;header
desc = block
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = block.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 1000
fixnewy = 0
defaultstatic = 1
materialindex = 1
collisionmode = 1
strength = 0
isimmobile = 1
soundset =
soundset1 =
;visualinfo
textured = block.tga
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0
C'est un exemple quand j'ouvre un de ces fichiers .fpe comme tu dis, je ne vois pas le chemin d'accés ^^