Il faut un trigger:
cond.:
-all player bring at least 1 men to: " location choisie"
-"Switch #" is cleared ( CLEARED!!pas set okay?)
Action:
-Toggle doodad state for " position porte" for all player at " location choise"
-SET " switch #"
-preserve trigger
La tes portes ouvre... j´aipas la flemme de marqué comment la faire refermé... peut-être plus tard!