Script coward (points de passage) avec tir a vue :
;A rtificial Intelligence Script
;H eader
desc = Hunt And Pace Waypoints
;T riggers
:state=0,waypointstate=0:animate=2,waypointstart
:state=0,waypointstate=3:animate=2,waypointnext
:state=0,waypointstate=4:animate=2,waypointrandom
:state=0,waypointstate=5:animate=2,waypointreverse
:plrcanbeseen:state=1,waypointstop
:shotdamage=5:state=1,waypointstop
:plrdistwithin=70:state=1,waypointstop
:state=1:settarget,rotatetotarget,state=2
:state=2,ifweapon=1,plrcanbeseen:useweapon,rundeca
l=6,state=1,amimate=1
:state=2,ifweapon=0:state=3
:state=3:state=2,reloadweapon,sound=audiobank\guns
\reload.wav
;P layer is out of sight, duck for 2 seconds, then return to patrol route
:state=2,plrcannotbeseen:timerstart,state=8
:state=1,plrcannotbeseen:timerstart,state=8
:state=8,plrcannotbeseen:animate=31
:state=8,plrcanbeseen:state=1
:state=8,timergreater=2000:waypointstart,state=0
;r edundant code
;: state=1,plrcannotbeseen:waypointstart,state=0
;E nd of Script