A propos des spécialisations des classes, en anglais, dsl:
guerrier -> berserker, templar, champion, reaver
roublard -> ranger, bard, duelist, assassin (j'en vois deja certain sourire, si si)
mage -> spirit healer , shapeshifter (sounds great)?, bloodmage ?, arcane warrior ?
Quelques indications:
le berserker manierait les armes a 2 mains tandis que le reaver manierait une arme dans chaque mains
shapeshifter est un mage capable de changer de forme, ça vous rappelle rien ça?....
Toutes ces spécialisations ne se débloquent qu'après leur quetes respectives.Ne deviendra donc pas assassin qui le souhaite simplement, faudra d'abord réussir la quete correspondante, héhé, ça rigole moins la?
excusez moi du simple copier collé qui suit, mais grosse flemme de faire la part des choses et encore plus pour la traduction:
"Berserker - High damage and high resistance, perhaps at the cost of defense while certain abilities are active. Basically the heavy hitter to end all heavy hitters. There to make sure that, even if completely outmatched, the character's going to cause some major hurt.
Templar - Anti mage. Don't think it needs explanation, we've all seen the talent tree. Just a mage's worst enemy.
Champion - I'd heard something about them having shouts way back and that seems to make sense. A sort of party buffer, able to give allies certain offensive/defensive bonuses. Alternatively, I could seem them as a highly defensive type with a high attack rating.
Reaver - I'm thinking a very fast fighter, perhaps a dirty one. Maybe the opposite of the Champion, having abilities which intimidate lesser enemies and make them run away or have attack penalties.
Ranger - This one's throwing me for a loop. Everything I'd imagine they have seems to be covered in skills and talents already. So I'm going to guess they have bonuses to natural resistance, perhaps some lesser healing capabilities and major bonuses to dexterity based weapons such as bows and daggers as well as traps. Basically a dexterity based damage dealer or a rogue version of the Berserker.
Bard - Another one throwing me for a loop. I'm thinking this class might be more of a dialogue heavy one, with added persuasion options and the like. Also probably some added focus on rare poisons (lyrium?) and support.
Duelist - High attack and dodge bonuses. Not much more to add to that. Great at single combat, not so great in heavier battles where they won't deal or take as much damage as other classes might.
Assassin - More frequent criticals, higher backstab bonus, perhaps even a high level insta kill attack which can only be used while stealthed. Perhaps a bonus to poison and/or stealth. Very basically your flanking expert. Get a warrior to distract and let this guy just tear everyone apart.
Spirit Healer - Added healing benefits, likely magical shields of some type. I'm guessing they'll also have some sort of good spirit summons. A pure support type, really, which helps others kick *** for longer.
Blood Mage - Possession, perhaps spells which could be deemed torture by, say, forcing the body to contract at odd angles or convulse violently. In terms of use, something which causes concentrated chaos in enemy ranks
.
Shapeshifter - Need I really say more? Only question is really what we'll be able to turn into. A dragon transformation would be fun, though overpowered. But then, perhaps it wears down mana fast so you'd only be able to take advantage for 15 seconds or so. I'm going to guess they're both going to attempt to make all transformations useful to the end as well as stick to more "natural" creatures. So we'll see something like a wolf at the beginning which is fast as hell and can pin down opponents - good for moving and one-on-one, then perhaps a bear which does more damage and has some nice resistances, good for subbing in as an extra melee hand. From there it gets trickier. I'll stick with my dragon guess for some short but heavy artillery then maybe something more innocent looking for scouting at the cost of any real attack ability.
Arcane Warrior - Assuming this is true, this one's pretty odd. We've heard you can't really assume the warrior type as a mage, so I dunno. Maybe something basic which allows you to simply cause more damage and gives more resistance so you could sub in briefly as a warrior if push comes to shove. Could also be a mage who uses magic to buff their physical prowess temporarily. Last guess is that we're taking it completely wrong and that they're a heavy magic damage dealer, able to sling more concentrated and purely damaging magical attacks at enemies. Literally a warrior of magics."
A partir de la , j'aurai peut etre du créer un nouveau topic, vu le risque encouru de voir des discussion du genre "votre choix de classe"...Mais comme tout ceci n'est pas encore confirmer par les devs,il n'y a donc rien d'officiel.
source:
http://daforums.bioware.com/forums/viewtopic.html?topic=689310&forum=135&sp=0
Mesdames, Messieurs, à vos choix si ce n'est deja fait, et je rappelle que les spécialisations ne s'obtiennent qu'pares avoir réaliser leur quetes respectives.