// _______________
//| cl_Client |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//_Reglages Net Code
rate "35000"
cl_cmdrate "67"
cl_updaterate "67"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_wpn_sway_interp "0"
cl_predictweapons "1"
cl_smooth "1"
cl_smoothtime "0.01"
cl_nowinpanel "1"
cl_forcepreload "1"
cl_show_achievement_popups "0"
cl_righthand "1"
fps_max "66"
// _______________
//| Budget |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "1"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
// _______________
//| Cl_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_autowepswitch "1"
cl_burninggibs "0"
cl_clearhinthistory "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_disablehtmlmotd "1"
cl_drawshadowtexture "0"
cl_ejectbrass "0"
cl_hudhint_sound "0"
cl_minmodels "1"
cl_min_ct "3"
cl_min_t "1"
cl_playerspraydisable "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_rumblescale "0"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "0"
cl_showhelp "0"
cl_show_splashes "0"
cl_show_achievement_popups "0"
cl_showpluginmessages "0"
// _______________
//| R_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_avglightmap "0"
r_bloomtintg "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "1"
r_decals "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawparticles "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_fastzreject "-1"
r_forcewaterleaf "0"
r_flashlightrendermodels "0"
r_flashlightnodraw "1"
r_flashlightrenderworld "0"
r_lightcache_zbuffercache "0"
r_flashlightmodels "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_modellodscale "0.6"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_pixelfog "0"
r_propsmaxdist "0"
r_phong "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_rainradius "0"
r_shadowmaxrendered "32"
r_shadowrendertotexture "0"
r_worldlights "1"
r_worldlightmin "0.0002"
// _______________
//| Proces |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
weapon_showproficiency "1"
// _______________
//| Ob_Map |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
// _______________
//| mat_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_compressedtextures "1"
mat_colcorrection_disableentities "0"
mat_clipz "0"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disablehwmorph "1"
mat_disable_bloom "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_forcemanagedtextureintohardware "0"
mat_filterlightmaps "1"
mat_framebuffercopyoverlaysize "0"
mat_fastspecular "1"
mat_fastnobump "1"
mat_levelflush "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_postprocessing_combine "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
// _______________
//| MISC |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
adsp_debug "0"
commentary "0"
flex_smooth "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
props_break_max_pieces "0"
showhitlocation "1"
flex_smooth "0"
flex_rules "0"
func_break_max_pieces "0"
lod_transitiondist "0"
blink_duration "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
sv_forcepreload "1"
tf_playergib "0"
tf_particles_disable_weather "1"
// _______________
//| mp_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_decals "0"
// _______________
//| Tex_Budg |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
// _______________
//| son |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
snd_mixahead "0.06"
dsp_enhance_stereo "0"
dsp_volume "1"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_water "14"
soundscape_flush "1"
// _______________
//| Blood |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
//| HUD |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "0"
// _______________
//| Sv_OranBox |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_nomvp "1"
sv_nowinpanel "1"
sv_nonemesis "1"
sv_disablefreezecam "1"
sv_cheats "1"
// _______________
//| Visuel |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fog_enable "0"
zoom_sensitivity_ratio "1.0"
clear