Si vous ne comprenez l´anglais, faîtes le traduire. Mais il y a dedans des infos que je n´ai pas encore vu dans vos sujets. N´allez pas pleurer pour le faire supprimer, j´ai vu d´autre sujets qui n´avaient rien avoir et qui restaient qd même. Un peu d´égalité pour ceux qui sont là pour le jeu.
Merci d´avance...
- - New features, never mentioned before
- *** Feints are completely enhanced - There will be a slow feint and
and a faster feint of ( Pushing L1 contiously) Feint, and will be more
effective to fake the opponent.
-*** New fakes will be used - Beside those there will be a left-right
fake, player is going to fake as he is going right, and then he will rapidly
drag the the ball to the left. It is quoted that in we7 these kind of
actions were also avaliable manually , but this time, it will be clear and
effective as a fake in we8..
- *** Special actions for MANY specific players: And also, there
would be some special actions for players. Kenji said that it says Special
combinations for MANY specific players ´ . . As far as we concerned
there were only special actions for Del Piero ( special shooting) and Raul
( Special turn). It says you´d get amazed when you see these actions and
these will be complete suprises for you.
- *** New Ball Control : It says ´´ In other we series, player first
holds and touches the ball and then turn. Only by pressing L1+R1 freely
you can do some tricks. But in WE8, player with a high technique will
controll a pass with a minimum touch on the ball, and turn his body to the
direction that you want him to go.
- *** Pace and Accelaration Difference will be clearly seen ´´ It
says, even a player has a slow pace and accelaration, it was easy to go from
wing and make a cross was easy. Especially computer used players with slow
paces, can make great distances with ball wihout losing. In we8, differences
between attributes ( especially pace and accelaration) will be seen very
clear.
- ( MENTIONED BEFORE) - Ball physic completely improved.. - bouncing
will be changed according to pitch and weather condition. Curving is
enhanced. Wrong curves in we7 is tuned in we8. Shooting curves will be more
clear.
- ( MENTIONED BEFORE) - refree is visible. Nothing is written about
shirts getting dirty throughout the match
- ( MENTIONED BEFORE) - AI is improved alot, Sidebacks will be more
affective thoroughout the game, and player logic and decission making
is completely enhanced. Especially shooting decisions are tuned a lot. It
says
´ 5 star leveled match will be a real challenging and realistic match
with WE8´
- ( MENTIONED BEFORE) - Many in-game and demo- based animations are
added. Asistant refree animations for offside and conflicts between players
after fouls are added.
- ( MENTIONED BEFORE) - Refree AI is completely enhanced. there wont
be any incosistent yellow and red cards anymore, refree will give a yellow
card after game stops. Even though he plays advantage rule for the position.
- ( MENTIONED BEFORE) - New subtle graphical detailed- elements will
be included. ( I think Kaka weraring gloves is an example of this
sitation) ( Also check out the screens and pay heed how quality the shirts are, even though they are not sponsored.)
- ( MENTIONED BEFORE) - New set-piece combinations.. Different
free-kick and penalty takeing opportunities ( standing more than a player behind the ball)
- ( MENTIONED BEFORE) - New passing system.. - Manual passing is
enhanced. A gauge for high through balls will be visibile in we8 and the power of the pass will be adherent to how long you push the passing button.
- ( MENTIONED BEFORE) - New teams and stadiums wil be avaliable in the
game
- ( MENTIONED BEFORE) - New master league modes and options.
- *********************************************
- More master league teams; 138 teams
- A total of more than 200 club and national teams
- More elements added to the development/retirement of master league players
- 1 of 2 players can take a free-kick ( 2 people stood over the ball)
- New modes for through pass and centering allowing more control to the player
- New feint turn and ball control techniques
- New soccer rules and game control help screens
- User-friendly pause menu with quick control view
- Referees will be seen on pitch during the game
- According to the pitch conditions, wear and tear/dirt will be see on the player´s uniforms
- Editable trophy and league names
- JFA licenced Japan A team and Japan under 23 team
- Game will be on DVD-Rom
- Almost all club team players will have their real names
- Zico will be the leading PR figure
- New stadiums will be added
- Adidas Roteiro ball will feature in the game
- No online play
- High through-pass ( + ) now has a power bar
- Post-tackle brawl animation in which the referee gets involved
- Linesman animation seen after a player is given offside
- 5 new abilities: Keep Dribble, Line Positioning, Side Player, Centre Player, Sliding
- New passing system. You can now choose the distance of the pass and more accuratley select the player you want to pass too
- More dribbling movements
- New types of Penalty and Free Kicks
- Increase in the AI of the CPU
- The referee will not issue a yellow card for the first ´average´ tackle, but if a player continues to commit ´average´ fouls, a card will be given
- Winning a game in Master League will raise the abilities of your players
- Indicator displaying the amount of Injury Time
- Default Master League players ( Huygens, Valery etc.) can be turned off
- Ball physics are now affected by the stadium in which the game is being played. In stadium " A" the ball may only have a small amount of bounce, but in stadium " B" a ball may be seen to bounce more freely.
- 6 star difficulty can be unlocked in WEN-Shop
- MVP award for best player of the year in ML, with that award you can update your player.
- 3 types of ML; Default ML Team, Real Team Members and Original Team ( Default ML Team + the abilty to swap three default players for three real life players)
- Feints are completely enhanced - There will be a slow feint and
and a faster feint of ( Pushing L1 contiously) Feint, and will be more
effective to fake the opponent.
- New fakes will be used - Beside those there will be a left-right
fake, player is going to fake as he is going right, and then he will rapidly
drag the the ball to the left. It is quoted that in we7 these kind of
actions were also avaliable manually , but this time, it will be clear and
effective as a fake in we8..
- Special actions for MANY specific players: And also, there
would be some special actions for players. Kenji said that it says Special
combinations for MANY specific players ´ . . As far as we concerned
there were only special actions for Del Piero ( special shooting) and Raul
( Special turn). It says you´d get amazed when you see these actions and
these will be complete suprises for you.
- New Ball Control : It says ´´ In other we series, player first
holds and touches the ball and then turn. Only by pressing L1+R1 freely
you can do some tricks. But in WE8, player with a high technique will
controll a pass with a minimum touch on the ball, and turn his body to the
direction that you want him to go.
- Pace and Accelaration Difference will be clearly seen ´´ It
says, even a player has a slow pace and accelaration, it was easy to go from
wing and make a cross was easy. Especially computer used players with slow
paces, can make great distances with ball wihout losing. In we8, differences
between attributes ( especially pace and accelaration) will be seen very
clear.
- AI is improved alot, Sidebacks will be more
affective thoroughout the game, and player logic and decission making
is completely enhanced. Especially shooting decisions are tuned a lot. It
says
- 5 star leveled match will be a real challenging and realistic match
with WE8´
- Many in-game and demo- based animations are added. Asistant refree animations for offside and conflicts between players
after fouls are added.