No Label
Crash Time: 02/28/05 11:28:36
OS: Windows XP 5.1 ( Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2169 MHz with 511MB RAM
Video: RADEON 9800 PRO ( 6512)
UserName: *******
ComputerName: ******
Application location: C:\Program Files\VUGames\SWAT 4 Single Player Demo\Content\System\
SWAT Build Number: 29930
Access Violation caused General protection fault!
History: SoundEffectsSubsystem::PrecacheSoundEffect < -
SoundEffectsSubsystem::PrecacheEffectSpecification
< - AEffectsSubsystem::execAddEffectSpecification < - UObject::CallFunction
[SCRIPT=´IGEffectsSystem.EffectsSubsystem.AddEffec
tSpecification´ OBJ=´SoundEffectsSubsystem0´] < - UObject::CallFunction
[SCRIPT=´IGEffectsSystem.EffectsSubsystem.Initiali
zeResponseSpecifications´ OBJ=´SoundEffectsSubsystem0´] < - UObject::CallFunction
[SCRIPT=´IGEffectsSystem.EffectsSubsystem.PreBegin
Play´ OBJ=´SoundEffectsSubsystem0´] < - UObject::ProcessEvent [Function
IGSoundEffectsSubsystem.SoundEffectsSubsystem.PreB
eginPlay() on SoundEffectsSubsystem swat_splashscene.SoundEffectsSubsystem0] < - ULevel::ConstructActor < - ULevel::SpawnActor < - AEffectsSubsystem::Init < - AEffectsSubsystem::execInit < - UObject::CallFunction [SCRIPT=´IGEffectsSystem.EffectsSystem.Init´ OBJ=´EffectsSystem´] < - UObject::CallFunction
[SCRIPT=´Engine.LevelInfo.InitializeEffectsSystem´
OBJ=´LevelInfo0´] < - UObject::CallFunction [SCRIPT=´Engine.LevelInfo.NotifyGameStarted´ OBJ=´LevelInfo0´] < - UObject::CallFunction [SCRIPT=´Engine.GameInfo.NotifyGameStarted´ OBJ=´GameInfo1´] < - UObject::ProcessEvent [Function Engine.GameInfo.Tick() on GameInfo swat_splashscene.GameInfo1] < - AActor::Tick [Actor: ´GameInfo1´ Actor->bDeleteMe: FALSE] < - TickAllActors < - ULevel::Tick [(NetMode=0)] < - TickLevel < - UGameEngine::Tick < - UpdateWorld < - MainLoop->GenerateExtraCrashInfo [(GLevel: ´myLevel´ PendingLevel: ´(NULL)´ NetMode: ´NM_Standalone´] < - MainLoop