non mais...tu penses quoi?
qu´il existe une solution miracle?
tu veux avoir plus de fps....mais sans baisser les graphiques?
impossible...dans ce cas, achète toi une nouvelle carte graphique...
faut être logique
sinon, commence par mettre tes graphiques au moins a MEDIEUM dans les options, joue pas en 1024X768
sinon, voici ma config pour aider mes fps:
créer ton un fichier nommé autoexec.cfg dans ton dossier cfg et copie ceci:
si t u joues à cs:s pour les graphiques....t´a pas trouver le bon jeu. tes fps devrait passer en premier
mat_dxlevel 80
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for opti
mal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 0
rate 25000
// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of
guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans
etc_
cl_phys_props_max 0 // _disables trash and cans et
c_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodi
es_
cl_show_splashes 0 // _disables splashes when in w
ater_
fps_max 101 // _caps FPS_
mat_bloom 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases
with distance_
mat_picmip 2 // _lower texture quality--set betwee
n 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mp_decals 50 // _how many bullets etc will be show
n_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at di
stance_
r_decals 0 // _disables player sprays_
r_dispfullradius 2
r_drawdetailprops 0
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 5 // _adjusts model quality--set between -5
and 5_
r_propsmaxdist 100 // _lower object fading distanc
e_
r_RainSplashPercentage 0 // _disables rain splashe
s_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 0 // _disables shadows (not recommended)
_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality
water_
rope_averagelight 0 // _disables average lighting
on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on rope
s_
// _Set processing settings_
// _transfers load from GPU to CPU to boost perfor
mance
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
// _Set audio settings_
// _increases audio performance and quality_
snd_mixahead .1 // _mixes sound ahead to reduce st
uttering_
soundscape_fadetime 9999 // _helps lower backgroun
d noise_
soundscape_flush // _helps lower background noise_
// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1
cl_downloadfilter nosounds
cl_c4dynamiclight 1