En attendant que j´en modifie un :
- ***********************************************
;A rtificial Intelligence Script
; by xplosys
;T his script may be used or altered freely and for any purpose
;H eader
desc = Manual Lift (Page Up = UP, Page Down = DOWN)
;U se with antigravlift (NOT antigravplatform)
;A ssign as AI Main
;T riggers
:state=0:state=1
:state=1,plrhigher=10,plrdistwithin=50,scancodekey
pressed=201:state=5,coloff
:state=1,plrhigher=10,plrdistwithin=50,scancodekey
pressed=209:state=6,coloff
:state=1,plrdistfurther=51:state=3,coloff
:state=3,playerassociated:state=1,unassociateplaye
r,colon
:state=5,plrdistwithin=50:sound=audiobank\atmos\mo
torhum.wav,state=8,associateplayer
:state=5,plrdistfurther=55,playerassociated:state=
1,unassociateplayer,colon
:state=6,plrdistwithin=50:sound=audiobank\atmos\mo
torhum.wav,state=9,associateplayer
:state=6,plrdistfurther=55,playerassociated:state=
3,unassociateplayer,colon
:state=8,raycastup=20 80:state=1,plraddhealth=-1
:state=8:state=1,moveup=1
:state=9,raycastup=-3 0:state=1
:state=9:state=1,moveup=-1
- **********************************************
Utilise un ascenceur dans les entités (WW2\scenery) , script principal tu mets celui la.
Page UP => Haut
Page Down => Bas
(Maintenir le bouton enfoncer pour monter/descendre)
cyber