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-=[Topic news, previews, vidéos...etc]=-

Best007
Best007
Niveau 10
01 septembre 2004 à 19:06:03

Fini en or.....en paltine c´est mieu :oui: :-p

Bad-Ryu
Bad-Ryu
Niveau 10
01 septembre 2004 à 21:59:10

XboxLife Posté le 01 septembre 2004 à 13:24:26
Bad-Ryu Posté le 01 septembre 2004 à 00:48:43
xboxlife j´ai fini PGR 2 et pas toi ^^

Ca fait déjà un bout de temps que je l´ai finis

:ouch2:
comment ça se fait tu as 53 medailles d´or et 117 de platines et moi 56 en or et 116 en platines j´ai donc fais plus de course que toi c´est logique non :question:

Bad-Ryu
Bad-Ryu
Niveau 10
01 septembre 2004 à 22:01:09

merde tu en as 119 DSL :honte:
elle est trop bien la derniere course la TVR speed 12 a du cèder sa place
J´ai vaincu :-)

Bad-Ryu
Bad-Ryu
Niveau 10
01 septembre 2004 à 22:02:35

Best007 Posté le 01 septembre 2004 à 19:06:03
Fini en or.....en paltine c´est mieu

t´as qu´a le faire :-((
t´as l´air de croire que c´est facile eh ben figure toi que non :non2:

Bad-Ryu
Bad-Ryu
Niveau 10
01 septembre 2004 à 22:04:12

6:32:633 mon nouveau record sur le nür fait mieux best si t´en es capable ^^

Bad-Ryu
Bad-Ryu
Niveau 10
02 septembre 2004 à 09:22:53

http://www.webquad.com/forza/forzaexclusives.php/forzaexclusives.php?itemid=42 :g) encore une traduction SVP :o))

Bad-Ryu
Bad-Ryu
Niveau 10
02 septembre 2004 à 09:24:25

Vous etes tous en cours ou quoi :question:

Bad-Ryu
Bad-Ryu
Niveau 10
02 septembre 2004 à 09:25:11

A bah non les quebecois dorment a cette heure ci jsuis trop bete :honte:

Best007
Best007
Niveau 10
02 septembre 2004 à 12:36:10

" 6:32:633 mon nouveau record sur le nür fait mieux best si t´en es capable ^^"

:lol: mon meilleur temps au nurb est de 6"11 et des poussières :rire:

Sinon ici on parle de forza avec une nouvelle image la forza 3 je crois

http://www.hardgamers.com/miseajour.asp?no=738

Best007
Best007
Niveau 10
02 septembre 2004 à 12:36:38

Celui la aussi est pas mal :

http://www.playscope.com/viewarticle.php?num_article=6755

XboxLife
XboxLife
Niveau 10
02 septembre 2004 à 12:57:08

Bad-Ryu Posté le 01 septembre 2004 à 22:02:35
Best007 Posté le 01 septembre 2004 à 19:06:03
Fini en or.....en paltine c´est mieu

t´as qu´a le faire
t´as l´air de croire que c´est facile eh ben figure toi que non

:d) :rire: MDR :rire: best l´a fini en platine 1 mois après la sortie du jeu alors l´éxite pas trop :rire2:

XboxLife
XboxLife
Niveau 10
02 septembre 2004 à 13:01:18

http://www.hardgamers.com/miseajour.asp?no=738 :d) Le coup de la porte et du nom sur la piste me fait bien marrer :ok:

Best007
Best007
Niveau 10
02 septembre 2004 à 13:07:05

Moi ennerver :sarcastic: naaaan jamais :lol:

XboxLife
XboxLife
Niveau 10
02 septembre 2004 à 13:08:35

:monoeil:

XboxLife
XboxLife
Niveau 10
02 septembre 2004 à 13:08:35

:monoeil:

XboxLife
XboxLife
Niveau 10
02 septembre 2004 à 13:09:14

:ouch: dsl :hap:

Best007
Best007
Niveau 10
02 septembre 2004 à 13:11:38

La dernière foi que j´ai fait 6"32 ct sur une course sur xboconnect mais je n´étais pas lancer car il y avai le depart :oui:
Mais c´est avec la speed12 :oui: tu la fait avec quelle voiture?

MiLhOuSe
MiLhOuSe
Niveau 6
02 septembre 2004 à 13:15:08

Moi je fais 6.26 avec La Gt1 mais faut que je m´y remmette là...

ps: viens sur " 1er message du forum" pour taper la discut stuveux :ok:

Bad-Ryu
Bad-Ryu
Niveau 10
05 septembre 2004 à 15:17:42

September 02, 2004 - Gran Turismo has been a powerful staple of the PlayStation library for more than half a decade, and it´s been nigh impossible to topple as the king of racing simulation. Microsoft´s Forza Motorsport is the newest challenger to Gran Turismo´s throne, and is easily the most serious competitor in this seemingly impenetrable racing genre.

I gave a playable build of Forza a spin at the European Game Stars Live event. The small demo featured a straight-forward race event on one of three tracks: Laguna Seca, Blue Mountains Raceway, and Rio de Janeiro. And though I only got my hands on three tracks, there were nearly twenty-five selectable vehicles to test out, including:
Dodge SRT-4
Honda Civic Type R
Volkswagen Golf R32
Mitsubishi Eclipse GTS
Hyundai Tiburon GT
Toyota Celica GTS
Acura NSX
Nissan Skyline R34 STR
Lancer Evolution VIII
Subaru WRX STi
Nissan 350Z
Toyota Supra Turbo
Dodge Viper ACR
Chevrolet Corvette C6
Audi DS6 Sedan
Ferrari 360 Modena
Porsche 911 GT3
TVR Tuscan S
Panoz LMP
Audi Infineon R8
BMW V12 LMP
Cadillac LMP
Ferrari F333 SP
Toyota GT-One

After touring about in Forza, comparisons to Gran Turismo are about as easy as the women here in London. ( So that really doesn´t make any sense, but roll with me please.) The sense of realism in the feel of Forza´s vehicle handling is on-par with Sony´s champion, forcing strict adherence to proper racing lines and braking habits. Forza is undoubtedly simulation racing, and it´s done surprisingly well. Missed apexes in the corners and late braking both punish lap times considerably, though the physics of Forza are a tad more forgiving than those in Gran Turismo.

One area where Gran Turismo looks to remain the game to beat is in graphics. Unquestionably, Forza looks superb, with ultra-smooth vehicle models, impressive reflections, and solid environments. However, the general look of the game isn´t as photorealistic as the reigning king of simulation, at least not at this point in development. Where the two games are equal in visual style is in the sense of speed—with a hardcore devotion to simulation, Forza is pretty slow paced when compared to the likes of arcade racers such as Burnout 3 and Need for Speed Underground.

Perhaps the most nagging criticism of Gran Turismo is the lack of vehicle damage, an element that could add even more to a series that tries so hard to achieve realism. This is where Forza steps up. Boasting full vehicle damage to all vehicles, the damage in Forza is more than just cosmetic, affecting the handling and performance of the tuned race vehicles. In watching the legions of dimwits play Forza at Game Stars Live, I got a chance to witness some of the more serious damage a car could sustain, though despite my very best efforts ( I really tried quite hard) I couldn´t replicate the degree of damage on my own. Even after slamming head-on into a wall at top speed, I barely crumpled the front of my Porsche 911, and honestly felt no hit to the car´s performance. This will likely be remedied as the game progresses through development, and should convey an aspect of racing that Gran Turismo has yet to match.

The loading screens between races taunted me with promises of vehicle customization, and showed a riced-out looking Dodge SRT-4 with body kits and decals. Sadly, there was no such customization available in the version of Forza I played—it´ll be especially telling to see how Forza stacks up to Gran Turismo in this area of the game. We´ll uncover more details of Forza as we near its January 2005 release date, and will soon have videos showing off two of the game´s early race tracks.

Bad-Ryu
Bad-Ryu
Niveau 10
05 septembre 2004 à 15:18:37

September 02, 2004 - Gran Turismo has been a powerful staple of the PlayStation library for more than half a decade, and it´s been nigh impossible to topple as the king of racing simulation. Microsoft´s Forza Motorsport is the newest challenger to Gran Turismo´s throne, and is easily the most serious competitor in this seemingly impenetrable racing genre.

I gave a playable build of Forza a spin at the European Game Stars Live event. The small demo featured a straight-forward race event on one of three tracks: Laguna Seca, Blue Mountains Raceway, and Rio de Janeiro. And though I only got my hands on three tracks, there were nearly twenty-five selectable vehicles to test out, including:
Dodge SRT-4
Honda Civic Type R
Volkswagen Golf R32
Mitsubishi Eclipse GTS
Hyundai Tiburon GT
Toyota Celica GTS
Acura NSX
Nissan Skyline R34 STR
Lancer Evolution VIII
Subaru WRX STi
Nissan 350Z
Toyota Supra Turbo
Dodge Viper ACR
Chevrolet Corvette C6
Audi DS6 Sedan
Ferrari 360 Modena
Porsche 911 GT3
TVR Tuscan S
Panoz LMP
Audi Infineon R8
BMW V12 LMP
Cadillac LMP
Ferrari F333 SP
Toyota GT-One

After touring about in Forza, comparisons to Gran Turismo are about as easy as the women here in London. ( So that really doesn´t make any sense, but roll with me please.) The sense of realism in the feel of Forza´s vehicle handling is on-par with Sony´s champion, forcing strict adherence to proper racing lines and braking habits. Forza is undoubtedly simulation racing, and it´s done surprisingly well. Missed apexes in the corners and late braking both punish lap times considerably, though the physics of Forza are a tad more forgiving than those in Gran Turismo.

One area where Gran Turismo looks to remain the game to beat is in graphics. Unquestionably, Forza looks superb, with ultra-smooth vehicle models, impressive reflections, and solid environments. However, the general look of the game isn´t as photorealistic as the reigning king of simulation, at least not at this point in development. Where the two games are equal in visual style is in the sense of speed—with a hardcore devotion to simulation, Forza is pretty slow paced when compared to the likes of arcade racers such as Burnout 3 and Need for Speed Underground.

Perhaps the most nagging criticism of Gran Turismo is the lack of vehicle damage, an element that could add even more to a series that tries so hard to achieve realism. This is where Forza steps up. Boasting full vehicle damage to all vehicles, the damage in Forza is more than just cosmetic, affecting the handling and performance of the tuned race vehicles. In watching the legions of dimwits play Forza at Game Stars Live, I got a chance to witness some of the more serious damage a car could sustain, though despite my very best efforts ( I really tried quite hard) I couldn´t replicate the degree of damage on my own. Even after slamming head-on into a wall at top speed, I barely crumpled the front of my Porsche 911, and honestly felt no hit to the car´s performance. This will likely be remedied as the game progresses through development, and should convey an aspect of racing that Gran Turismo has yet to match.

The loading screens between races taunted me with promises of vehicle customization, and showed a riced-out looking Dodge SRT-4 with body kits and decals. Sadly, there was no such customization available in the version of Forza I played—it´ll be especially telling to see how Forza stacks up to Gran Turismo in this area of the game. We´ll uncover more details of Forza as we near its January 2005 :g) ( c´est bien dis janvier 2005 :content: cette fois on est fixé) release date, and will soon have videos showing off two of the game´s early race tracks.

La vidéo du moment