Voila je sais que nombreux sont ceux qui me la reclamaient !
hé bien apres avoir longuement recherché sur mon DD , je viens de la retrouver a coté de certains fichiers qui n´avaient rien a voir ^^
(il est tres tres long)
SCRIPT :
;- =\\\Scripted By Merranvo
::settarget
;- =>>>WAYPOINTS<<<=-
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse
;- =>>>RELOAD<<<=-
:activated=0,ifweapon=0:setframe=36,activate=5
:activated=1,ifweapon=0:setframe=6,activate=6
:activated=2,ifweapon=0:setframe=6,activate=7
:activated=3,ifweapon=0:setframe=36,activate=8
:activated=5:incframe=36
:activated=6:incframe=6
:activated=7:incframe=6
:activated=8:incframe=36
:activated=5,frameatend=36:reloadweapon,sound=audi
obank\guns\reload.wav,activate=0
:activated=6,frameatend=6:reloadweapon,sound=audio
bank\guns\reload.wav,timerstart,state=15,activate=
0
:activated=7,frameatend=6:reloadweapon,sound=audio
bank\guns\reload.wav,state=20,activate=0
:activated=8,frameatend=36:reloadweapon,sound=audi
obank\guns\reload.wav,state=20,activate=0
;- =>>>QUICK FIRE<<<=-
:activated=1,ifweapon=1:useweapon,rundecal=6
:activated=2,ifweapon=1:useweapon,rundecal=6
:activated=3,plrcannotbeseen:state=20,activate=0
:activated=3,ifweapon=1,random=80:plraddhealth=-15
:activated=3,ifweapon=1:rotatetoplr,useweapon,rund
ecal=6
;- =>>>CHASE<<<=-
:activated=30,noiseheard=400:rotatetoplr
:activated=30,shotdamage=1:rotatetoplr,timerstart,
state=32
:activated=30,plrdistwithin=750:movefore=8,animate
=5
:activated=31,plrdistwithin=750:rotatetoplr,movefo
re=8,animate=5
:activated=30,plrcanbeseen:state=20,activate=0
:activated=31,plrcannotbeseen:state=20,activate=0
;- =>>>SEARCH<<<=-
:activated=35,plrcanbeseen:state=20,activate=0
:activated=35,shotdamage=1:rotatetoplr,timerstart,
state=15
:activated=35:movefore=4,animate=2
;/ //Detectors\\\
:state=0:state=1,waypointstart,activate=0
:state=1,plrcanbeseen:state=2
:state=1,noiseheard=400:state=2
:state=1,shotdamage=1:state=2
:state=1,plrdistwithin=250:state=2
:state=2:waypointstop,rotatetoplr,timerstart,state
=10,activate=1
;/ //Search\\\
:state=10,timergreater=2000:state=15,activate=35 ;Q uick FIRE
:state=15,timergreater=3000:state=16 ;M OVE FORWARD
:state=16,random=1:rotateiy=90,timerstart,state=17
;D ECIDE TURN
:state=16:rotateiy=-90,timerstart,state=17 ;D ECIDE TURN
:state=17,timergreater=250:timerstart,state=18 ;S TALL 250
:state=18,timergreater=2000:state=0 ;M OVE FORWARD
;/ //PLR FOUND\\\
:state=20,plrdistfurther=750:state=0 ;G IVE UP
:state=20,plrdistfurther=350:timerstart,state=30 ;C HASE
:state=20,plrcannotbeseen:timerstart,state=40 ;L OOK FOR PLR
:state=20,plrdistwithin=100:state=50 ;M ELEE PLR
:state=20,healthless=10:timerstart,state=60 ;S UICIDE
:state=20,plrdistwithin=350:state=70 ;A TTACK
;/ //CHASE\\\
:state=30,plrcanbeseen:rotatetoplr,state=31,activa
te=31 ;P LR SEEN
:state=30,shotdamage=1:rotatetoplr,state=32,activa
te=30 ;P LR SHOOT
:state=30,noiseheard=400:rotatetoplr,state=33,acti
vate=30 ;P LR HEARD
:state=30:state=0 ;G IVE UP
:state=31,timergreater=3000:timerstart,state=35,ac
tivate=2 ;P LR SEEN
:state=32,timergreater=2000:timerstart,state=35,ac
tivate=2 ;P LR SHOOT
:state=33,timergreater=1000:state=20,activate=0 ;P LR HEARD
:state=35,timergreater=2000:state=20,activate=0 ;Q uick FIRE
;/ //Look For Plr\\\
:state=40,plrcannotbeseen:rotatey=8
:state=40,plrcanbeseen:state=20
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=400:rotatetoplr
:state=40,timergreater=2500:state=0
;/ //MELEE\\\
:state=50:setframe=7
:state=50,random=5:plraddhealth=-10 ;1 6% FOR 10 DAMMAGE
:state=50,random=4:plraddhealth=-10 ;2 0% FOR 10 DAMMAGE
:state=50,random=3:plraddhealth=-10 ;2 5% FOR 10 DAMMAGE
:state=50,random=2:plraddhealth=-10 ;3 3% FOR 10 DAMMAGE
:state=50,random=1:plraddhealth=-10 ;5 0% FOR 10 DAMMAGE
:state=50:state=51
:state=51:incframe=7
:state=51,frameatend=7:state=52
:state=52,plrcanbeseen:rotatey=16
:state=52,plrcannotbeseen:timerstart,state=53
:state=53:movefore=16,animate=5
:state=53,timergreater=2500:state=20
;/ //SUICIDE\\\
:state=60:rotatetoplr
:state=60,ifweapon=1:useweapon,rundecal=6,state=20
;/ //FIRE\\\
:state=70:rotatetoplr
:state=70,timergreater=1500:timerstart,state=71,ac
tivate=3
:state=71,timergreater=4000:state=20,activate=0 ;Q uick FIRE
;S cripted By Merranvo///=-
Rappel :
vous telecharger en suite logiciel suivant
:http://www.xldevelopment.net/downloads/FPIMakerSe
tup.exe
il s´apelle FPI MAKER
il vous permet de faire vos propres scripts , vous copier /coller ce script sur fpi maker,
Ce pour le convertir en FICHIER FPI
Amicalement , El Gigante