s´il vous plait c´est important(svp ne pas utiliser le traducteur bidon de google) merci d´avance
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KitServer 4 is an " add-on" program for Pro Evolution Soccer 4 ( PC) and
Winning Eleven 8 International ( PC). It enhances the " Strip Selection"
menu of the game by allowing to select additional uniforms for Home and Away
teams ( for players and goalkeepers), and a game ball from an external list
of " extra" balls.
Configurable hot-keys are used to trigger selections.
This makes it easy to use " 3rd" a.k.a. " alternative" a.k.a. " European" or
" Champions League" ( or whatever you want to call them) kits for specific
matches, without having to edit the AFS-file and the executable. Also,
sometimes, teams use different shorts or socks with standard colored
shirts. This too is easily done with KitServer: all you have to do is
just add extra uniforms with new combinations.
KitServer can also replace default kits ( players and goalkeepers):
player 1st strip, player 2nd strip, goalkeeper 1st, goalkeeper 2nd.
Another usage for KitServer is testing of new kits.
2. SUPPORTED VERSIONS OF THE GAME
---------------------------------
PES4 PC 1.0, PES4 PC 1.10, WE8I PC
PES4 PC Demo, PES4 PC Demo 2.
( "3rd"-kit selector and ball selector are not implemented in demos)
3. INSTALL/UNINSTALL
--------------------
( Note: the following instructions use PES4 as an example, but the same
applies to WE8, with " WE8.exe" used instead of " PES4.exe", and etc.)
STEP 1. Copy the entire " kitserver" folder into your PES4 PC folder.
So that you directory structure looks like this:
dat/
kitserver/
PES4.exe
readme.htm
settings.dat
settings.exe
STEP 2. Go to " kitserver" folder, and run setup.exe.
If STEP 1 was done correctly, you should see your " PES4.exe"
in the dropdown list. If KitServer hasn´t been already installed
for this executable, the " Install" button should become enabled.
Press " Install" button. The installation should happen pretty quickly -
in a matter of seconds. Once, it is complete, the popup window will
display " SUCCESS!" message, or report an error if one
occured.
If an error occurs, check if your PES4.exe is not currently in use
( i.e. exit the game, if it is currently running). Also, check that
PES4.exe is not marked as read-only file.
To uninstall KitServer, launch the setup.exe again, select PES4.exe,
and press " Remove" button. After that, you can safely delete the
whole " kitserver" folder, if you want.
4. HOW TO USE KDB
-----------------
The kits database ( "KDB") has a folder " uni", which is where you
place additional folders. Each folder corresponds to a certain team,
and must be named accordingly: for England, you need to create
folder called " 006", for Newcastle - " 078", for FC Barcelona -
it would be " 165".
Place your kits in those folders, with these special names:
texga.bmp - will be used instead of GK 1st kit.
texgb.bmp - will be used instead of GK 2nd kit.
texpa.bmp - will be used instead of PLAYER 1st kit.
texpb.bmp - will be used instead of PLAYER 2nd kit.
Extra kits go to specially named folders:
" gx" - goalkeeper kits
" px" - player kits
In those folders, BMP files can be named arbitrarily.
For example: arsenal_third.bmp
DEFINING KIT ATTRIBUTES
-----------------------
When using extra kits, you will usually need to define one or more
of the following kit attributes: color of player´s name on the shirt,
color of player´s number on the shirt, color of player´s number on
shorts, collar of the shirt, 3D-model of the shirt.
( Example: for an " all-white" Holland kit, you will need to define
that numbers on shirt and shorts, as well as name on the back of the
shirt - all need to be orange.)
All these attributes can be set in " attrib.cfg" file, which should
be placed into corresponding team´s folder. For instance, for Holland,
the attrib.cfg will go into KDB/uni/015 folder.
The format of attrib.cfg file is simple. It consists of sections, where
each section describes one kit. A section has a header, which identifies
which file contains the kit. Like this:
[px/arsenal_third.bmp]
The header is followed by kit attribute definitions.
Attribute definition has the following format:
attribute = value
( Spaces on both sides of the " =" are important.)
The attrib.cfg file may also contain comments, which are solely for
user´s convenience, and are ignored by KitServer. Comment starts with
a " #" character and continues until the end of line.
SUPPORTED ATTRIBUTES:
" shirt.name"
takes a value that defines color of player´s name on the back of a
shirt. The value is a hexadecimal number RRGGBB. ( Very similar to how
colors are defined in HTML, except there is no leading " #" character)
" shirt.number"
defines color of the player´s number on the back of the shirt ( and on
the front of the shirt - for national teams). Value has the same
format as " shirt.name".
" shorts.number"
defines color of the player´s number on shorts. Value has the same
format as " shirt.name".
" collar"
Two possible values: yes or no.
Defines whether the shirt has a collar or not. Note that not all
shirt models support collars, so even if you specify this attribute
as " yes", it´s not guaranteed that the shirt will appear with collar,
unless you also specify a 3D-model that supports collars.
" model"
Specifies which 3D-model should be used with this kit. This attribute
is only supported for player kits - not goalkeepers. Goalkeepers and
players share the same 3D-model ( that´s how the game works).
The value is a decimal number, specifying the 3D-model id.
Hint: one way to learn about different 3D-models is to use Waterloo´s
tool ( "WE Set Default Colour" v3.2.0) - it has explanation about almost
any shirt model used in the game.
EXAMPLE of section in attrib.cfg:
- Arsenal third " yellow" kit
shirt.name = 000088 # dark blue
shirt.number = 000088 # dark blue
shorts.number = 888800 # yellow
collar = yes
model = 45
5. HOW TO PREPARE KITS
----------------------
Step #1 is to download a kit.
You can use pretty much any PES4 kit in 512x256 BMP format.
( Which is how all major kitmakers - Spark, kEL, biker_jim_uk, and others -
distribute the kits).
Many kits are already prepared with correct transparency.
( For example, kits from kitpacks done by Spark are like this.
Download them here: http://www.pespc-files.com )
If you downloaded such kit, you don´t need to do anything extra.
Otherwise, make sure you follow Step #2:
Step #2 is to set proper transparency for the BMP palette.
For that, you can use obocaman´s WE/PES Graphics Studio v04.04.24
( or later). In the right section ( "Bitmap Info"), open your BMP, then
set all the colors to be opaque. After that, in palette, select the
color(s) that you need to be transparent ( usually some bright green
or pink), and set its opacity to 0%. Save the kit, by right-clicking
on it, and choosing " Save As" menu item.
6. BALL CONFIGURATION
---------------------
Inside KDB, there is also a folder called " balls". Place extra ball files
into that directory. For each extra ball you must add a section in
attrib.cfg file, like this:
[name of the ball]
ball.model = < filename>
ball.texture = < filename>
where " name of the ball" is what will be displayed by KitServer as the
ball´s label; ball.model specifies which file contains the 3d-model of the
ball, and ball.texture specifies the texture file.
For ball texture, you can either use BIN file ( compressed texture) - which
is how the ball textures are usually distributed by ball-makers. Or you
can use a 256x256 8bit color BMP file ( uncompressed texture). This feature
is something that may be useful to ball-makers as a quick-test tool for
tweaking the ball texture.
See KDB/balls/attrib.cfg file for example ball configurations.
7. HOT-KEYS
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To select extra kits or balls, you will need to press " hot-keys"
on keyboard. Defaults are:
" 1" - switches home player kit
" 2" - switches away player kit
" 3" - switches home goalkeeper kit
" 4" - switches away goalkeeper kit
" V" - selects previous extra ball
" B" - selects next extra ball
" R" - selects random extra ball
" C" - resets ball selection back to " game choice".
The keys are defined in kserv.cfg file, which is a simple text file
that can be either modified manually ( in Notepad, for example), or
you can use a GUI program: kctrl.exe. Using kctrl.exe allows for easy
re-mapping of hot-keys, but some ( advanced) options cannot be modified
with kctrl.exe. For example, to change the value of " kit.useLargeTexture"
you will need to manually edit kserv.cfg.
8. TROUBLESHOOTING
------------------
Sometimes, during Kitserver install, the " auto-detect" selection of
operating system fails. This results in the following: the game crashes
right at the beginning, when Kitserver is installed, and works fine,
when Kitserver is not installed.
Here is what you can try to fix this:
1. Start a command-prompt window ( Start->Run->"cmd")
Go to kitserver folder, and type in: setup -os
2. You should see the setup window with " Operating system"
selector enabled. Press " Remove" button ( if the button is enabled)
- a message box saying that Kitserver was successfully uninstalled
should appear.
3. From the drop-down list of operating systems, select the one that
matches yours.
4. Press " Install" button ( if the button is enabled) - a message
box saying that Kitserver was successfully installed should appear.
5. Exit setup.
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c´est un peu long je sais mais SVP!!! traduisez le moi!
Merci d´avance