;Artificial Intelligence Script
;Header
desc = Light than creates super gravity field in proximity
;Triggers
;When player within range of heavy gravity field, max jump height
:plrdistwithin=150:newjumpheight=250
:plrdistfurther=150:newjumpheight=50
;Fade light in and out using LIGHTINTENSITY action
:state=0:localvar=0,incvar=1,lighton
:varequal=0:lightintensity=0
:varequal=1:lightintensity=10
:varequal=2:lightintensity=20
:varequal=3:lightintensity=30
:varequal=4:lightintensity=40
:varequal=5:lightintensity=50
:varequal=6:lightintensity=60
:varequal=7:lightintensity=70
:varequal=8:lightintensity=80
:varequal=9:lightintensity=90
:varequal=10:lightintensity=100
:varequal=11:lightintensity=90
:varequal=12:lightintensity=80
:varequal=13:lightintensity=70
:varequal=14:lightintensity=60
:varequal=15:lightintensity=50
:varequal=16:lightintensity=40
:varequal=17:lightintensity=30
:varequal=18:lightintensity=20
:varequal=19:lightintensity=10
:varequal=20:lightintensity=0,setvar=0
;End of Script
il fait sauter a 4 étages de haut
;Artificial Intelligence Script
;Header
desc = Light than creates super gravity field in proximity
;Triggers
;When player within range of heavy gravity field, max jump height
:plrdistwithin=150:newjumpheight=100
:plrdistfurther=150:newjumpheight=50
;Fade light in and out using LIGHTINTENSITY action
:state=0:localvar=0,incvar=1,lighton
:varequal=0:lightintensity=0
:varequal=1:lightintensity=10
:varequal=2:lightintensity=20
:varequal=3:lightintensity=30
:varequal=4:lightintensity=40
:varequal=5:lightintensity=50
:varequal=6:lightintensity=60
:varequal=7:lightintensity=70
:varequal=8:lightintensity=80
:varequal=9:lightintensity=90
:varequal=10:lightintensity=100
:varequal=11:lightintensity=90
:varequal=12:lightintensity=80
:varequal=13:lightintensity=70
:varequal=14:lightintensity=60
:varequal=15:lightintensity=50
:varequal=16:lightintensity=40
:varequal=17:lightintensity=30
:varequal=18:lightintensity=20
:varequal=19:lightintensity=10
:varequal=20:lightintensity=0,setvar=0
;End of Script
et selement 2.
bon jeu