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Liste des sujets

Nouveau Css

Axelxdead
Axelxdead
Niveau 3
23 juin 2010 à 20:50:08

La mise a jour a lieu chez moi ^^

ace---2003
ace---2003
Niveau 6
23 juin 2010 à 20:51:13

J'ai une mise à jour aussi, elle apporte quoi ? :(

jour_de_lan
jour_de_lan
Niveau 2
23 juin 2010 à 20:52:21

Moi aussi :'(

fflthomas
fflthomas
Niveau 18
23 juin 2010 à 21:06:29

c'est la nouvelle version CSS vous croyez ?

http://www.youtube.com/watch?v=RVKrl98O7P8

Axelxdead
Axelxdead
Niveau 3
23 juin 2010 à 21:15:24

J'ai les achievement deja donc c est casiment sur

jusliens
jusliens
Niveau 54
23 juin 2010 à 21:21:12

1 semaine que j'ai pas joué, je mance une MAJ OWNED

Tirthother76
Tirthother76
Niveau 10
23 juin 2010 à 21:24:12

Aucune maj pour moi :ouch:

Legion-6
Legion-6
Niveau 10
23 juin 2010 à 21:26:23

VLA les serveurs en carton !!
je DL a 10 ko/s au lieu du 800 ko/s

WhiZz_KiD
WhiZz_KiD
Niveau 8
23 juin 2010 à 21:26:31

Pfff, relou c'te maj :(

-CBKK-
-CBKK-
Niveau 6
23 juin 2010 à 21:29:30

Omg y'a des succes dans CSS !

C'est quoi cette horeur ?! :(

juliusse
juliusse
Niveau 10
23 juin 2010 à 21:29:39

oui c la new version de css :

Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
144 achievements added
New lifetime player stats and summary screens
New match player stats and summary screens
New end of round display with MVP and interesting fact about a player
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
New cinematic death camera
New domination and revenge system
Added avatar icons to voice chat, scoreboard, and end of round display
Incorporated many source engine updates
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
cvar mat_showlowresimage is now a cheat command.
Many development console commands which would crash the server removed.
Updated source engine addresses many issues:
Better flashlight effect
Better HDR behavior
Multicore rendering support
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns

UI
Added the following cvars to allow players to customize their scoreboards.
cl_scoreboard_ct_color_red
cl_scoreboard_ct_color_green
cl_scoreboard_ct_color_blue
cl_scoreboard_t_color_red
cl_scoreboard_t_color_green
cl_scoreboard_t_color_blue
cl_scoreboard_dead_color_red
cl_scoreboard_dead_color_green
cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

-CBKK-
-CBKK-
Niveau 6
23 juin 2010 à 21:30:34

NNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOONNNNNNNN

NOOOOOOOOOOOOOOOOOOOOOON !!!!!!! JE VEUUX PAAAAS ! JE VEUUUUUUUUUUUUUUUUUUUUUUUUUUUX PAAAAS

JE VEUUUUUX PASSS !!!

Tirthother76
Tirthother76
Niveau 10
23 juin 2010 à 21:31:30

J'ai pas de mise à jour moi...
En plus je peux pas me connecter à CSS -_-

-CBKK-
-CBKK-
Niveau 6
23 juin 2010 à 21:37:33

propriétés css, maintenir ce jeu à jour

-Immortal-
-Immortal-
Niveau 10
23 juin 2010 à 21:42:55

juliusse
Posté le 23 juin 2010 à 21:29:39 oui c la new version de css :

Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.

The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
144 achievements added
New lifetime player stats and summary screens
New match player stats and summary screens
New end of round display with MVP and interesting fact about a player
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
New cinematic death camera
New domination and revenge system
Added avatar icons to voice chat, scoreboard, and end of round display
Incorporated many source engine updates
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
cvar mat_showlowresimage is now a cheat command.
Many development console commands which would crash the server removed.
Updated source engine addresses many issues:
Better flashlight effect
Better HDR behavior
Multicore rendering support
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns

UI
Added the following cvars to allow players to customize their scoreboards.
cl_scoreboard_ct_color_red
cl_scoreboard_ct_color_green
cl_scoreboard_ct_color_blue
cl_scoreboard_t_color_red
cl_scoreboard_t_color_green
cl_scoreboard_t_color_blue
cl_scoreboard_dead_color_red
cl_scoreboard_dead_color_green
cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
Lien permanent

Les succès ? :(
On les ignore :oui:

Le reste aussi :ok:

Plus qu'une heure :bave:

Rafinerie
Rafinerie
Niveau 7
23 juin 2010 à 21:45:14

Je pense que oui les succès sont en dessous de la page du jeu :)

-CBKK-
-CBKK-
Niveau 6
23 juin 2010 à 21:46:21

J'enmerde les succes et cette MAJ. J'aime bien comme c'est moi !

Des succes c relou.. Pfff..

-Immortal-
-Immortal-
Niveau 10
23 juin 2010 à 21:48:18

'Chier les succès :(
Je les regarde vite fait, je vois que j'ai pratiquement déjà tout fait, même les plus longs (tuer 10 000 ennemis par exemple), ça me dégoûte c'est pas en mémoire je vais devoir tout refaire :honte:

KamiPhoenix
KamiPhoenix
Niveau 10
23 juin 2010 à 21:59:39

Mais la maj se lance pas chez moi ...

ghigo3
ghigo3
Niveau 10
23 juin 2010 à 22:01:52

Kami :d) Pareil, mais moi ça débute, sa s'arrête, sa reprend... c'est lourd. :(

Sujet fermé pour la raison suivante : Topic verrouillé.
La vidéo du moment