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Liste des sujets

Mods BF2 et Maps maison sortie et dl

ambre---fr
ambre---fr
Niveau 10
18 juillet 2007 à 23:13:44

hop hop on dérive restons dans le sujet des mods moi a bf2 je n´y joue plus depuis l inf only je ne vais que sur po2 qui a des vehicules de partout et mon préféré est le hind russe je suis aussi bon en pilote que copi et je répare en copi en plus je ssuis redoutable aux aa et at dedans c´est mon kif je love le hind d´ailleurs vais en faire un fond d´ecran pour ma nouvelle conf

Pascalm84
Pascalm84
Niveau 10
19 juillet 2007 à 08:46:56

Bon ça a été dit dans 2 topics mais pas ici.

Alors pour ceux qui veulent des maps en solo pour PR voici le lien pour les DL :

http://realitymod.com/forum/t20969-the-latest-pr-gt-sp-working-mapsspan.html

Pour vous aider à l´install voici ce que dit le fichier readme :

"UNzip this file into the MAO valley folder in the levels. COPY the origingal server first. I don´t know if it would kick you for modified content.
"

En gros vous copiez le server.zip et vous le mettez à la place de l´ancien dans le dossier de la map. PENSEZ A SAUVEGARDER LANCIEN CAR ILS NE SONT PAS SûR DE LA STABILITE DE CE FIX :hum:

Pascalm84
Pascalm84
Niveau 10
19 juillet 2007 à 08:47:39

(le read me c´était celui de maovalley, c´est pour ça qu´il y a "mao valley folder" )

ambre---fr
ambre---fr
Niveau 10
19 juillet 2007 à 13:37:35

VOILA LE CHANGE LOG DE LA NOUVELLE VERSIONS DE POE2 POUR DEMAIN A DL A 19H
Point of Existence 2 version 1.5.5 README and CHANGELOG 30-06-2007

==================================================
===================
Point of Existence Legal and Copyright Information

==================================================
===================

THIS MODIFICATION FOR THE ELECTRONIC ARTS GAME BATTLEFIELD 2 IS
PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR
IMPLIED, THIS MODIFICATION IS TO BE CONSIDERD BETA AND IN NO EVENT
WILL POINT OF EXISTENCE/IT´S CREATORS AND ASSOCIATED STAFF BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE, MISUSE OR MALFUNCTION OF THIS PRODUCT.

THIS MODIFICATION IS SUBJECT TO COPYRIGHT © 2007 POINT OF EXISTENCE.
ALL RIGHTS ARE RESERVED. THIS MODIFICATION OR ANY OF IT´S COMPONENTS
MAY NOT BE COPIED, REPRODUCED, USED IN OTHER SOFTWARE, WITHOUT THE
PRIOR CONSENT OF THE POINT OF EXISTENCE DEVELOPMENT TEAM.

COPYRIGHT © 2007 POINT OF EXISTENCE

==================================================
===================
Point of Existence Background information

==================================================
===================

Point of Existence 2 is a free modification for the Electronic
Arts first person shooter game "Battlefield 2".
The modification adds additional content to the game to give players
additional enjoyment and new battlegrounds to fight on. This
modification is to be considered a "Total Conversion" meaning that
the ultimate goal is to modify or replace all stock Battlefield 2
content with custom developed content.

The theatre of operations for this modification is Eastern Europe,
mainly set in the Ukraine and it´s surrounding territories.
The 2 armed forces currently in engagement are the German bundeswehr
and the Ukrainian army, This release sees the introduction of the
United States armed forces and several new battlefields to fight on.

Please visit http://www.pointofexistence.com for news updates,
online manual and forum community.

==================================================
===================
Point of Existence Changelog from version 1.1.5 > 1.5.5 30-06-2007

==================================================
===================

-----------
NEW CONTENT
-----------

    • MAPS**

- Berezan Island
- Blue Nile 2
- Crimea Beach
- Assault on Odessa
- Red Dawn
- Risen
- Olesko Castle

    • VEHICLES**

- US AAVP7A1
- US AH-6 Littlebird
- US AH-1Z Super Cobra
- US M1A2 Abrams
- US F22 Raptor
- US F/A 18E/F
- UKR W3W Sokol
- UKR Su-27 Flanker A2A & Multirole variants

    • HAND WEAPONS**

- GER DSR-1 Sniper Rifle
- US KaBar Knife
- UKR Mortar
- US M16A4 Assault Rifle
- US M249 SAW LMG
- US M4A1 Carbine

    • STATIONARY WEAPONS**

- US M167 VADS
- GER FK20mm Flak
- AT4 Spigot ATGM
- Mk49 Launcher

    • ARMAMENT**

- XM312 Grenade Launcher
- M240D HMG
- M224 Mortar
- T89 Mortar
- Tomahawk

-------------
SINGLE PLAYER
-------------

    • MAPS**

Risen
- Added ai navmeshing.

Blue Nile
- Added ai navmeshing.

    • VEHICLES**

All land vehicles
– Added weapon ai.
- Added object ai.

All air vehicles
– Added weapon ai.
- Added object ai.

    • HAND WEAPONS**

All Hand weapons (excluding mines and calymores)
– Added weapon ai.

    • STATIONARY WEAPONS**

All stationary weapons
– Added weapon ai.
- Added object ai.

    • SOLDIERS**

Common
- Added “aiTemplatePlugIn.setIsAntiAircraft 1” to object.ai to allow bots to fire at air targets

-----------------------------
BUG FIXES AND BALANCE CHANGES
-----------------------------

    • MAPS**

Rivne
- Flipped starting positions for 32 player loadout.
- New load music by Busy.
- New 64 player loadout.
- Fixed some floating trees.
- Adjusted surround terrain to refelct new flag changes and provide
more cover.
- Added Mortars.
- Added DSR-1 pick up kit.

Dnister River Valley
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Increased helo spawn times on 32 player.
- Added Mortars.

Dnipro Sunrise
- Replaced Mi17 Hip with the Sokol W3W.
- Replaced Zu23 for Germany with Fk20.
- Added DOD around armor bases on 64 player version.

Guardian
- Added Su27 for Ukraine to mix in with the Frogfoot.
- Added 1 Gepard to Germany for 64 version.
- Replaced Zu23 for Germany with Fk20.

Fallen
- Added DSR-1 pick up kit.
- Tweaked Ambiance.

Zhytomyr
- Added Mortars.
- Added DSR-1 pick up kit.
- New 32 player layout.
- Adjusted tank spawn times on 64 player version.
- Removed Ukraine BMP on 64 player version.
- Moved around some pick up kit locations.
- Added a few new statics for cover.

Battle of Sambir
- Added smoke Arty (32p & 64p).
- Added W3W Sokol.
- Added Ger FK20.
- Added a second Gepard to German team (32p & 64p).

Carpathian Mountains
- Added smoke Arty (16p, 32p & 64p cq modes)

First Snow
- Flattened terrian around smoke arty pieces.
- Added W3W Sokol.
- Added flak20.
- Added more statics for cover.
- Added DSR1 pick up kit.
- Added mortars.

Highway to Hell
- Flattened terrian around smoke arty pieces.
- Added flak20.
- Added more statics for cover.

Lutsk
- Added smoke Arty (16p)
- Flattened terrian around smoke arty pieces.
- Adjusted ticket bleed on 32p (each team must hold all flags to
cause bleed).
- Added Sokol W3W.
- Added flak20.

Orel
- Added smoke Arty (16p, 32p & 64p cq modes).

Rolling Thunder
- Flattened terrian around smoke arty pieces.
- Added flak20.

Spies Like US
- Added smoke Arty (16p, 32p & 64p cq modes).
- Fixed map name in localization file.
- German Soldiers now use the woodland skins to balance gameplay.

    • VEHICLES**

UKR BMP2
- No longer drifts off to the right when driven in a straight line.

GER Leopard2A6
- SABOT round count decreased to 25 (same as other MBT´s).

Leopard 2A6, M1A2, T55 and T84 Oplot
- Attempted fix at the hits not registering damage bug for all
MBT´s.

GER Wolf jeep
- Driving physics altered to be more controllable.

GER DingoII
- Camera shaking rapidly at high speed has been resolved
- Added ´High speed´ variant
- Fixed gap in 1p model

UKR Dozor
- Added ´high speed´ variant.

GER GepardA2
- Fixed lighting issue on snow version of this vehicle.
- Separated AA guns and SAM missiles to 2 different weapon slots
the vehicle can now be operated similar to the UKR MTLB. When in
gun mode enemy jets will not receive a lock tone until you switch
to the AA missiles.
- Enabled weapon selection through mouse scroll wheel.
- New visual and sound effects.

UKR SU25 Frogfoot
- Splash damage and radius of bombs has been reduced slightly.
- Bomb rate of fire (dropping) reduced slightly.
- Cannon damage versus air usits has been reduced slightly.

GER EF2000 Eurofighter
- Flight physics improved.

GER Panavia Tornado
- Flight physics improved.

UKR Mi24P Hind
- Flight physics improved.

GER NH90 Transport
- Removed prototype marks from vehicle.

    • HANDWEAPONS**

UKR SVD Sniper Rifle
- Added new model/texture.
- Modified muzzleflash efx.

GER MSG90
- Modified muzzleflash efx.

GER Fliegerfaust (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.
- Added correct missile mesh.
- Adde falling eject motor effects for realism purposes.

UKR SA7 (Stinger Kit)
- Increased explosion/splash damage.
- Increased direct damage.

Ammo bags
- No longer possible to resupply vehicles with Support ammo bags
(Use commander supply crates for this!).

GER G36/G36K/MG36
- Missing hit indicator on these scoped weapons has been fixed.

GER G36 Assault
- Decreased recoil slightly.

UKR VEPR
- Hit indicator on the red dot weapons has been changed to the colour
RED.
- Increased recoil slightly.
- Missing hit indicator has been fixed.

GER M4 Benelli
- Hit indicator on the red dot weapons has been changed to the colour
RED.

GER MG3 Machine Gun
- Fixed bipod deployment animation.
- Tweaked and tightened.

UKR VSS Vitorez
- Tweaked and tightened.

    • STATIONARY WEAPONS**

UKR ZU23
- Fixed bug with HE tank rounds not killing occupant as it should.

    • ARMAMENTS**

KAB250 Bomb
- Lowered splash damage and radius slightly.
- Lowered direct damage slightly.

ALL Short Range AA missiles (AIM9X/R60/IRIS-T)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.

ALL Long Range AA Missiles (AMRAAM120/R27T1)
- Mirrored all physics/tracking/lock times and damage.
- Decreased direct damage.

IGLA9K38
- Increased explosion/splash damage.
- Increased direct damage.

    • PLAYER KITS**

AA pickup kits
- Added rifle to the AA kits to give the player better personal
defence against other infantry.

    • STATICS**

- Added kill meshes to several existing and new POE2 statics to
prevent players from being able to exploit into buildings and being
immune to enemy fire. If a player does manage to glitch into a
building they will be killed instantly.
- Added COL3 meshes to several POE2 buildings for AI purposes.
- Fixed collision issues with some city statics.

    • SOUNDS**

- New Ukrainian commander voice overs.
- New/updated sounds for BMP2.
- New German artillery spotted voice overs.
- New Ukrainian artillery spotted voice overs.
- Sound adjustment to fix crackling for pp2000/G36/AK series rifles
when firing in semiautomatic mode.
- Added release/reloading sounds for bombs on EF2000 Eurofighter.
- New sounds for damages UKR aircraft.
- Added new win/lose music for both armies.
- New turret rotation sounds.
- New MG3 sounds.
- New missile motor sounds.
- New Hellfire and FFAR sounds (Cobra/Longbow/Littlebird).
- New Fliegerfaust/SA7 sounds.

    • GAME/MAPS**

Conquest
- Ticketratio is now in actual percent regarding the maps default
tickets (was two times the default tickets before).
- Updated to work properly with other game modes in multiple mode
rotations.

Nuke Objective
- Timelimit on game is set based on the nuke timelimit in the
POE2Settings.con file.
- Tickets is calculated from the timelimit (nuke timelimit) and
ticketratio of the server.
- German team does no longer bleed.
- Nuke launches when time runs out, and game ends when animation is
done.
- Updated to work properly with other game modes in multiple mode
rotations.

Frontline
- Updated to work properly with other game modes in multiple mode
rotations.

Incursion
- New game mode added to Olesko Castle map, future maps may also
have this game mode introduced to it.

Dome of Death
- Fixed bug where players sometimes wouldn´t get damaged.
- Changed messaging system to each individual player instead of
everyone on server.

Infantry only
- This mode now works properly in POE2! :D

    • MISC**

Vehicles
- Removed ability to repair, re-arm or heal other players while in
vehicle with engineer, medic and support kits.
- Destroyable fences no longer damage heavy armour.

Player controlled artillery
- Disabled firing when commander is in artillery.
- Engine is only disabled if there is no driver in vehicle (no more
hijacks).

Blood effect
- Added back blood effect when hitting soldiers with handweapons and
stationary mg´s! :D

Miscellaneous/Effects
- Fixed grenade projectiles killing soldiers when thrown at them.
- New muzzleflash efx for tank cannons.
- New muzzleflash efx for G82/NTW20.
- New dumb rocket efx.
- New Strela/Stinger missile efx.
- New Craters!! "3d decal" efx. :D
- Fixed end of round stats - will now show best players by kits and
vehicles.
- Added German translations.
- Added new Minigun efx.
- New efx for ARS-57 & ARS-80 dumbrockets.
- Removed some of the auto text ´spam´ from several events in game.
The ambient voices are still audible, this is designed to clean up
the text area a little.

ambre---fr
ambre---fr
Niveau 10
21 juillet 2007 à 02:37:07

http://www.bf2live.com/news/506-PoE2-1-7-OUT!

release de poe2 full version 7 en torrent et un ftp pour le moment

Winters101_Fr
Winters101_Fr
Niveau 10
21 juillet 2007 à 19:38:54

Alors, après avoir jouer a POE2, voila ce que j´en tire :

Les + : -les US avec quelques nouvelles textures.
-Les nouveaux véhicules.
-Les sons qui changent un peu de ce qu´on entend d´habitude.
-Les cartes qui changent aussi de ce qu´on à d´habitude.

Les - : -Bug graphiques assez présent.
-Une map dont je ne me rappelle le nom très très mal optimiser, impossible de jouer sans laguer.
-Ressemblan bien trop à BF2, il ressemble à un add on ajoutant des armes, armées et autres.

Voila ce que j´en pense.

En gros, ce mod est bien, il faut le telecharger, mais sera vite lassant je pense, car aucun grand changement, et le teamplay étant entièrement exclu de la tête des joueurs!

FanBF2
FanBF2
Niveau 10
22 juillet 2007 à 17:08:20

Voilà airmaps qui est sortie la version V6 ! :fete: :fete:
Version Client:
http://www.airmaps.fr/index.php?/downloads/2/9
http://wwwtctf-karl.com/aairmaps/AirMAPS_v6_install.exe
http://www.moviefactory.fr/downloads/AirMAPS_v6_install.exe (recommander)
Version Server:
http://www.airmaps.fr/index.php?/downloads/2/10
http://www.tctf-karl.com/com/airmaps/airmaps_server.zip
http://www.moviefactory.fr/downloads/airmaps_server.zip (recommander)
:-)))

[VM]chaoS
[VM]chaoS
Niveau 8
24 juillet 2007 à 13:55:09

Le mod VM Manhunt sur The Island refait des siennes avec une proposition de pret d´un serveur par BF2 Live!

Affaire a suivre sur ce post :
https://www.jeuxvideo.com/forums/1-9321-1674842-9-0-1-0-0.htm

Slevinn
Slevinn
Niveau 6
26 juillet 2007 à 16:05:29

En fouinant sur le net j´ai trouvé un mod que certains connaissent, c´est un mod assez peu connu en europe mais que nos amis les japs adorent, pas encore testé mais je vous met le lien de la fiche de présentation :ok:

http://www.jeuxvideopc.com/downloads/7817-battlefield-2/260-mod/18172-mod-close-quarters-battle-v17.php

[VM]chaoS
[VM]chaoS
Niveau 8
26 juillet 2007 à 23:20:28

VIDEO DU MOD DISPO SUR LE SITE DES VM:
http://vm.bf2.free.fr/

Winters101_Fr
Winters101_Fr
Niveau 10
28 juillet 2007 à 19:47:24

D Con verison 0.15 sortie aujourd´hui, ici :
http://www.desert-conflict.org/

ambre---fr
ambre---fr
Niveau 10
28 juillet 2007 à 20:22:02

-c est le change log de la version de D con je trouve ca mince pour une update

---- Change Log v0.10 - v0.15 ----------------
-------- As of 19-Jul-07 -----------------------
------------------------------------------------

- statics:
* many statics re-exported/lower poly counts
* fixed soldier cols: repairbuilding
* fixed soldier cols: africa smdh2

- soldiers:
* jump height reduced
* prone-delay-after-jump

- sounds:
* New Iraqi voices filtered and unfiltered
* New AK47 1p and 3p fire sounds
* New M16A2 1p and 3p fire sounds
* New M249 SAW 1p and 3p fire sounds
* New RPG7 1p and 3p Fire sounds
* New CAR15 1p and 3p fire sounds
* CH53 Helicopter sounds
* New map loading music (one new song)
* New AC130 40mm gun sounds, 105mm gun sounds,
and Engine tweaks
* New A10 1p and 3p fire sounds and Engine tweaks
* New airplane ambiance loops (lowered volumes)
* Fixed BMP2 sounds

- hangar: repair radius and speed slightly increased

- textures: many vehicle textures resized to proper bf2 limits

- vehicles:
* added ch53
* toyota technicals: added recoilless and 50 cal types
* removed mx technicals (cant find CTD cause)
* brdm spandrel version added

- mirage: - (model changed)
* fixed pulling down
* dumby missile rotations
* increased cannon damage

- physics updates for all planes
* adjusted engines
* adjusted handling
* removed tracking/lock alerts sounds
* reduced warning rage from 375 to 200
* reduced proximity
* removed accelerations on missiles, faster launch speed
* client prediction on missiles
* reduced afterburn time

- a10 & su25:
- cannon slower overheat

- t90, m1a1: autoUseAbility 0
* removed tank to tank repair
* increased m1/t90 shell drop
* faster reload for main barrel
* adjusted forward and reverse speeds
* less cannon recoil

- updated many vehicle spawn times to match DC:

- fixed vehicle exits:
* brdm - wall hack

- bmp2 & bradley:
* speeds adjusted
* removed repair ability

- apache: increased gunner damage

- made copies of mlrs, bm21 and scud for smm´s:

- vehicle arty spotting hud: added to brdm (both versions)

- increased spawn times for arty vehicles

- zpu4: nerfed a bit

- c4: nerfed a bit

- new maps:
- desert sabre - kiff
- desert conflict (name pending) - kiff
- nuclear power plant - tga harry
- close quarters - tga harry

- lag fixes: El Alamein, Desert Shield

- mosul:
* made apt complex neutral at round start for cq/16/32 and obj/32
* removed fence of death

- tweaked handweapons for recoil, deviations and damage:
* rif m203, gp25
* ak47, m16
* car-15
* m82a1
* rpg, smaw
* remington, saiga
* pkm, saw

kangy007
kangy007
Niveau 5
08 août 2007 à 22:40:07

voici le mod projet reality :

mod concentré sur le realisme
constitué de 3 nouvelles maps tres bien faites il y a une variante de karkland par exemple qui rend la ville d origine au moins 3 fois plus grande et plus complexe
on a essayé ce mod et c est tres destabilisant au début mais ca rajoute du piment
ce n est pas ranked comme tout les mods a venir
il y a un nouveau vehicule comme le chopper petit helico us
en bref pour ceux qui veulent du realisme mais vraiment abouti et fait par une bonne equipe de moddeur c est le mod qu il vous faut$
rien que les 3 nouvelles maps de tte vaut le coup

-Indicateur de mort enlevé (joueur A a tué joueur B )
-Plus aucune indication sur le placement des joueurs alliés
-Courbe ballitistiques réaliste (Gravité, vitesse, vent)
-Temps de réapparition fortement augmenté
-Dommage réaliste

evidemment il y a plus de modif que cela
comme par ex qd vs etes blessé vs avez une hemorragie
tout les bruits d´ arme d´ explosion ect
on été changé aussi

les liens de dl ci aprés

http://www.realitymod.com/index.php?page=files

c´est pour BF2 ?? ?
mes stats sera tjr le meme? (si c´est pour BF2)

kangy

Winters101_Fr
Winters101_Fr
Niveau 10
08 août 2007 à 23:02:35

Tu m´as pas l´air bien renseigner toi, déjà car ça à été déjà dit, ensuite car il y a bien plus que 3 nouvelles map :rire: et la plupart des choses que tu dit sont fausses, exemple a l´appui :

-constitué de 3 nouvelles maps tres bien faites il y a une variante de karkland par exemple qui rend la ville d origine au moins 3 fois plus grande et plus complexe
-il y a un nouveau vehicule
-Plus aucune indication sur le placement des joueurs alliés

Pascalm84
Pascalm84
Niveau 10
09 août 2007 à 10:08:00

Je crois qu´il a fait un copier coller d´un ancien message (probablement de la 0.1 ^^)

Je pense que sa question c´est :

"c´est pour BF2 ?? ?
mes stats sera tjr le meme? (si c´est pour BF2)

kangy"

Réponse => oui c´est un mod pour BF2
et non pas de stat car = mod = non ranked. Mais certain serveurs ont leur propre système de Stat privé... :ok:

Pascalm84
Pascalm84
Niveau 10
09 août 2007 à 10:10:20

oui en fait il a pris le post de Ambre en première page :rire:

Sinon Kangy, si tu veux plus d´info, vas sur le topic officiel project réality.

https://www.jeuxvideo.com/forums/1-9321-1679759-1-0-1-0-0.htm

Winters101_Fr
Winters101_Fr
Niveau 10
09 août 2007 à 10:46:10

Merci kix, maintenant, on à l´impression que j´insulte ambre, grrr.

Pascal, j´avais pas compris ces questions en plus, mais bon, ce topic est plutot sur al sortie des mods, non? tandisq ue le post de PR est en premiere page!

Je comprenais pas la premiere questions surtout, demander si c´est pour BF2 alors que dejà, j´avais l´impression qu´il affirmait ce qu´il disait, en plus, sur le forum de bf2, il demande si c´est pour bf2^^ Relit mon post après celui d´Ambre, on dirait que je l´insulte :-(

roro999
roro999
Niveau 10
09 août 2007 à 11:59:01

C´est pour quand une map qui ressemble a la ville de paris ?
Ou une ville comme Monaco ou Arcachon ou La Rochelle ou Lyon ou des petit ville ou une station de sky comme Barrege ou La mongie ?

Un mod Francais avec plein de ville francaise !

Pascalm84
Pascalm84
Niveau 10
10 août 2007 à 12:53:16

Apparrement l´équipe BSS (Black Sand Studio) nou prépare une nouvelle release toute proche ("this summer") du mod US Intervention (1ère guerre du golfe).

La première release était simpas je me rappelle. :ok:

"plus" d´info ici :

http://us-intervention.com/

et ils ont fait de trés beaux screens et vidéos à découvrir :

http://img181.imageshack.us/my.php?image=apache2vn9mi1.jpg

PS : BSS est un studio de modeur qui ont sortis plusieurs mod sur BF2 dont Project réality par exemple, enfin ce studio rassemble plusieurs ancienne équipe de modeurs...

Winters101_Fr
Winters101_Fr
Niveau 10
10 août 2007 à 12:56:59

Ce mod est super bien fait niveau son, mais personne n´y joue :(

La vidéo du moment