One of the most important changes is that we´ve completely replaced the old light-mapping system with our new Dark Lights technology. This gives much faster light mapping speeds, and much better end results than before. The version of Dark Lights now built into FPS Creator fully supports both dual and quad core processors. This means if your CPU allows, you can lightmap your scenes significantly faster. Our test results show dual core systems mapping scenes at up to 70% quicker than single core. The bigger the game scene, the larger the speed increase was.
Apparement ils on amélioré des trucs dans le lightmapping.
On voit le mot CPU donc on peut supposer que ca soulage le proco...
Il faudrait tester 2 map identique sous rc6 et rc7 (et voir par exemple avec fraps), ou meme avec le log de debug´ (touche TAB)...
cyb