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Liste des sujets

Improved-Uboat

Captain-Torpedo
Captain-Torpedo
Niveau 4
17 mars 2006 à 09:07:12

Un mod (de 400mo) improved-uboat 1.03 est dispo chez http://u-boot.realsimulation.com/
Je l´utilise et j´en suis content. C´est aen apparence un condencé des meilleurs mods.
Le periscope est super !
Qui d´autre utilise ce mod ?

U49
U49
Niveau 9
18 mars 2006 à 09:59:05

Slt à toi Captain-Torpedo, moi de mon coter j´utilise le mod Rub 1.45.7z, maintenant je lui est rajouter sont extension qui est: le UwaC combined 1.51.7z. ce mod ne fait que 62MO au téléchargement, mais sur le DD il prend 1.02 GO.
Si tu veut on IUB 1.03 et mon Rub 1.45 que j´utilise est aussi un condencé des meilleurs mods. Par contre l´extension du Rub 1.45 que j´utilise, de dans il y à une vingtaine de port en plus et aussi environ entre: 15 à 20 navires et Sous-marin en tous genre dans tous les ports amis et ennemis et en haut mer + des avions ennemis qui lache leurs bombes sur notre gueule au début chaque nouvelle patrouille et aussi plus d´avions lor de nos patrouilles et pour corser le tout, la passe de Gibraltar est pratiquement impossible à patir de fin 1941 au début 1942.
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PS: Je te met le fichier texte en Anglais, de l´extension de: Rub 1.45 qui est: UwaC 1.51.7z.
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U-Boat War Ace(Wolfpack) - Real u-Boat 1.45 Combined UwaC 1.51
U-Boat War Ace(Wolfpack)

This modification is intended for version 1.4b only.
WARNING: your computer should have at least 1024Mb of RAM.

U-Boat War Ace(Wolfpack) includes the following mods:

1. Additional_merchants_v2.0
2. Southampton light class cruiser
3. AI_Uboats_v2.0
4. Wolfpack_mod
5. PTBoats_mod
6. Hospital ship mod
7. Flottenbegleiter mod
8. German Fleet Expansion
9. Big Wave mod
10. Real U-Boat 1.45

Ports along the Atlantic shore are completely rebuilt. New ports added for: USA, France, Italy, Finland, Sweden, Spain, Portugal, Poland, USSR as well as for some regions: Africa, the Middle East, South America, Madagascar Island. Moreover seaports are enlarged. Anyway it far more simple to name regions without any change: Gulf of Mexico, Indian Ocean, Pacific and, naturally, Antarctica.

CHANGES to the U-Boat War campaign:

- "Norway campaign" 1940 worked out in detail. NOTE: Do not dock at Narvik in April 1940 - April 15 the port will be captured by British expeditionary corps.

- Special attention is paid to the "Battle of Britain" 1940-1942. Luftwaffe air attacks of London and southern UK cities.

- 1939 Polish Campaign added. In particular capture of Gdansk (Danzing) port. Should you start your campaign in 7th and 1st Flotillas, remember that on September 4, 1939 you should you take your position not far from Gdansk (Danzing) harbor.

- The Hunt for "Bismark" reworked. Now British squadrons do not disappear after "Bismark" is sunk. They keep moving and later return to their home ports.

- February 12, 1942 "Scharnhorst", "Gneizenau" and "Prinz Eugen" break through the English Channel from Brest base.

- Mediterranean campaign also changed for the period 1941-1944. Allied forces landing to Sicily detailed. "Husky" operation.

- Convoy traffic is changed and added to the Black Sea region.

- "Overlord" operation and Omaha beach (how could we forget it.

- Bay of Biscay 1943. Now is historically dangerous for German U-boats to cross it on their way from bases to the ocean.

- Air patrols added above waters of Britain, USA, Iceland, Africa and Caribbean Sea.

- Patrols crew levels changed.

- Ground units improved.

- Traffic added for: France, Finland, USSR, Netherlands, Sweden, Spain, Portugal, Turkey, Romania, Mexico, Argentina, Columbia, South Africa.

- Some WW2 episodes added: campaigns of German Blockade-breakers: "Pinguin", "Anton", "Kormoran", "Atlantis". Mining of the channel between Greenland and Iceland by German destroyers, accompanied by hostilities with British destroyers performing the same task.

- Night raids of British destroyers in the English Channel, plus there are artillery batteries covering this part of the Channel.

- Due to harbor traffic, which is an easy target, Anti-sub nets and partial mine fields added.

-Silent Hunter III wolfpacks intorduced to the game through mods made by Sergbuto.

16.12.2005 V1.1

- reworked and added all postitions of ships in harbours of germany, france, england, norway, spain, italy, north africa and north america
- added tanker traffic from Galveston to Tampa and in the area of Florida
- changed some traffic of other ports; for example Germany (Kiel, Wilhelmshafen),France (Brest, Bordeaux,St.Nazaire, etc.) or North America (NewYork)
- added new units (Flottenbegleiter, Hospital Ship)
- added changed zone.cfg file for more realistic damages

05.01.2006 V1.2

- added new german units (Vorpostenboot, Tirpitz, etc.)
- reworked Opreation Weserübung; following warships results in warship battles etc.

09.01.2006 V1.3

- combined RuB1.45 with U-BoatWarAceCampaign
- changed some actions of operation weserübung
- added enemy units for operation cerberus
- added traffic at the evacuation of dunkirk
- added event doc in english

10.02.2006 V1.4

- reworked attack of PQ17; added ai-sub attacks (wolfpack) and air attacks
- added more friendly units to evacuation of dunkirk
- added traffic to D-Day; landing ships and the channel are now heavily guarded
- corrected d-day entry dates from 0 o´clock to 4 am
- reworked op: Sizilien
- corrected dates of british taskforces (not lasting until may/june anymore) in op:Weserübung and created more possible naval battles between german and british units
- added more french units to ports before june ´40
- added american&british units in french ports after june´44
- added new german battleships "Scharnhorst" & "Blücher"
- exchanged random layer with RuB layer
- added more traffic to norway ports
- reworked capturing of Oslo
- added german coastal defence to d-day
- added more units to operation husky
- added invasion of Harstad, Stavanger, Molde and Mosjoen to Op: Weserübung
- added operation Juno and sinking of the Glorious
- added hospital ship routes around Great Britain and Italy
- added hospital ship convoys from Halifax to Liverpool after december ´41
- added 3D modells to cities which are captured in OP Weserübung, Dunkirk and D-Day

10.03.2006 V1.5

- fixed some issues which caused CTD after loading mission in V1.4
- added 3D modell city Licata
- added 3d modell harbour to londonderry
- corrected def side; Ireland is now a neutral country
- removed british battleships of irish ports
- exchanged Scharhorst with completely new modell
- fixed a bug that cause a destroyed flak in harbours
- added ships and cities to "Kaiser-Wilhelm Kanal"
- added tool to create "Kaiser-Wilhelm Kanal"
- added new unit "USS Essex"
- added ships and patrols to "Suez canal" and east entrance of "Scapa Flow"
- added additional habours structure to "Scapa Flow"
- added moving dolphins
- added operation "Berlin"
- added and corrected dates of the Scharnhorst/Tirpitz
- added some traffic of the Tirpitz and Scharnhorst
- added more naval patrols to the street of Gibraltar
- added evacuation of greece; especially Crete
- added 2 new harbours to greece
- added convoy to Casablanca in operation "Torch"
- corrected entry dates of operation "torch"

To install the "Kaiser-Wilhelm canal, Suez canal and east entrance of Scapa Flow" simply extract the file "Kiel_Scapa_Suez" and start the programm.
Then you have to choose the main map file in /data/Terrain/data; now execute the programm.
The canals will be created itself.

11.03.2005 V1.51

- fixed the not included new Scharnhorst model
- added Helgoland as a new base

To install "Helgoland" open the folder "Terrain Update Helgoland" and execute "SH3 Repacker"; now you have to search the main map file again like above in data/Terrain/data

reworked by HanSolo78

Contacted Travinski without success, so I decided to release the reworked campaign after conversation with sergbuto

Thx to sergbuto, timetraveller, iambecomelife, Commander1980, Cdre Gibs, Gerome_73 for providing their mods!

NOTE:
Silent Hunter III is designed in the way that all actions always start after the player comes to the game, so dates and time of historic battles may change automatically.
Should you decide to make changes to "Campaign_SCR.mis" file using the Game Editor, mine fields and Anti-Sub Nets disappear automatically.

INSTALLATION:
It is desirable to use JSGME program for installation. If you don´t have JSGME, copy Mod files the your SH3 directory having made copies of the original files.

ACKNOWLEDGEMENTS:
I would like to express my gratitude to the community of Sukhoi.ru Forum for their advice and testing of the first edition of the Mod.

I also would like to thank:
- Lord Denvil (add-ins to the Recognition Manual. "RecManual_new"

THIS MOD IS NOT INTENDED FOR COMMERCIAL USE.
Original authors and developers: Johann Travinski, Sergbuto.
Email: tor-broth@mail.ru
Reworking author: HanSolo78
Email: GunnarOtte@gmx.de
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Aller mes amitiés, bon week-end et au plaisir bye de; U49 Frédo.