C'est un mix de l'autoexec de Regnam, pour la mise a jour du jeu, et des commandes que j'ai rajouté pour gagner + de FPS.
Copie-colle
// _Set cl_
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_updaterate "66"
cl_interpolate "0.1"
cl_interp_ratio "1"
cl_cmdrate "66"
cl_interp "0.01"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "6"
cl_timeout "30"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_lagcompensation "1"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_wpn_sway_interp "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
cl_ragdoll_physics_enable "1"
cl_ejectbrass "0"
cl_logofile "0"
cl_ragdoll_fade_time "30"
cl_ejectbrass "0"
cl_wpn_sway_interp "0"
cl_forcepreload "1"
cl_rumblescale "0"
// _Set r_
r_maxdlights "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_TransitionSensitivity "0"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
r_phong "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_worldlightmin "0.0002"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_shadowmaxrendered "1"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_modellodscale "0.1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_drawdetailprops "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_decal_cullsize "0"
r_forcewaterleaf "0"
r_lod_noupdate "1"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
// _Set net_
net_graph 1
net_graphpos 3
net_graphsolid 1
net_scale 5
net_maxfragments 1280
net_showevents 0
// _Set sv_
sv_unlag "1"
sv_forcepreload "1"
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
// _Set mat_
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_level "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_bloomscale 0
mat_shadowstate "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "0"
mat_antialias "0"
mat_disable_ps_patch "1"
// _Set fps_
fps_max 101
// _Set violence_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _Set ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// _Set c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// _Set cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// _Set budget_
budget_averages_window 30
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 0
budget_history_range_ms 5
budget_panel_bottom_of_history_fraction .25
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 0
budget_show_averages 0
budget_show_history 0
budget_show_peaks 0
budget_background_alpha 0
// _Set dsp_
dsp_water "14"
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_volume 1.0
dsp_slow_cpu 1
//_Set hud_
hud_centerid "1"
hud_fastswitch "1"
// _Set mp_
mp_decals 100
// _Set snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1
// _Set texture_
texture_budget_background_alpha 9999999
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 0
texture_budget_panel_width 0
texture_budget_panel_x 0
texture_budget_panel_y 450
// _Set vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// _Set g_
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
// _Set lod_
lod_transitionDist "0"
lod_enable "1"
// _Set rope_
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
// _Set Others
gl_clear "1"
adsp_debug 0
bgmvolume 1
closecaption 0
con_enable 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces "0"
props_break_max_pieces "0"
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 0
npc_height_adjust 1
rate 1048576
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
skill 1
spec_scoreboard 0
showhitlocation 1
flex_smooth 0
blink_duration 0
props_break_max_pieces 0
weapon_showproficiency 1
La gamma sera modifié.