Salut
je viens de voir des rumeurs de NOUVEAUX units et upgrades dans Sc 2. Cèst une rumeur anglais
je lai trouver dans un site anglais.
Le voici:
Infestation Chamber
Weapon: Zilch
Armour: Normal structure.. Duh..
Production Tree: Hive, Queen´s Nest
Upgrades: Polymeric Slime ( negates the time lag when demobilizing)
Muscle Spring ( Increases attack range of infestor)
Molecular Acceleration ( Decreases time taken to infest)
Cost: You decide!
This is where the Infestor is produced and infestation of terran and protoss take place. This is where complex chemical changes take place and where the different species are assimilated into the Hive.
Infestor ( other ideas: Body Hugger/Zerg Demobilzer you come out with some!)
Weapon: Demobilizer
Armour: Zerg Carapace
Production Structure: Infestation Chamber ( New Structure)
Speed: Very Fast
Cost: You decide.. again
Fashioned after the facehugger in aliens, they are produced from the Infestation Chamber. Their primary ( and only) objective is to: find, jump, demobilize, and return to Infestation Chamber. They have no weapon except to demobilize units ( terran infantry and protoss infantry only) by jumping on them and wrapping their whole body on the targeted unit. Then chemicals are administered and the unit is immobilized. Instantly, the unit drags it back to the Infestation Chamber where infestation of the unit begins. But if the Infestor is latched onto a unit and is attacked, the Infestor will die and the unit survives, so it is best in clean up ops. Be warned that heroes and machines will not be affected. ( All terran will become infested terran while all protoss will become infested protoss. Zerg? are you out of yur mind??)
Infested Protoss
Weapon: Psi Strike - ranged attack with damage of 20 - 35
Armour: Bio-Armour ( Protoss + Zerg Carapace) 5 - 10
Production Structure: Infestation Chamber ( After the immobilization)
Speed: Average
Cost: 150m 50g
Special Abilities: Psi Stun
Reborn after infestation, it is the Overmind´s dream come true where these new units rely only on their enhanced zerg infested mind to bring on psionic death on the enemy. Bolts of telekinetic energy are released which are able to pierce armour and flesh. They are also able to store up energy and release it, stunning the enemy while resuming attack. Pity they have few life ( 100), otherwise they will be unstoppable.
En tk, qu´est-ce que vous en pencez?
répondez plzz