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Liste des sujets

autoexec?

Virusmortel
Virusmortel
Niveau 22
28 janvier 2011 à 15:39:37

// _______________
// | NETSETTINGS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_lagcomp_errorcheck "0"
cl_pred_optimize "2"
cl_predict "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_wpn_sway_interp "0"
fps_max 0

// _______________
// | CROSSHAIR |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_dynamiccrosshair "0"
cl_crosshairalpha "255"
cl_crosshairusealpha "1"

// _______________
// | CL_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "400"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable
cl_ragdoll_fade_time "0"
cl_rumblescale "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_downloadfilter "nosounds"
cl_nowinpanel "1"
cl_disablehtmlmotd "1"
cl_autohelp "0"
cl_hudhint_sound "0"
cl_disablefreezecam "1"
cl_show_achievement_popups "0"

// _______________
// | GIBS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// _______________
// | MAT |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

mat_alphacoverage "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloom_scalefactor_scalar "0"
mat_bloomscale "0"
mat_bufferprimitives "0"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_diffuse "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_mipmaptextures "1"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_specular "0"
mat_use_compressed_hdr_textures "1"
mat_wateroverlaysize "0"
mat_debugdepthmode "0"
mat_debug_postprocessing_effects "0"
mat_force_ps_patch "0"
mat_reduceparticles "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_colcorrection_disableentities "0"
mat_excludetextures "1"
mat_levelflush "0"
mat_motion_blur_enabled "0"
mat_disablehwmorph "1"
mat_postprocessing_combine "1"

// _______________
// | MISC |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

adsp_debug "0"
budget_show_history "0"
commentary "0"
flex_smooth "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "100"
lod_transitiondist "0"
mp_decals "200"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
flex_rules "0"
blink_duration "0"
props_break_max_pieces "1"

// _______________
// | R_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "2048"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_fastzreject "1"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "0"
r_lightcache_zbuffercache "0"
r_maxdlights "10"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_worldlights "0"
r_pixelfog "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_drawspecificstaticprop "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_visualizeproplightcaching "1"

// _______________
// | ROPES |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"

// _______________
// | SENS |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_filter "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_pitch "0.022"
m_yaw "0.022"

// _______________
// | SOUND |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
snd_mixahead "0.05"
soundscape_flush "1"

// _______________
// | ZBLOCK |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

setinfo zb_wantautocashcalling 1

// _______________
// | MULTICORE |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_interp_threadmodeticks "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
host_thread_mode "0"
mat_queue_mode "2"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "0"
r_threaded_client_shadow_manager "0"
r_threaded_particles "1"
r_threaded_renderables "0"
threadpool_affinity "0"

// +----------+
// ¦ version?
¦-------------------------------------------------
-
// +----------+

clear
echo ".---------------------------------."
echo "| |"
echo "| |"
echo "| |"
echo "| C O N S O L E |"
echo "| |"
echo "| |"
echo "| |"
echo "'---------------------------------'"
echo " "
echo " "

// +-------------+
// ¦ end of file
¦------------------------------------------------

// +-------------+

Alors ?

eklips92
eklips92
Niveau 5
28 janvier 2011 à 16:43:19

j'ai lu que le debut enfin jsute ca met cl_smooth 1 au lieu de 0

Virusmortel
Virusmortel
Niveau 22
30 janvier 2011 à 17:51:52

Ok, merci :) mais elle sert a quoi cette commande?

La vidéo du moment