Voilà pour les noobs le liens exacte pour le mod S.S.F mod 1.1 . Et voilà les config. exact:(traduisez vous même!!)
_WEAPON/GAMEPLAY CHANGES
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-All Weapons have proper firing modes as per manufactor specs. Guns with Burst mod start in Burst mode
-All Weapons have correct lethality. ( One shot head kills are much more common with higher caliber rounds)
-FMJ and JHP Rounds know penetrate items correctly based on round and caliber.
( Example, a FMJ . 223 round will penetrate wood and metal doors, where a 9mm FMJ will only penetrate a wood door.
A JHP 9mm will not penetrate wood doors)
-Firing Rates are more correct as to sustained rounds per minute.
-Equipping animations are slightly faster. ( Example, Switching weapons is quicker, etc)
-Weapon effects are more realistic. ( Example:Throw a flashbang in a room with " loose" items and stuff will fly across the room)
-Body hits will send a larger impulse to the rag doll being shot.
-Death animations are more realistic. Dying suspects and hostages will jerk and spasm from firing nerve impulses.
-Incapacitation animations more pronounced. Incapacitated suspects and hostages will move in more realistic ways. ( Trying to get up, moving their head to look around, etc)
-Flashbangs more effective to UNARMORED suspects/hostages. Flashbangs have a slight fatality issue associated to them, but flashbangs have to be RIGHT ON a suspect to kill them.
-CS Gas has the same effect on AI as unprotected players
-Zoom to fire is instant instead of taking 0.5 seconds.
-Recoil, aim factors and several other factors increased for much more realistic weapons handling.
-Optiwand has a higher field of view so that you can see a larger area. Resolution for Optiwand Camera view changed so that the view doesnt look as pixelated.
-The AK-47 and the UZI SD are now available for all game modes.
-Primary weapons can be used as secondary and secondary can be used as primary weapons. ( Example Carry MP5 as Primary and carry LTL Shotgun as secondary, etc)
-Option to not choose ANYTHING for a primary or secondary slot. ( Useful for training etc) ( also No Armor or Now Helmet Modes
-Removed Red and Blue Team GLOW sticks from backs in TDM Mode ONLY
-AI weapons have same stats and use the same limitations of the player now.
-Dynamic Take Downs now possible with correct aiming and recoil.
-Real-world textures used in the " Loadout" screens. Real Weapon Names, Stats, etc.
-The stinger´s lethality and incapacitating effects more realistic, Throwing a stinger on an unarmed person will now have a higher chance of killing them.
-Door charges have a higher lethality and stun zone. ( someone standing with 5 to 8 feet from door will be knocked unconcious or killed, persons 8 to 15-20 will be stunned, like a flashbang)
-Breaching shotgun can be used for a very close range ( within 15 to 30 feet) weapon.
-Several enemy guns have flashlights. ( they won´t always use them, but sometimes they might, especially higher-level elite suspects)
AI CHANGES
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MOST OF THE AI CHANGES ARE BASED ON DIFFICULTY SETTINGS.
EASY Setting will not seem much different where as ELITE will be much different!
-Different game modes use the same damage settings. No more getting damaged more for playing co-op versus single player.
-AI can now engage or disengage officers at closer ranges.
-AI is more unpredictable.
-AI more likely to use cover when under fire.
-AI will fake surrendering more often.
-AI " moral effects" changed for more realistic gameplay. ( Seeing buddies killed, getting shot, etc)
-AI more prone to engage or kill hostages when threatened or hearing you.
-AI much faster on the draw at shooting when they have decided to attack you.
-AI will run farther when trying to hide.
-When barricaded, AI will watch nearby doors and attack if they notice any nearby doors open.
SINGLE PLAYER CHANGES:
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-AI Swat will clear a room more effectively.
-AI Swat will not watch a non-threat more than a new threat.
-AI in single player gets affected by diversionary items ( cs, flash, sting) the same as Co-op.
MULTIPLAYER
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- When hosting multiplayer, people can see you have the mod on by looking at MOD section of multiplayer list.
It will list as SSF 1.1
- Terrorist Uniforms for TDM Altered so you can visually recognize terrorists from SWAT.
Extras
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-Opening Movies and notices removed.
-Very quick " SSF Mod" splash screen at start.
The ONLY OTHER place you will see SSF.
is a very discreet place in the MP server screen.
Didnt want to flood you with " look at me" advertising
-Many more that we might have forgotten!
If you are a modder and are interested in using our mod as a base, the only thing we ask, is 4 things.
1) Email us and let us know, and if possible let us know what you are planning on doing.
2) Give us credit were credit is due. A lot of time was spent making this for your enjoyment and all we ask for is a little respect.
3) The mod must be renamed. You can´t name it " SSF version 2," etc.
4) You cannot sell this mod for ANY PURPOSE WHATSOEVER.
Enjoy!
-GunMod
http://www.fileplanet.com/152843/150000/fileinfo/SWAT-4---S.S.F.-Realism-Mod-1.1 http://www.fileplanet.com/152843/150000/fileinfo/SWAT-4---S.S.F.-Realism-Mod-1.1