Salu !
Pouver-vous me dire si il y'a une commande assez chiante ou négative .. 
Mercii
// _______________
//| cl_Client |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//_Reglages Net Code
rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "0"
cl_wpn_sway_interp "0"
cl_predict "1"
cl_nowinpanel "1"
cl_forcepreload "1"
cl_crosshairscale "1500"
cl_legacy_crosshair_scale "5"
cl_show_achievement_popups "0"
cl_righthand "1"
fps_max "0"
// _______________
//| Budget |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
gl_clear "1"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"
// _______________
//| Cl_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
cl_autohelp "0
cl_autowepswitch "0"
cl_burninggibs "0"
cl_c4dynamiclight "1"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_downloadfilter "all"
cl_disablehtmlmotd "1"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_himodels "1"
cl_hudhint_sound "0"
cl_show_splashes "0"
cl_muzzleflash_dlight_1st "0"
cl_predict "1"
cl_pred_optimize "2"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_resend "6"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_achievement_popups "0"
// _______________
//| R_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientmin "0"
r_avglight "0"
r_avglightmap "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawparticles "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawspecificstaticprop "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "1"
r_flashlightmodels "0"
r_flashlightnodraw "1"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod_noupdate "1"
r_modellodscale "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_propsmaxdist "0"
r_phong "0"
r_pixelfog "0"
r_renderoverlayfragment "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_Rainprofile "0"
r_rainradius "0"
r_RainsideVel "0"
r_rainsimulate "0"
r_rainspeed "0"
r_rainsplashpercentage "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_teeth "0"
r_TransitionSensitivity "0"
r_unloadlightmaps "0"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_worldlights "1"
r_worldlightmin "0.0002"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
// _______________
//| Proces |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
// _______________
// | Dsp |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
dsp_dist_max 1440.0
dsp_dist_min 0.0
// _______________
//| Ob_Map |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
tf_particles_disable_weather "1"
tf_playergib "0"
// _______________
//| mat_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_bloom "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_compressedtextures "1"
mat_colcorrection_disableentities "0"
mat_configcurrent "1"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_disablehwmorph "1"
mat_disable_lightwarp "1"
mat_diffuse "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_force_ps_patch "0"
mat_forcemanagedtextureintohardware "0"
mat_forcehardwaresync "1"
mat_fastnobump "1"
mat_framebuffercopyoverlaysize "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_fastspecular "0"
mat_forcehardwaresync "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_monitorgamma "1.6"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_norendering "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reduceparticles "1"
mat_shadowstate "0"
mat_specular "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "0"
mat_vsync "0"
mat_wateroverlaysize "0"
// _______________
//| MISC |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
adsp_debug "0"
budget_show_history "0"
blink_duration "0"
commentary "0"
fastsprites "2"
flex_smooth "0"
flex_rules "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "90"
lod_transitiondist "0"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"
// _______________
//| mp_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mp_decals "0"
// _______________
//| SOUND |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
// _______________
//| Snd |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
snd_duckerattacktime "0.5"
snd_duckerrelea_Setime "2.5"
snd_duckerthreshold "0.15
snd_ducktovolume "0.55"
snd_musicvolume "0.000000"
snd_pitchquality "1"
snd_mixahead "0.06"
// _______________
//| Tex_Budg |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
// _______________
//| Blood |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _______________
//| HUD |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
net_graph "1"
net_graphpos "1"
net_maxfragments "1280"
// _______________
//| Sv_OranBox |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
sv_nomvp "1"
sv_nowinpanel "1"
sv_nonemesis "1"
sv_disablefreezecam "1"
sv_cheats "1"
// _______________
// | Visuel |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
fog_enable "0"
sensitivity "6"
zoom_sensitivity_ratio "1.0"
// _______________
//| Dual_core |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
mat_queue_mode "0"
clear
echo Koala_^ autoexec LOADED
echo - GL & HF -
echo Respectez votre adversaire
echo Tu veux une noisette ?