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SWAT 4
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Liste des sujets

aidez moi svp error

halo1992
halo1992
Niveau 2
30 avril 2006 à 16:08:40

il y a ecris sa
No Label

Crash Time: 04/30/06 16:07:20

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 2085 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (4523)

UserName: MICHAEL
ComputerName: PRIVERE7QKG6ZE
Application location: C:\Program Files\VUGames\SWAT 4 Single Player Demo\Content\System\

SWAT Build Number: 29930

Access Violation caused General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render [GUIcar2] <- RenderSolidScenePass <- RenderSolidScenePasses <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: ´myLevel´ PendingLevel: ´(NULL)´ NetMode: ´NM_Standalone´] <- MainLoop

ses quoi svp aidez moi

halo1992
halo1992
Niveau 2
30 avril 2006 à 16:10:44

et mnt sa :
No Label

Crash Time: 04/30/06 16:09:40

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 2085 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4200 (4523)

UserName: MICHAEL
ComputerName: PRIVERE7QKG6ZE
Application location: C:\Program Files\VUGames\SWAT 4 Single Player Demo\Content\System\

SWAT Build Number: 29930

Access Violation caused General protection fault!

History: UStruct::Serialize [(Function SwatGame.SwatHUD.DebugCover3)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DebugCover3)] <- UField::Serialize [(Function SwatGame.SwatHUD.DebugCoverInternal)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.DebugCoverInternal)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DebugCoverInternal)] <- UField::Serialize [(Function SwatGame.SwatHUD.DrawDebugCover)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.DrawDebugCover)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DrawDebugCover)] <- UField::Serialize [(Function SwatGame.SwatHUD.DebugAwareness)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.DebugAwareness)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DebugAwareness)] <- UField::Serialize [(Function SwatGame.SwatHUD.DebugOfficerAwareness)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.DebugOfficerAwareness)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DebugOfficerAwareness)] <- UField::Serialize [(Function SwatGame.SwatHUD.DrawDebugAwareness)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.DrawDebugAwareness)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DrawDebugAwareness)] <- UField::Serialize [(Function SwatGame.SwatHUD.ToggleGUI)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.ToggleGUI)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.ToggleGUI)] <- UField::Serialize [(Function SwatGame.SwatHUD.ToggleHUD)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.ToggleHUD)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.ToggleHUD)] <- UField::Serialize [(Function SwatGame.SwatHUD.ShowFocus)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.ShowFocus)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.ShowFocus)] <- UField::Serialize [(Function SwatGame.SwatHUD.RenderCommand)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.RenderCommand)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.RenderCommand)] <- UField::Serialize [(Function SwatGame.SwatHUD.DebugRenderPlayerInterfaces)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.DebugRenderPlayerInterfaces)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DebugRenderPlayerInterfaces)] <- UField::Serialize [(Function SwatGame.SwatHUD.DrawDebugShapes)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.DrawDebugShapes)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.DrawDebugShapes)] <- UField::Serialize [(Function SwatGame.SwatHUD.AddDebugLine)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.AddDebugLine)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.AddDebugLine)] <- UField::Serialize [(Function SwatGame.SwatHUD.RemoveDebugLine)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.RemoveDebugLine)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.RemoveDebugLine)] <- UField::Serialize [(Function SwatGame.SwatHUD.ClearDebugLines)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.ClearDebugLines)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.ClearDebugLines)] <- UField::Serialize [(Function SwatGame.SwatHUD.AddDebugBox)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.AddDebugBox)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.AddDebugBox)] <- UField::Serialize [(Function SwatGame.SwatHUD.AddDebugCone)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.AddDebugCone)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.AddDebugCone)] <- UField::Serialize [(Function SwatGame.SwatHUD.RemoveDebugCone)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.RemoveDebugCone)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.RemoveDebugCone)] <- UField::Serialize [(Function SwatGame.SwatHUD.ClearDebugCones)] <- UStruct::Serialize [(Function SwatGame.SwatHUD.ClearDebugCones)] <- UFunction::Serialize <- TestReach [(Function SwatGame.SwatHUD.ClearDebugC

aidez moi jai chercher patout

La vidéo du moment