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ANOTHER MAD DOCTOR EMPIRE EARTH II PATCH 1.2 NEWS UPDATE
Greetings All:
The Mad Doctor here as promised, checking in with another update on Patch 1.2 for you.
I’d like to start off by thanking you all for your kind words and support. We’ve been watching the new and improved boards closely (I love the new boards), and as we’re pushing hard to get a great patch your way – your enthusiasm spurs us on. I know you’re all anxious to get your hands on Patch 1.2, and believe me, the Mad Doc and VUG teams are busy pushing really hard to get it your way. It is our key priority, and there is much good work being done. So, I just wanted to check in with a bit of information for you, give you a quick look at a little more detail on what we’ve been up to.
With that said, let’s take a closer look at Patch 1.2
We know you’re thinking: “What the heck are they working on? Give us the patch!” Well, let me say again that our goal with Patch 1.2 is certainly to prioritize and address the core issues which can sometimes make the gameplay frustrating - this is critical, and we’re working really hard here. We also want to deliver key items for our mod community (thank you guys for your diehard support). And again, whether you’re into single or multiplayer – we want this game to be great fun for you to play, and to mod. We’re hitting the big issues, and this takes time.
These top items are on the agenda for Patch 1.2 - addressing everything from balancing, lag and improving the editor - to key bug fixes. As of today, while we still can’t give you full detail on the complete spectrum of items being addressed in Patch 1.2, I’d like to at least offer you these insights into a few of the areas we’re currently focusing on:
Increased Character Buffer to Accommodate Longer Messages for In-game Lobby
New Multiplayer Skirmish Maps (And Documentation on how to make your own)
Epoch Numerals are Accompanied by Epoch Names (Where room permits)
De-intensified Weather Effects for Improved Visibility During Gameplay
Fixed Trying to Start a Game When Everybody is set as an Observer
Fixed Scroll Resetting When new Text is Added to the Chat Box
End-User Scenario Scripting System (And Documentation)
Improved GameSpy Lobby With Ladder/Ranking System
Added cut and Paste Functionality to In-game Lobby
Improved Team Placement on Continents Maps
Fixed Helicopters Getting Stuck on Bridges
Added Simplified Hotkey Map
Improved Units´ use of Roads
Improved Unit Balance
Pathing Improvements
Added Profanity Filter
As you can see from this glimpse into our activities, we’re moving through some pretty big deliverables here for you, and doing our best to get through a good bit of work. The team is rocking it! My hope is that this helps you understand where we’re at, we’ll keep you posted on timing as we move forward.
Best,
The Mad Doctor