et voila :
- Executing...
- Command: "c:\program
files\valve\steam\steamapps\yoda876\sourcesdk\bin\
vbsp.exe"
- Parameters: -game "c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" "C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike\materials
Loading C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7476 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (7476 bytes)
Error! prop_static using model "models/props_junk/CinderBlock01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/CinderBlock01a.mdl"!
Error! prop_static using model "models/props_junk/GlassBottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/GlassBottle01a.mdl"!
Error! To use model "models/props_doors/door03_slotted_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/door03_slotted_left.mdl"!
Error! To use model "models/combine_apc_dynamic.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/combine_apc_dynamic.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model
"models/props_animated_breakable/Smokestack_GIB_01
.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model
"models/props_animated_breakable/Smokestack_GIB_01
.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1
- Executing...
- Command: "c:\program
files\valve\steam\steamapps\yoda876\sourcesdk\bin\
vvis.exe"
- Parameters: -game "c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" "C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
reading c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.prt
12 portalclusters
22 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 110
Average clusters visible: 9
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
0 seconds elapsed
- Executing...
- Command: "c:\program
files\valve\steam\steamapps\yoda876\sourcesdk\bin\
vrad.exe"
- Parameters: -game "c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" "C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from ´lights.rad´]
[1 texlights parsed from ´lights.rad´]
Loading c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
70 faces
27798 square feet [4003008.00 square inches]
0 displacements
0 square feet [0.00 square inches]
70 patches before subdivision
3096 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 166200, max 156
transfer lists: 1.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(923, 878, 799)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(276, 245, 202)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(77, 64, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(21, 16, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(6, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 19/8192 228/98304 ( 0.2%)
brushsides 114/65536 912/524288 ( 0.2%)
planes 92/65536 1840/1310720 ( 0.1%)
vertexes 133/65536 1596/786432 ( 0.2%)
nodes 71/65536 2272/2097152 ( 0.1%)
texinfos 8/12288 576/884736 ( 0.1%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 70/65536 3920/3670016 ( 0.1%)
origfaces 39/65536 2184/3670016 ( 0.1%)
leaves 76/65536 4256/3670016 ( 0.1%)
leaffaces 77/65536 154/131072 ( 0.1%)
leafbrushes 41/65536 82/131072 ( 0.1%)
surfedges 462/512000 1848/2048000 ( 0.1%)
edges 267/256000 1068/1024000 ( 0.1%)
worldlights 3/8192 264/720896 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 57/65536 114/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 61948/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 1461/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/588 ( 0.2%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 7476/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 102615 bytes ====
Linux Specific Data:
physicssurface [variable] 7476/6291456 ( 0.1%)
==== Total Linux BSP file data space used: 102615 bytes ====
Total triangle count: 166
Writing c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
2 seconds elapsed
- Executing...
- Command: Copy File
- Parameters: "C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp" "c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike\maps\deuxieme map !! !.bsp"
- Executing...
- Command: "c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\hl2.exe"
- Parameters: -game "c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" +map "deuxieme map !! !"