Les animations des morts qui mettent leur mains sur la tete vous gene et vous aimeriez que ce soit comme avant ?
Aujourd'hui, je voulais juste avoir + de fps en fusionnant l'autoexec.cfg de RegnaM avec celui que j'avais avant la MAJ de CSS.
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RESULTATS: + de FPS et en + l'animation des morts est revenue comme avant.
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Le "tuto" s'adresse particulierement aux personne ayant une petite config, en éffet la qualité de l'image sera réduite et les grosses configs n'en ont pas besoin.
Valve fixera surement les bugs par eux meme, mais en attendant:
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1. Creer un fichier autoexec.cfg avec le bloc note et placer le dans
C:/Steam/SteamApps/VOTRE_COMPTE/counterstrike:sour
ce/cstrike/cfg
2. Dans le fichier autoexec.cfg placer toutes les commandes suivante:
// _Set cl_
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_updaterate "66"
cl_interpolate "0.1"
cl_interp_ratio "1"
cl_cmdrate "66"
cl_interp "0.01"
cl_smooth "0"
cl_smoothtime "0.01"
cl_resend "6"
cl_timeout "30"
cl_predictweapons "1"
cl_pred_optimize "2"
cl_lagcompensation "1"
cl_allowdownload "0"
cl_allowupload "0"
cl_forcepreload "1"
cl_drawmonitors "0"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_wpn_sway_interp "0"
cl_autohelp "0"
cl_c4progressbar "1"
cl_minmodels "1"
cl_min_ct "2"
cl_min_t "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
cl_ragdoll_physics_enable "1"
cl_ejectbrass "0"
cl_logofile "0"
cl_ragdoll_fade_time "30"
cl_ejectbrass "0"
cl_wpn_sway_interp "0"
cl_forcepreload "1"
cl_rumblescale "0"
// _Set r_
r_maxdlights "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
r_TransitionSensitivity "0"
r_forcewaterleaf "0"
r_updaterefracttexture "0"
r_phong "0"
r_decal_cullsize "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_worldlightmin "0.0002"
r_worldlights "0"
r_flex "0"
r_eyeshift_y "0"
r_worldlightmin "0"
r_worldlights "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_decals "0"
r_waterforceexpensive "0"
r_worldlightmin "0"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "0"
r_PhysPropStaticLighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_drawflecks "0"
r_occlusion "0"
r_shadowmaxrendered "1"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_3dnow "1"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
r_modellodscale "0.1"
r_maxmodeldecal "0"
r_drawmodeldecals "0"
r_drawdetailprops "0"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_decal_cullsize "0"
r_forcewaterleaf "0"
r_lod_noupdate "1"
r_spray_lifetime "1"
r_ambientboost "0"
r_ambientfactor "1"
// _Set net_
net_graph 1
net_graphpos 3
net_graphsolid 1
net_scale 5
net_maxfragments 1280
net_showevents 0
// _Set sv_
sv_unlag "1"
sv_forcepreload "1"
sv_backspeed 0.6
sv_forcepreload 0
sv_log_onefile 0
sv_logecho 1
sv_logfile 1
sv_logsdir logs
sv_noclipaccelerate 5
sv_noclipspeed 5
sv_skyname sky_dust
sv_specaccelerate 0
sv_specnoclip 1
sv_specspeed 0
sv_unlockedchapters 1
sv_voiceenable 1
sv_watchentlist 0
// _Set mat_
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
mat_hdr_level "0"
mat_hdr_enabled "0"
mat_parallaxmap "0"
mat_hdr_level "0"
mat_forceaniso "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
mat_trilinear "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
mat_framebuffercopyoverlaysize "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_picmip "2"
mat_clipz "1"
mat_vsync "0"
mat_bloomscale 0
mat_shadowstate "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_parallaxmap "0"
mat_antialias "0"
mat_disable_ps_patch "1"
// _Set fps_
fps_max 101
// _Set violence_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
// _Set ai_
ai_report_task_timings_on_limit 0
ai_think_limit_label 0
// _Set c_
c_maxdistance 200
c_maxpitch 90
c_maxyaw 135
c_mindistance 30
c_minpitch 0
c_minyaw -135
c_orthoheight 100
c_orthowidth 100
// _Set cc_
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
// _Set budget_
budget_averages_window 30
budget_bargraph_range_ms 16.6666666667
budget_history_numsamplesvisible 0
budget_history_range_ms 5
budget_panel_bottom_of_history_fraction .25
budget_panel_width 512
budget_panel_x 0
budget_panel_y 50
budget_peaks_window 0
budget_show_averages 0
budget_show_history 0
budget_show_peaks 0
budget_background_alpha 0
// _Set dsp_
dsp_water "14"
dsp_dist_max 1440.0
dsp_dist_min 0.0
dsp_enhance_stereo 0
dsp_volume 1.0
dsp_slow_cpu 1
//_Set hud_
hud_centerid "1"
hud_fastswitch "1"
// _Set mp_
mp_decals 100
// _Set snd_
snd_duckerattacktime 0.5
snd_duckerrelea_Setime 2.5
snd_duckerthreshold 0.15
snd_ducktovolume 0.55
snd_mixahead 0.1
snd_musicvolume 0.000000
snd_pitchquality 1
// _Set texture_
texture_budget_background_alpha 9999999
texture_budget_panel_bottom_of_history_fr... .25
texture_budget_panel_height 0
texture_budget_panel_width 0
texture_budget_panel_x 0
texture_budget_panel_y 450
// _Set vprof_
vprof_graphheight 256
vprof_graphwidth 512
vprof_unaccounted_limit 0.3
vprof_verbose 1
// _Set g_
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
// _Set lod_
lod_transitionDist "0"
lod_enable "1"
// _Set rope_
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
// _Set Others
gl_clear "1"
adsp_debug 0
bgmvolume 1
closecaption 0
con_enable 1
fog_enable 0
fog_enable_water_fog 0
func_break_max_pieces "0"
props_break_max_pieces "0"
joystick 0
lookspring 0
lookstrafe 0
muzzleflash_light 0
npc_height_adjust 1
rate 1048576
scene_showfaceto 0
scene_showlook 0
scene_showmoveto 0
skill 1
spec_scoreboard 0
showhitlocation 1
flex_smooth 0
blink_duration 0
props_break_max_pieces 0
weapon_showproficiency 1
3. Ensuite enregistrer l'Autoexec.cfg
4. Quitter l'application Steam si ce n'est pas déjà fait.
5. Supprimer le clientregistry.blob dans C:/Steam
6. Redémarrer Steam. (Vous aurez une mise à jour de la plate-forme Steam)
===> Logiquement vous aurez l'animation des morts comme avant la Mise A Jour de CSS.
===> /!\ Destiné au personne ayant une petite configs /!\ Car la qualitée d'image sera nettement moins bonne.
===> On constatera aussi une augmentation des FPS.
Chez moi ca a marché. Mais je garanti pas que ca marche a 100 % !
