bon ben voili...
vous pouvez taper les mots clefs :
" swat4 kheops" sur le serveur donkey n°1 dans emule..
je fais ici un copier coller pour avoir le " terminator" ! !
; ********************************
; BENELLI M4 SUPER90 SHOTGUN
; ********************************
[SwatEquipment.M4Super90SG]
; RoundBasedWeapon configuration
MagazineSize=900
; FiredWeapon configuration
PlayerAmmoOption=SwatAmmo.M4Super90SGAmmo
PlayerAmmoOption=SwatAmmo.M4Super90SGSabotAmmo
PlayerAmmoOption=SwatAmmo.NovaPumpSGAmmo
PlayerAmmoOption=SwatAmmo.NovaPumpSGSabotAmmo
PlayerAmmoOption=SwatAmmo.AK47MG_FMJ
PlayerAmmoOption=SwatAmmo.AK47MG_JHP
PlayerAmmoOption=SwatAmmo.M4A1MG_JHP
PlayerAmmoOption=SwatAmmo.M4A1MG_FMJ
PlayerAmmoOption=SwatAmmo.UZISMG_FMJ
PlayerAmmoOption=SwatAmmo.UZISMG_JHP
PlayerAmmoOption=SwatAmmo.MP5SMG_JHP
PlayerAmmoOption=SwatAmmo.MP5SMG_FMJ
PlayerAmmoOption=SwatAmmo.UMP45SMG_FMJ
PlayerAmmoOption=SwatAmmo.UMP45SMG_JHP
; 00 buck ammo description. In SWATammo.u
; 00 buck
; Sabot round description. In SWATammo.u
; 12 gauge
EnemyUsesAmmo=(AmmoClass="SwatAmmo.M4Super90SGAmmo
",Chance=100)
Range=4000
MuzzleVelocity=10000
OverrideArmDamageModifier=1.0
AvailableFireMode=FireMode_Auto
AvailableFireMode=FireMode_Burst
AvailableFireMode=FireMode_Single
BurstRateFactor=3.50
BurstShotCount=8
; HandheldEquipment configuration
FirstPersonModelClass=class´SwatEquipmentModels.M4
Super90_FirstPerson´
ThirdPersonModelClass=class´SwatEquipmentModels.M4
Super90_ThirdPerson´
Description="The terminator"
FriendlyName="M4 Super90"
GUIImage=material´gui_tex.equip_m4super90´
GUIPaperdollImage=material´gui_tex.paperdoll_shotg
un´
EquipAnimationRate=3
UnequipAnimationRate=3
UseAnimationRate=3.50
ReloadAnimationRate=1
; Since zero is perfect AimError, Max AimError
MaxAimError=20.0
; AimError recovered per second until base AimError
LargeAimErrorRecoveryRate=12.0
SmallAimErrorRecoveryRate=2.0
AimErrorBreakingPoint=1.0
StandingAimError=0.75
WalkingAimError=1.5
RunningAimError=6.0
CrouchingAimError=0.25
; Instantaneous penalties
EquippedAimErrorPenalty=2.0
StandToWalkAimErrorPenalty=1.0
WalkToRunAimErrorPenalty=2.0
DamagedAimErrorPenalty=0.0
FiredAimErrorPenalty=0.7
InjuredAimErrorPenalty=0.0
MaxInjuredAimErrorPenalty=0
; AimError penalty for one unit of mouse movement
LookAimErrorPenaltyFactor=0.000125
MaxLookAimErrorPenalty=13.0
RecoilBackDuration=0.01
RecoilForeDuration=0.15
RecoilMagnitude=110
HasAttachedFlashlight=true
FlashlightPosition_1stPerson=(X=14,Y=-4,Z=7)
FlashlightRotation_1stPerson=(Pitch=0,Yaw=0,Roll=0
)
FlashlightPosition_3rdPerson=(X=0,Y=-34.6,Z=2.7)
FlashlightRotation_3rdPerson=(Pitch=0,Yaw=-16384,R
oll=0)
; Weapon Zoom
ZoomedFOV=60.0
ZoomTime=0.5