D´après ce que j´ai lu sur des sites anglais qui vont un peu plus loin que jv.com dans la description (interview avec le créateur etc...), la vraie richesse résidera surtout dans la liberté d´action et dans les conséquences qu´auront certains de nos actes.
Extrait :
We then watched a demonstration of one of the game´s moral decisions in action. In this scene, we had captured a traitorous human and escorted him to the stronghold of the other Witchers and were faced with the option of releasing him in exchange for crucial information or killing him. As Madej explained, killing the treacherous prisoner would prevent him from rejoining his comrades, who would later ambush and slay one of Geralt´s best friends, while letting the man go would eventually lead to a series of events that would end with the death of his lady love. Madej opted for the third option--to wait for the council of Witchers to return and pass judgment. The heartless monster hunters proposed such creative solutions as immediately butchering the man, torturing the man for information, or using a truth serum which would also cause permanent brain damage. As Madej explained, the world of The Witcher will not be a pleasant one, nor will it be one where decisions can be made without consequence. The lead designer warned that unlike other role-playing games from years past, there won´t be any decisions that result in an optimal, morally simple solution. Every key decision will likely yield some kind of reward, but also require some kind of sacrifice, and the consequences won´t always be revealed immediately.