- A: string weaponType
- B: string eFireType
- C,D: float targetRange, weaponRange
- E,F: int modelId1, modelId2
- G,H: int reloadSampleTime1, reloadSampleTime2
- I: int weaponslot
#
- GUN DATA (use $ identifier)
- -----------------------------------------------
- J: AssocGroupId
- K: int ammoClip
- L: int damage
- M,N,O: float fireOffset x, y, z
- P: int skillLevel 0:POOR 1:STD 2:PRO
- Q: req stat level to get this weapon skill level
- R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5)
- T,U,V: int animLoop start, end, fire
- W,X,Y: int animLoop2 start, end, fire
- Z: int breakoutTime
#
- a: hex flags
#
- b,c: float speed, radius
- d,e: float lifespan, spread
#
#
#
1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYF
REEAIM:8
- 2ndDigit: MOVEAIM:1 MOVEFIRE:2
#
3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN
_PISTOL:8
#
4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LO
NG_RELOAD:8
- 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4
- A B C D E F I J K L M N O P Q R S T U V W X Y Z a b c d e
$ MICRO_UZI INSTANT_HIT 35.0 35.0 352 -1 4 colt45pro 100 20 0.25 0.0 0.11 2 999 1.1 1.0 6 10 6 6 10 6 99 3833
$ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt45pro 100 20 0.45 -0.05 0.11 2 999 1.1 1.0 11 15 12 6 11 7 99 3833
Source: weapon;dat 