombie movement animation bug
New: Butcher Zombie spawn animation

kalmi
kalmi
Niveau 6
17 avril 2016 à 22:03:00

Patch 0.1.8 : 17/04/16

Wolcen: Lords of Mayhem is now available in German and Chinese thanks to our awesome community!
So a big thank you to CoTTo and ngacnlcq!
You can now change the language in the Game Settings (a restart of the game is needed)

If you want, you can yourself use the localization files to translate the game in your own language. The file is located in the 'localization' folder, copy the 'english_xml.pak' file, extract it with winrar (it is a zip file), and you can change the column on the right.
More informations here : http://steamcommunity.com/app/424370/discussions/0/385429254951914498/#p1

This patch is heavy, but we splitted the assets, this will allow us to do lighter updates in the future.
We are also working on several core gameplay changes that will make the game much more interesting and replayable soon.
Stay tuned, it takes some time, but it will definitively worth it!

GENERAL:
New: Potion system is now working correctly. Potions takes time to refill, but Globes will refille 33% of the given potion ressource (Health globe for Heath potion, Mana globes for Mana potion ect)
New: German localization by Cotto (Thanks Cotto!)
New: Chinese localization by ngacnlcq (Thanks ngacnlcq!)
New: The blood is now directional, it goes depending of how you hit the ennemy
New: The dead impulse is also now directional
Improve: Many performance upgrade on various systems, making the game smoother during long play session. More significant performance upgrade are in progress too.

ENVIRONMENT:
Improve: small performance improvement when outside Amarth (more layer switch)
Improve: less physic collision problems around Amarth
Improve: Various things in the open world, especially the area under Amarth
Improve: New fog settings

UI:
Improve: Loot icons position update depending of the graphic quality. Very smooth in High and Very High mode, a bit less for Medium and Low, for optimization.
Fix: show fps option is now saved
New: Camera shake option in Game Settings
New: Quest Markers option in Game Settings
New: Gore Mode option in Game Settings
New: Items dropped in the inventory or in the belt now play a quick animation.

CHARACTERS:
Fix: the player is no longer leaning when suddenly changing direction

ANIMATION:
Modified: Ghoul animations
Modified: Ogre animations

xxx-achille-xxx
xxx-achille-xxx
Niveau 5
17 avril 2016 à 23:51:11

au moins on ne peut dire qu'ils ne travail pas ^^

kalmi
kalmi
Niveau 6
18 avril 2016 à 01:48:02

Oui pas contre toujours injouable chez moi , ca crash au bout de 10 min et les fps j'en parle même pas

Message édité le 18 avril 2016 à 01:48:23 par kalmi
chambara
chambara
Niveau 13
18 avril 2016 à 10:33:07
Lords of Mayhem is now available in German and Chinese 

C'est quand même le comble pour un jeux français, on va tout voire défiler sauf sauf notre langue...
Sinon c'est clair qu'à se stade il ne faut pas rêver et s'attendre à ce qu'un patch nous rende le jeux "correct". On le sait bien va falloir etre tres patient.

Pigeonvousetes
Pigeonvousetes
Niveau 7
29 avril 2016 à 14:14:56

Le 18 avril 2016 à 10:33:07 chambara a écrit :
Lords of Mayhem is now available in German and Chinese
C'est quand même le comble pour un jeux français, on va tout voire défiler sauf sauf notre langue...
Sinon c'est clair qu'à se stade il ne faut pas rêver et s'attendre à ce qu'un patch nous rende le jeux "correct". On le sait bien va falloir être tres patient.

J'ai demandé le remboursement rien que pour avoir sortis l'allemand avant le Francais. Ma parole que les dev' veulent couler leur jeu et n'ont aucun respect de leurs pays. L'anglais en first ok, mais sortir un trad allemande en second je leur pardonnerais jamais.

kalmi
kalmi
Niveau 6
05 mai 2016 à 01:16:20

c'est pas leur trad mais celle de la communauté , peut etre que la fr est arrivée plus tard que les autres

New Patch 28/04 , suivit d'un fix

Patch 0.1.9 : Huge performance improvements, Weather system, Weapon trails, Death system WIP, new Localization and more !
28 AVRIL - DANY

GENERAL:
Huge performance improvements. The performance shouldn't decrease over time now.

New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.
New: Dynamic weapon trails! The system is now fully fonctionnal. It will alow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP.
New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
New: Merchant purchases will now use gold limitation.
New: Active Effect for various magic icons (burn, open wound, movement speed) - Still WIP, some effects are not displaying icons at the moment.
Fixed various crashes involving enemies projectile

UI:
Improve: The HUD displaying loot icons is now running in 60 frame per second - Icon struttering is fixed.
Fixed: Waypoints name weren't displayed on minimap.
Fixed : various bug displaying item details
New : Tooltip for Character Sheet details have been added
Improved: The Book tutorial will not appear out of the tutorial area
Fixed: Missing icons in the Passive Skill tree

LOCALIZATION:
Improved: English localization thanks to Squidcake!
New: Spanish localization by ldtime. Thank you ldtime!
New: French localization.
Fixed : A lot of missing strings have been replaced in both English and French.

So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. Thank you guys you are doing a great job ;)
The fonts are work in progress.

GAMEPLAY:
Improved: Dead impulse is now more realistic. Most enemies doesn't feel like weighing 20kg anymore.
New weapons to loot !
Improve: Enemies with elemental aura and affinity don't have a permanent aura anymore - The effect is now active for a limited time, then disappears, and appears again (regular pulse)
Fixed a glitch allowing the player to move fast after a dodge (space bar)
Greatly reduced bleed damage inflicted by butchers
Improved: Dialog boxes stay now 15secondes instead of 7.
Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
Fixed: The player will never be blocked in a non walkable area (fixed - the previous patch was not 100% working)

ENVIRONMENT:
Improved: Optimize the polycount of the ferns by approximately 200%
Improved: Ennemies spawning on screen
New Megascans assets with an area reworked.

CHARACTERS:
Fixed : Capes are now properly saved and loaded

ANIMATION:
Various fixes for player animations
Ogre default attack modified

djoal
djoal
Niveau 11
15 mai 2016 à 12:36:38

ce jeu me dit bien mais je vais attendre encore la il est clairement injouable :-(

coquinduweb
coquinduweb
Niveau 1
15 mai 2016 à 22:43:46

Tu le trouves réellement injouable ? Même en désactivant certaines options graphiques par exemple ?

La vidéo du moment