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Liste des sujets

prob avec la compilation

kill_chicken
kill_chicken
Niveau 7
03 octobre 2005 à 00:51:28

voila je compile ma map et il lance le jeu out seul ensuite je fait créé un serveur et je choisi ma map et je lance et rien ne se passe sa reste sur le menu principal que faire ?

Seboute
Seboute
Niveau 8
03 octobre 2005 à 13:27:17

Si ca peut te rassurer j´ai exactement le meme probleme et je sais pô du tt pourquoi !
Help, aidez 2 pauvres noobc plz

Eikichi
Eikichi
Niveau 6
03 octobre 2005 à 15:50:49

post ton rapport de compilation je te dirais ce qui ne va pas..

kill_chicken
kill_chicken
Niveau 7
03 octobre 2005 à 18:26:02

et voila :

    • Executing...
    • Command: "c:\program

files\valve\steam\steamapps\yoda876\sourcesdk\bin\
vbsp.exe"

    • Parameters: -game "c:\program

files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" "C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike\materials
Loading C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (7476 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (7476 bytes)
Error! prop_static using model "models/props_junk/CinderBlock01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/CinderBlock01a.mdl"!
Error! prop_static using model "models/props_junk/GlassBottle01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/GlassBottle01a.mdl"!
Error! To use model "models/props_doors/door03_slotted_left.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_doors/door03_slotted_left.mdl"!
Error! To use model "models/combine_apc_dynamic.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/combine_apc_dynamic.mdl"!
Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/cashregister01a.mdl"!
Error! prop_static using model
"models/props_animated_breakable/Smokestack_GIB_01
.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model
"models/props_animated_breakable/Smokestack_GIB_01
.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1

    • Executing...
    • Command: "c:\program

files\valve\steam\steamapps\yoda876\sourcesdk\bin\
vvis.exe"

    • Parameters: -game "c:\program

files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" "C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
reading c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.prt
12 portalclusters
22 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 110
Average clusters visible: 9
Building PAS...
Average clusters audible: 12
visdatasize:148 compressed from 192
writing c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
0 seconds elapsed

    • Executing...
    • Command: "c:\program

files\valve\steam\steamapps\yoda876\sourcesdk\bin\
vrad.exe"

    • Parameters: -game "c:\program

files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" "C:\Program
Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from ´lights.rad´]
[1 texlights parsed from ´lights.rad´]

Loading c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
70 faces
27798 square feet [4003008.00 square inches]
0 displacements
0 square feet [0.00 square inches]
70 patches before subdivision
3096 patches after subdivision
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 166200, max 156
transfer lists: 1.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(923, 878, 799)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(276, 245, 202)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(77, 64, 47)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(21, 16, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(6, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 19/8192 228/98304 ( 0.2%)
brushsides 114/65536 912/524288 ( 0.2%)
planes 92/65536 1840/1310720 ( 0.1%)
vertexes 133/65536 1596/786432 ( 0.2%)
nodes 71/65536 2272/2097152 ( 0.1%)
texinfos 8/12288 576/884736 ( 0.1%)
texdata 4/2048 128/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 70/65536 3920/3670016 ( 0.1%)
origfaces 39/65536 2184/3670016 ( 0.1%)
leaves 76/65536 4256/3670016 ( 0.1%)
leaffaces 77/65536 154/131072 ( 0.1%)
leafbrushes 41/65536 82/131072 ( 0.1%)
surfedges 462/512000 1848/2048000 ( 0.1%)
edges 267/256000 1068/1024000 ( 0.1%)
worldlights 3/8192 264/720896 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 57/65536 114/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 61948/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 1461/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/588 ( 0.2%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 7476/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 102615 bytes ====

Linux Specific Data:
physicssurface [variable] 7476/6291456 ( 0.1%)
==== Total Linux BSP file data space used: 102615 bytes ====

Total triangle count: 166
Writing c:\program
files\valve\steam\steamapps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp
2 seconds elapsed

    • Executing...
    • Command: Copy File
    • Parameters: "C:\Program

Files\Valve\Steam\SteamApps\yoda876\sourcesdk_cont
ent\cstrike\mapsrc\deuxieme map !! !.bsp" "c:\program
files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike\maps\deuxieme map !! !.bsp"

    • Executing...
    • Command: "c:\program

files\valve\steam\steamapps\yoda876\counter-strike
source\hl2.exe"

    • Parameters: -game "c:\program

files\valve\steam\steamapps\yoda876\counter-strike
source\cstrike" +map "deuxieme map !! !"

isaoutibe
isaoutibe
Niveau 10
03 octobre 2005 à 18:30:49

:ouch2: :ouch: :ouch2: :ouch:

kill_chicken
kill_chicken
Niveau 7
03 octobre 2005 à 18:37:55

koi ?? ? c´est le raport de compilation

kill_chicken
kill_chicken
Niveau 7
03 octobre 2005 à 18:47:09

SVP aider nous !! !!!!!! quelqun !

Eikichi
Eikichi
Niveau 6
05 octobre 2005 à 13:07:08

envois moi ta sauvegarde de map par mail

grayfox@team-specops.com

pas la map, juste la sauvegarde que tu as fait sous hammer...

La vidéo du moment