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Liste des sujets

Cfg (problèm ???)

Yumi44
Yumi44
Niveau 5
15 novembre 2010 à 17:59:03

Salu !
Pouver-vous me dire si il y'a une commande assez chiante ou négative .. :)
Mercii

// _______________
//| cl_Client |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

//_Reglages Net Code

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp "0"
cl_interp_ratio "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0.01"
cl_lagcomp_errorcheck "0"
cl_wpn_sway_interp "0"
cl_predict "1"
cl_nowinpanel "1"
cl_forcepreload "1"
cl_crosshairscale "1500"
cl_legacy_crosshair_scale "5"
cl_show_achievement_popups "0"
cl_righthand "1"
fps_max "0"

// _______________
//| Budget |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

gl_clear "1"
budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_show_history "0"
budget_history_range_ms "5"
budget_history_numsamplesvisible "0"

// _______________
//| Cl_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_autohelp "0
cl_autowepswitch "0"
cl_burninggibs "0"
cl_c4dynamiclight "1"
cl_c4progressbar "1"
cl_clearhinthistory "1"
cl_downloadfilter "all"
cl_disablehtmlmotd "1"
cl_debugrumble "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_himodels "1"
cl_hudhint_sound "0"
cl_show_splashes "0"
cl_muzzleflash_dlight_1st "0"
cl_predict "1"
cl_pred_optimize "2"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_playerspraydisable "1"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_resend "6"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_achievement_popups "0"

// _______________
//| R_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "1"
r_ambientmin "0"
r_avglight "0"
r_avglightmap "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "0"
r_decals "0"
r_decalstaticprops "0"
r_dopixelvisibility "0"
r_drawparticles "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawspecificstaticprop "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyes "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_fastzreject "1"
r_flashlightmodels "0"
r_flashlightnodraw "1"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_flex "0"
r_forcewaterleaf "0"
r_hunkalloclightmaps "0"
r_lightaverage "1"
r_lightcache_zbuffercache "0"
r_lod_noupdate "1"
r_modellodscale "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "0"
r_propsmaxdist "0"
r_phong "0"
r_pixelfog "0"
r_renderoverlayfragment "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_Rainprofile "0"
r_rainradius "0"
r_RainsideVel "0"
r_rainsimulate "0"
r_rainspeed "0"
r_rainsplashpercentage "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_teeth "0"
r_TransitionSensitivity "0"
r_unloadlightmaps "0"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_worldlights "1"
r_worldlightmin "0.0002"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"

// _______________
//| Proces |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"

// _______________
// | Dsp |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"
dsp_dist_max 1440.0
dsp_dist_min 0.0

// _______________
//| Ob_Map |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
tf_particles_disable_weather "1"
tf_playergib "0"

// _______________
//| mat_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_alphacoverage "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_bloom "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_compressedtextures "1"
mat_colcorrection_disableentities "0"
mat_configcurrent "1"
mat_debug_postprocessing_effects "0"
mat_debug_process_halfscreen "0"
mat_debugalttab "0"
mat_debugdepth "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_disablehwmorph "1"
mat_disable_lightwarp "1"
mat_diffuse "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_force_ps_patch "0"
mat_forcemanagedtextureintohardware "0"
mat_forcehardwaresync "1"
mat_fastnobump "1"
mat_framebuffercopyoverlaysize "0"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_fastspecular "0"
mat_forcehardwaresync "0"
mat_hdr_level "0"
mat_levelflush "0"
mat_monitorgamma "1.6"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
mat_norendering "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_postprocessing_combine "1"
mat_reduceparticles "1"
mat_shadowstate "0"
mat_specular "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_softwarelighting "0"
mat_use_compressed_hdr_textures "0"
mat_vsync "0"
mat_wateroverlaysize "0"

// _______________
//| MISC |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

adsp_debug "0"
budget_show_history "0"
blink_duration "0"
commentary "0"
fastsprites "2"
flex_smooth "0"
flex_rules "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
gl_clear "0"
jpeg_quality "90"
lod_transitiondist "0"
muzzleflash_light "1"
overview_mode "1"
prop_active_gib_limit "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
weapon_showproficiency "1"

// _______________
//| mp_ |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
mp_decals "0"

// _______________
//| SOUND |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

dsp_enhance_stereo "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "1"
dsp_water "14"
soundscape_flush "1"

// _______________
//| Snd |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

snd_duckerattacktime "0.5"
snd_duckerrelea_Setime "2.5"
snd_duckerthreshold "0.15
snd_ducktovolume "0.55"
snd_musicvolume "0.000000"
snd_pitchquality "1"
snd_mixahead "0.06"

// _______________
//| Tex_Budg |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
texture_budget_panel_x "0"
texture_budget_panel_y "450"

// _______________
//| Blood |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

// _______________
//| HUD |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

net_graph "1"
net_graphpos "1"
net_maxfragments "1280"

// _______________
//| Sv_OranBox |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

sv_nomvp "1"
sv_nowinpanel "1"
sv_nonemesis "1"
sv_disablefreezecam "1"
sv_cheats "1"

// _______________
// | Visuel |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

fog_enable "0"
sensitivity "6"
zoom_sensitivity_ratio "1.0"

// _______________
//| Dual_core |
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

mat_queue_mode "0"

clear
echo Koala_^ autoexec LOADED
echo - GL & HF -
echo Respectez votre adversaire
echo Tu veux une noisette ?

-Immortal-
-Immortal-
Niveau 10
15 novembre 2010 à 18:55:58
  • mat_forcemanagedtextureintohardware "0"

Y a un problème là :oui:

Yumi44
Yumi44
Niveau 5
15 novembre 2010 à 21:24:44

Que doi-je faire ?

Yumi44
Yumi44
Niveau 5
16 novembre 2010 à 17:27:53

Que dois-je faire ?
A quoi sert cette commande en "1" et a quoi sert telle a "0"..
Merci pour vos information et vos conseille..

zehfi
zehfi
Niveau 5
17 novembre 2010 à 02:18:05

0 c est desactive et 1 active ^^ maintenant ben si elle est sur 0 met la sur 1 :) mais je ne suis pas sur que sa fonctionne

mini_ouf
mini_ouf
Niveau 1
17 novembre 2010 à 04:11:26

Bonjours à tous, désolé de profité de ce topic mais là j'en ai vraiment marre. J'ai un viseur énorme & un graphique merdique sur ma fenetre de counter-strike. Mon cousin m'a envoyé son autoexe que j'ai placé dans cstrike/cfg mais rien ne change j'ai toujours ces deux merdes et quand je tappe "cl_crosshairscale lechiffre" ca me dit que c'est une commande invalide alors qu'avant elle marchait très bien. J'ai arreté css pendant à peu près un an, j'ai repris avant hier & j'ai ces merdes je comprend rien... Merci et encore désolé du profit..

Yumi44
Yumi44
Niveau 5
17 novembre 2010 à 10:55:50

Merci zehfi ^^
A propos de ton viseur écri sa dans l'autoexec
cl_legacy_crosshair_scale "5"
cl_crosshairscale "1500" (perso j'ai mis "1500" écran 1024x600

Après a toi de voir combien tu veux mettre ^^ car + c haut plus c petit ...enfin je croie et pour l'arrière plan merdique c normal c la MaJ de l'orangeBox de plus si tu en veux un plus beau monte les graphique en élevé .. perso sa me dérange pas de jouer bien dès que je le démarre ...sinon go Fpsbanana dans Gui puis la tu choisie.

Dr ^^

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