’m happy to report that we returned from E3 with solid interest from U.S. publishers and a line up of great 3D engines we may use to ultimately develop PWX for everything from PC to PS3 and Xbox 360.
The people at the Canada Pavilion were wonderful hosts and a good time was had by all. Like so many other developers E3 could have been a disaster for us.
Instead we came back full of promise for the months ahead and we can’t wait to see what the future holds with these new relationships and possibilities open to us.
voila ^^