voilà, à l´instant il vient de crasher, voici à quoi ressemble le rapport :
No Label
Crash Time: 08/22/07 23:15:15
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2214 MHz with 1023MB RAM
Video: Radeon X1300/X1550 Series (6698)
UserName: Zorglomme
ComputerName: **********
Application location: C:\Documents and Settings\Zorglomme\Jeux\SWAT 4\Content\System\
SWAT Build Number: 34688
CreateTexture failed(E_OUTOFMEMORY).
Historique: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialSP [InMaterial=´PoliceLightsShader´ 0x1F09100 InMaterial->Outer=´Cars´] <- StaticMeshBatchRenderer::RenderNonDynamicLit <- StaticMeshBatchRenderer::Render <- RenderStaticMeshBatchList <- FStaticMeshBatchList::Render <- RenderSolidScenePass <- RenderSolidScenePasses <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: ´myLevel´ PendingLevel: ´(NULL)´ NetMode: ´NM_Client´] <- MainLoop