UP !
COD 1.3 build win-x86 Mar 2 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 ( 3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 ( 4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 ( 1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 ( 1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 ( 694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 ( 2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 ( 12828 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.p
k3 ( 3736 files)
localized assets pak file for english
C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.p
k3 ( 1204 files)
localized assets pak file for english
File Handles:
----------------------
29625 files in pk3 files
execing default.cfg
couldn´t exec language.cfg
execing config.cfg
couldn´t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
. ..detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.20 GHz
System memory is 1024 MB ( capped at 1 GB)
Video card memory is 128 MB
Streaming SIMD Extensions ( SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Warning: cvar " r_uifullscreen" given initial values: " 1" and " 0"
Initializing OpenGL subsystem
. ..initializing QGL
. ..calling LoadLibrary( ´C:\WINDOWS\system32\opengl32.dll´ ) : succeeded
. ..setting mode 3: 640 480 FS
. ..using colorbits of 32
. ..calling CDS: ok
. ..registered window class
. ..created window@0,0 ( 640x480)
Initializing OpenGL driver
. ..getting DC: succeeded
. ..GLW_ChoosePFD( 32, 24, 8 )
. ..55 PFDs found
. ..hardware acceleration found
. ..PIXELFORMAT 9 selected
. ..creating GL context: succeeded
. ..making context current: succeeded
Initializing OpenGL extensions
. ..using OpenGL 1.2 draw element range
. ..using OpenGL 1.3 texture add environment mode
. ..using OpenGL 1.3 texture combine environment mode
. ..using OpenGL 1.3 texture dot3 environment mode
. ..using OpenGL 1.3 cube map textures
. ..using GL_ARB_vertex_program
. ..GL_NV_texture_shader not found
. ..using GL_NV_register_combiners
. ..GL_NV_register_combiners2 not found
. ..using WGL_EXT_swap_control
. ..using OpenGL 1.3 multitexture
. ..using GL_EXT_compiled_vertex_array
. ..using OpenGL 1.2 normal rescaling
. ..GL_ATI_pn_triangles not found
. ..using GL_ARB_vertex_buffer_object
. ..using GL_NV_fog_distance
. ..ignoring GL_NV_vertex_array_range...ignoring GL_NV_fence
. ..GL_ATI_vertex_array_object not found
. ..GL_ATI_fragment_shader not found
. ..ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 4000/PCI/SSE/3DNOW!
GL_VERSION: 1.5.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle WGL_ARB_make_current_read
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
picmip2: 3
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Forcing glFinish
performing W2K gamma clamp.
Initializing Shaders
. ..loading ´scripts/brad.shader´
. ..loading ´scripts/carride.shader´
. ..loading ´scripts/cloudshadow.shader´
. ..loading ´scripts/common.shader´
. ..loading ´scripts/decals.shader´
. ..loading ´scripts/effects.shader´
. ..loading ´scripts/gfx.shader´
. ..loading ´scripts/hood.shader´
. ..loading ´scripts/hud.shader´
. ..loading ´scripts/jeff.shader´
. ..loading ´scripts/nodlight.shader´
. ..loading ´scripts/paulj.shader´
. ..loading ´scripts/river_pj.shader´
. ..loading ´scripts/sfx.shader´
. ..loading ´scripts/sky.shader´
. ..loading ´scripts/sun.shader´
. ..loading ´scripts/surfacelight.shader´
. ..loading ´scripts/talon.shader´
. ..loading ´scripts/tankcountry.shader´
. ..loading ´scripts/tankhud.shader´
. ..loading ´scripts/terrain.shader´
. ..loading ´scripts/test.shader´
. ..loading ´scripts/transparents.shader´
. ..loading ´scripts/treeshadowtest.shader´
. ..loading ´scripts/truckride.shader´
. ..loading ´scripts/ui_hud.shader´
. ..loading ´scripts/ui_menus.shader´
. ..loading ´scripts/ui_menus_mp.shader´
. ..loading ´scripts/water.shader´
. ..loading ´scripts/weapons.shader´
. ..loading ´fxshaders/jh_fx.shader´
. ..loading ´fxshaders/pj_fx.shader´
. ..loading ´fxshaders/pj_impact.shader´
. ..loading ´fxshaders/weaponfx.shader´
Couldn´t find image for shader spotLight
----- finished R_Init -----
------- Miles sound system initialization -------
Attempting 11 kHz 16 bit stereo sound
2D provider initialized at 21972920 1991134811 34012532
available 3D providers:
Aureal A3D Interactive ( TM)
Aureal A3D 2.0 ( TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 ( TM)
Creative Labs EAX 2 ( TM)
Creative Labs EAX ( TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider ´Miles Fast 2D Positional Audio´
32 max 3D channels
------- Miles successfully initialized -------
Sound alias strings use 6.6 KB; 18.9 KB saved by string sharing
Couldn´t find image for shader menu/art/fx_base
Couldn´t find image for shader menu/art/fx_red
Couldn´t find image for shader menu/art/fx_yel
Couldn´t find image for shader menu/art/fx_grn
Couldn´t find image for shader menu/art/fx_teal
Couldn´t find image for shader menu/art/fx_blue
Couldn´t find image for shader menu/art/fx_cyan
Couldn´t find image for shader menu/art/fx_white
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 408 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 61 milli seconds
--- Common Initialization Complete ---
Working directory: C:\PROGRA~1\CALLOF~1
CL_PlayCinematic_f
SCR_PlayCinematic( atvi.RoQ )
trFMV::play(), playing atvi.RoQ
performing W2K gamma clamp.
trFMV::stop(), closing video/atvi.RoQ
finished cinematic
CL_PlayCinematic_f
SCR_PlayCinematic( iw_logo.roq )
trFMV::play(), playing iw_logo.roq
trFMV::stop(), closing video/iw_logo.roq
finished cinematic
CL_PlayCinematic_f
SCR_PlayCinematic( cod_intro.roq )
trFMV::play(), playing cod_intro.roq
trFMV::stop(), closing video/cod_intro.roq
finished cinematic
setting sel save to: quicksave
( savename: quicksave)
setting sel save to: quicksave
( savename: quicksave)
setting sel save to: quicksave
( savename: quicksave)
setting sel save to: quicksave
( savename: quicksave)
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
. ..wglMakeCurrent( NULL, NULL ) : success
. ..deleting GL context: success
. ..releasing DC: success
. ..destroying window
. ..resetting display
. ..shutting down QGL
. ..unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
Mon Jeu Call Of Duty Marche Pas ! 