Début vendredi et pas possible de télécharger la beta pour les nouveaux venu.
Nearly all zones, including major towns, will now offer multiple Channels to switch between. To switch channels on PlayStation®4, press the Options button to bring up the main menu, then press Triangle. On Xbox One, press the Menu button, and then press Y.
Your UI will no longer close by itself when near other players using a pegasus or interacting with a teleportal.
Nameplates for players and NPCs will no longer disappear and force you to restart the client.
We are raising the level cap to 58! This means that not only will you have access to more areas and more dungeons, but if you achieve level 40 with any character, you will be able to access an additional class to play: the reaper!
General memory and stability improvements.
Your existing TERA client will update with the latest patch (available now!), and your Open Beta characters will remain playable for this test! (Please remember that we will still be wiping character progress before launch.)
Mdr t'a vraiment envie de me faire iech toi ou tu veut juste avoir ton petit mot à dire.
Une bêta test c'est une bêta pour voir si le jeux est stable dans sa globalité, c'est un TEST,
un stress test c'est pas pareil le but de ce stress test est de pousser les limites maximum des serveurs pour avoir une prévision du nombres de joueurs possible par serveur
Et je te donne sa tu en fait ce que tu veut
Last weekend's Open Beta test was a huge success! The turnout and positive reaction from you, the community, was amazing. TERA is a ton of fun, but not when you are lagging, or crashing out and having to restart the game. We know we can do better, and we have taken several steps to improve the experience during Open Beta 2 and beyond.
One of the biggest pain points was the lag and crashing when 200+ players were all in the same area at the same time. Velika, the first main city, was the most obvious example of a major choke point causing performance issues, freezing, and crashes. In order to address this issue, we plan on reducing the number of users per channel in crowded areas and increasing the total number of channels across all zones. Increasing channels does have a cost, but it is on the server side, not the client side, and we believe this will create a better overall experience. These changes will go into effect this weekend and we need your help to verify that they're successful.
C'est destiné à Darkz
Message édité le 14 mars 2018 à 23:30:21 par PSY95800