Tiens essaye ça ahaha, c'est un cursor target donc regarde 50 mètres devant toi
[] spawn {
_objPosition = screenToWorld [0.5,0.5];
hint "3...";
sleep 1;
hint "2...";
sleep 1;
hint "1...";
sleep 1;
_k = 0;
_c4 = "DemoCharge_Remote_Ammo_Scripted" createVehicle [_objPosition select 0,_objPosition select 1,(_objPosition select 2) +300];
_lastC4 = getPos _c4;
_c4 setDamage 1;
while {(_k < 145)} do {
_c4 = "DemoCharge_Remote_Ammo_Scripted" createVehicle [_lastC4 select 0,_lastC4 select 1,(_lastC4 select 2) -2];
_radar = "Land_W_sharpStone_02" createVehicle [0,0,0];
_radar setPos [_lastC4 select 0,_lastC4 select 1,(_lastC4 select 2) -1];
_lastC4 = getPos _c4;
sleep 0.03;
_c4 setDamage 1;
deleteVehicle _radar;
_k = _k + 1;
};
_c4 = "SatchelCharge_Remote_Ammo_Scripted" createVehicle _objPosition;
_c4 setDamage 1;
_launcharea1 = "Chemlight_blue" createVehicle _objPosition;
_launcharea2 = "SmokeShellPurple" createVehicle _objPosition;
sleep 20;
deleteVehicle _launcharea1;
};