voila alors.je cree des maps depuis peu.maintenant ca me met un message d´erreur celui la exactement :
- Executing...
- Command: "c:\program
files\steam\steamapps\chrisghi\sourcesdk\bin\vbsp.
exe"
- Parameters: -game "c:\program files\steam\steamapps\chrisghi\counter-strike source\cstrike" "C:\Program
Files\Steam\SteamApps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\chrisghi\counter-strike source\cstrike\materials
Loading C:\Program
Files\Steam\SteamApps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1.vmf
Can´t find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default
Can´t find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default
Can´t find surfaceprop stone for material STONE/INFWLLFTOP, using default
Can´t find surfaceprop stone for material STONE/INFFLRA, using default
material "shop2/basestone" not found
Material not found!: SHOP2/BASESTONE
material "custommaterials/lobbytiles" not found
Material not found!: CUSTOMMATERIALS/LOBBYTILES
material "customs/metal1" not found
Material not found!: CUSTOMS/METAL1
Can´t find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Can´t find surfaceprop stone for material STONE/INFWLLF, using default
Can´t find surfaceprop stone for material STONE/TIDSTAIRSATP, using default
material "af_omega/clock_glass" not found
Material not found!: AF_OMEGA/CLOCK_GLASS
material "af_omega/metal_gibs" not found
Material not found!: AF_OMEGA/METAL_GIBS
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-1738, -46, 186)
env_cubemap pointing at deleted brushside near (-1754, -46, 186)
env_cubemap pointing at deleted brushside near (-1760, -4, 186)
env_cubemap pointing at deleted brushside near (-1760, -20, 186)
env_cubemap pointing at deleted brushside near (-1535, -7, 186)
env_cubemap pointing at deleted brushside near (-1573, -26, 186)
env_cubemap pointing at deleted brushside near (-1558, -26, 186)
env_cubemap pointing at deleted brushside near (-1535, -23, 186)
env_cubemap pointing at deleted brushside near (-1673, -40, 186)
env_cubemap pointing at deleted brushside near (-1647, -36, 186)
env_cubemap pointing at deleted brushside near (-1549, 155, 186)
env_cubemap pointing at deleted brushside near (-1549, 139, 186)
env_cubemap pointing at deleted brushside near (-1552, 305, 186)
env_cubemap pointing at deleted brushside near (-1552, 290, 186)
env_cubemap pointing at deleted brushside near (913, -5818, 305)
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (7)
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (310.6, -1334.8, 348.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11862:
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (324.9, -1334.8, 347.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11862:
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (340.1, -1334.8, 347.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11862:
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (-585.4, 457.1, 348.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 50505:
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (-571.1, 457.1, 347.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 50505:
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (-555.9, 457.1, 347.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 50505:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (350.9, -1334.8, 347.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11860:
FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near (324.9, -1334.8, 347.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 11862:
- Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 406 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (11)
writing C:\Program
Files\Steam\SteamApps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1.prt...numvertexes
== MAX_MAP_VERTS
- Executing...
- Command: "c:\program
files\steam\steamapps\chrisghi\sourcesdk\bin\vvis.
exe"
- Parameters: -game "c:\program files\steam\steamapps\chrisghi\counter-strike source\cstrike" "C:\Program
Files\Steam\SteamApps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program
files\steam\steamapps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1.bsp
Error opening c:\program
files\steam\steamapps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1.bsp
- Executing...
- Command: "c:\program
files\steam\steamapps\chrisghi\sourcesdk\bin\vrad.
exe"
- Parameters: -game "c:\program files\steam\steamapps\chrisghi\counter-strike source\cstrike" "C:\Program
Files\Steam\SteamApps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from ´lights.rad´]
[1 texlights parsed from ´lights.rad´]
Loading c:\program
files\steam\steamapps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1.bsp
Error opening c:\program
files\steam\steamapps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1.bsp
- Executing...
- Command: Copy File
- Parameters: "C:\Program
Files\Steam\SteamApps\chrisghi\sourcesdk_content\c
strike\mapsrc\cs_[hp]_village-v1.bsp" "c:\program files\steam\steamapps\chrisghi\counter-strike source\cstrike\maps\cs_[hp]_village-v1.bsp"
The command failed. Windows reported the error:
"Le fichier spécifié est introuvable." voila!!!!!!!!!!!!!!!!!!!!!!!!! quelq´un aurait t´il une solution?? svp ca me serai utile merci.